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Lens

Transparency

Make controls understandable enough for attention to remain on play.

Principle

Make controls understandable enough for attention to remain on play.

Review questions

  • When does the player stop thinking about the interface and focus on the problem?
  • Which operation repeatedly draws attention back to the controls?

Attribution and limits

Jesse Schell · Schell: 113 second-edition lenses

The concise explanations and review questions are original gamemechanics.pro wording. This is an independent reference, not a translation of the cards or a substitute for the book. Names, concepts and external material remain their authors’ work.

Sources and further reading

Original editorial explanations and review questions based on the user-selected Schell notes and attributed primary references. External concepts and source material retain their rights.

In collections

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