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Lens

Emotion

Design the player's feelings alongside the sequence of events.

Principle

Design the player’s feelings alongside the sequence of events.

Review questions

  • What emotional change should one session create?
  • Where does a playtest reveal a different feeling, and what causes it?

Attribution and limits

Jesse Schell · Schell: 113 second-edition lenses

The concise explanations and review questions are original gamemechanics.pro wording. This is an independent reference, not a translation of the cards or a substitute for the book. Names, concepts and external material remain their authors’ work.

Sources and further reading

Original editorial explanations and review questions based on the user-selected Schell notes and attributed primary references. External concepts and source material retain their rights.

In collections

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