Turn-based strategy

Managing a city between turnsCity growth and amenities summaryThe counter shows the current turn: 118 of 330
Sid Meier’s Civilization® VIManaging a city between turns
  1. City growth and amenities summary
  2. The counter shows the current turn: 118 of 330
© Firaxis Games / Aspyr (Mac) / Aspyr (Linux) / 2K / Aspyr (Mac) / Aspyr (Linux) · Source ↗

Turns provide planning time while player order determines which world changes the next participant observes.

Design tips

  • Before ending a turn, show unused actions and important consequences.

Examples