First-person shooter

Deep Rock Galactic: the player’s hands and autocannon appear in first person, facing a group of approaching bugs.A target in front of the characterWeapon visible in first person
Deep Rock GalacticWeapon and target in one view
  1. A target in front of the character
  2. Weapon visible in first person
© Ghost Ship Games / Coffee Stain Publishing · Source ↗

The player aims from the character’s viewpoint. Position, visibility and ammunition use shape decisions during combat.

Design tips

  • Keep the weapon clear of the main aiming area.
  • Distinguish feedback for firing, hitting and defeating a target.

Examples