Constraints, pacing and information

Slay the Spire: player health appears beneath the hero and turn energy sits beside the hand.Health must be preserved between encountersEnergy limits actions in the current turn
Slay the SpireHealth and energy have different horizons
  1. Health must be preserved between encounters
  2. Energy limits actions in the current turn
© Mega Crit · Source ↗

Limits on actions, time and information change available choices and the cost of a decision.

Design tips

  • Show the active constraint when the player chooses an action.

Examples