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Rhythm and musical actions

Children’s gamesEducational games
Spiritfarer: musical lines above the garden carry X, Y and B button cues, with a green bar marking the playing position.The timing lineAn approaching button cue
SpiritfarerA musical action in the garden
  1. The timing line
  2. An approaching button cue
© Thunder Lotus · Source ↗

Players repeat, continue or create a rhythm, connecting action timing to musical structure.

Design tips

  • Align the audible beat with the visible action timing.

Examples

Spiritfarer ↗
Text: CC BY 4.0 ·gamemechanics.pro
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