Failure and retries

Repeated actions and their echo after rewinding in BraidHero’s current positionAn echo repeats rewound actions
BraidRepeated actions and their echo after rewinding in Braid
  1. Hero’s current position
  2. An echo repeats rewound actions
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The player learns from failure and retries with retained knowledge or changed conditions.

Design tips

  • Retain useful knowledge and reduce repetition of already understood actions.

Examples