Underwater movement

Subnautica: a swimmer with a scanner moves among underwater rocks and creatures at different heights.Landmarks at different depthsFirst-person view underwater
SubnauticaNavigating a three-dimensional underwater space
  1. Landmarks at different depths
  2. First-person view underwater
© Unknown Worlds Entertainment · Source ↗

Movement through water adds ascent and descent to ordinary navigation. Resistance changes acceleration, braking and tool use.

Design tips

  • Tune depth controls separately from view direction.
  • Keep landmarks recognizable when ascending or turning.

Examples