Flight and gliding

Just Cause 3: a wingsuit-equipped character flies among slopes, a town and the coast, with terrain shaping possible routes.The character controls flight directionTerrain shapes the route
Just Cause 3Gliding along a chosen aerial route
  1. The character controls flight direction
  2. Terrain shapes the route
© Avalanche Studios / Square Enix · Source ↗

Airborne movement links altitude, speed and direction. The player plans a path around an energy budget or unavoidable altitude loss.

Design tips

  • Provide landmarks for judging altitude and speed.
  • Match turning and braking to the type of aerial movement.

Examples