Precision jumping

Celeste: Madeline in the air, spikes on platforms and a safe surface to the right.The character adjusts movement in the airA safe surface among spikes
CelesteMoving between spikes
  1. The character adjusts movement in the air
  2. A safe surface among spikes
© Maddy Makes Games / Extremely OK Games · Source ↗

The player times takeoff and adjusts movement in the air to reach a safe surface and avoid hazards.

Design tips

  • Show safe landing surfaces before takeoff.
  • Input buffering and coyote time can forgive small timing errors.

Examples