NPCs, quests and world state

NPCs and a safe point in DirtmouthThe character connects returning to town with conversation
Hollow KnightNPCs and a safe point in Dirtmouth
  1. The character connects returning to town with conversation
© Team Cherry / Team Cherry · Source ↗

Conversations, quests and world changes create access conditions and consequences for player actions.

Design tips

  • Let the world state reflect completed quests.

Examples