Study of creatures and ecosystems

The player sends a target toward a carnivorous plantEnemy airborne after the hitCarnivorous plant beside the target
BulletstormThe player sends a target toward a carnivorous plant
  1. Enemy airborne after the hit
  2. Carnivorous plant beside the target
© People Can Fly / Epic Games; frame from clip via GameMechanics.org; visible source watermark: GRAVITY BOOTS · Source ↗

Understanding creature behaviour opens new ways to interact with them and the surrounding space.

Design tips

  • Let players observe a creature’s behaviour before a dangerous experiment.

Examples