Hiding and escaping from threats

The xenomorph becomes an immediate threat in the corridorThe pursuer’s proximity leaves little time to decide
Alien: IsolationThe xenomorph becomes an immediate threat in the corridor
  1. The pursuer’s proximity leaves little time to decide
© Creative Assembly / Feral Interactive (Mac) / Feral Interactive (Linux) / SEGA / Feral Interactive (Mac) / Feral Interactive (Linux) · Source ↗

Hiding preserves uncertainty about position, while escape requires breaking contact and finding a safe next move.

Design tips

  • Explain when contact is broken and which actions expose the player again.

Examples