Vending machine as a prop

Two drink machines stand in an abandoned room beyond a partly open door in Outlast.A vending machine as an everyday detail of the room
OutlastDrink machines in an abandoned room
  1. A vending machine as an everyday detail of the room
© Red Barrels; image via GameMechanics.org; visible source watermark: SHIRRAKO · Source ↗

A vending machine establishes an inhabited setting without necessarily offering purchases.

Design tips

  • Avoid active interaction highlighting for a purely decorative object.

Examples