Damage feedback

An enemy shot tints the first-person view red in Return to Castle Wolfenstein.Red tint: a hit signalThe enemy remains visible through the effect
Return to Castle Wolfenstein (2001)A red flash signals a hit
  1. Red tint: a hit signal
  2. The enemy remains visible through the effect
© Gray Matter Interactive / id Software; frame from clip via GameMechanics.org · Source ↗

A hit changes the image, sound or interface. The player immediately recognizes damage and can seek cover.

Design tips

  • Keep the signal brief and readable during combat.
  • Preserve visibility and provide a reduced-flash setting.

Examples