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Playable cutscene

Game design techniques
Far Cry 5: The hero walks behind the group toward the church.Companions establish the staged sequence’s route
Far Cry 5The hero walks behind the group toward the church
  1. Companions establish the staged sequence’s route
© Ubisoft Montréal; frame from clip via GameMechanics.org · Source ↗

The player retains limited action during a staged sequence.

Design tips

  • Clearly communicate available actions and restore full control predictably.

Examples

Far Cry 5 ↗
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