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Natural world boundaries

Game design techniques
Far Cry Primal: Steep cliffs bound the accessible route.Rock face as a plausible boundary
Far Cry PrimalSteep cliffs bound the accessible route
  1. Rock face as a plausible boundary
© Ubisoft Montréal; image via GameMechanics.org; visible source watermark: QuietGamer · Source ↗

Geography and plausible obstacles delimit accessible space.

Design tips

  • Avoid suggesting a traversable surface when the route is blocked.

Examples

Far Cry Primal ↗
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