Enemy reload

A Return to Castle Wolfenstein soldier handles his weapon during a reload pause.Hands at the weapon during the reload
Return to Castle Wolfenstein (2001)A pause between bursts
  1. Hands at the weapon during the reload
© Gray Matter Interactive / id Software; frame from clip via GameMechanics.org · Source ↗

After emptying a magazine, an enemy stops firing to reload. This pause creates an opening to move or attack.

Design tips

  • Communicate reloads with a recognizable gesture and sound.
  • Allow enough time for the player to exploit the opening.

Examples