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Broken sense of isolation

Game design techniques
Dead Space: An incoming call during solitary exploration.Incoming audio call beside the hero
Dead SpaceAn incoming call during solitary exploration
  1. Incoming audio call beside the hero
© Electronic Arts; image via GameMechanics.org; visible source watermark: MKIceAndFire · Source ↗

Incongruous contact or guidance weakens an intended sense of isolation.

Design tips

  • Choose contact frequency to support the intended sense of isolation.

Examples

Dead Space ↗
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