Exploration and narrative curiosity

Hollow Knight: a translucent Fungal Wastes map shows rooms, the player marker and exits to neighboring regions.The marker connects the current position to the mapA labeled exit leads to a neighboring region
Hollow KnightConnected rooms and exits to neighboring regions
  1. The marker connects the current position to the map
  2. A labeled exit leads to a neighboring region
© Team Cherry · Source ↗

An unknown area, event or open story question motivates seeking more information. A discovery should deepen understanding of the world.

Design tips

  • Resolve some questions before opening the next chain of mysteries.

Examples