Randomness and anticipation

A rolled value is assigned to an eligible abilityDuplicate accepts a die with a value of at least four
Dicey DungeonsA rolled value is assigned to an eligible ability
  1. Duplicate accepts a die with a value of at least four
© Terry Cavanagh / Terry Cavanagh · Source ↗

Uncertain outcomes change anticipation and risk choices. Attempt cost, probability transparency and loss limits matter.

Design tips

  • Do not present a random outcome as proof of skill or guaranteed value.

Examples