Trackball, wheel and rotary input
Crankin’s Time Travel AdventureCrankin’s Time Travel Adventure: the crank controls the character’s time
- The crank moves the hero along a personal timeline
Rotation supplies an angle or its change. In Crankin’s Time Travel Adventure the Playdate crank moves the character’s timeline forwards or backwards.
Design tips
- Distinguish angle changes from absolute position and define what stopping does.
