Trackball, wheel and rotary input

Crankin’s Time Travel Adventure: the crank controls the character’s timeThe crank moves the hero along a personal timeline
Crankin’s Time Travel AdventureCrankin’s Time Travel Adventure: the crank controls the character’s time
  1. The crank moves the hero along a personal timeline
© uvula / Keita Takahashi / Ryan Mohler / Matthew Grimm / Shaun Inman / Panic · Source ↗

Rotation supplies an angle or its change. In Crankin’s Time Travel Adventure the Playdate crank moves the character’s timeline forwards or backwards.

Design tips

  • Distinguish angle changes from absolute position and define what stopping does.

Examples