Skip to content
gamemechanics.pro← Mechanics
ENRU
GitHub

Shrinking safe area

Boss fights
Hollow Knight: spikes and a light wall compress the safe areaThe spike-covered floor leaves less room to evade
Hollow KnightHollow Knight: spikes and a light wall compress the safe area
  1. The spike-covered floor leaves less room to evade
© Team Cherry; gameplay capture by PrizMatex · Source ↗

The arena's safe portion gradually contracts.

Design tips

  • Check that the remaining safe area is reachable given player speed and other threats.

Examples

Hollow Knight ↗
Text: CC BY 4.0 ·gamemechanics.pro
MarkdownJSON