---
id: boss-fight-atlas
status: active
supersededBy: []
lang: en
title: Boss fights
description: >-
  Attacks, arenas, defense and cooperation: 124 techniques with game examples
  and links to full lessons.
intro: >-
  A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source
  sections. Each entry includes a definition, full RU/EN lesson links, game
  references and further reading retained from the source. Animations and
  detailed rules remain in the atlas.
updatedAt: '2026-10-20'
sources:
  - title: 'Boss Fight Atlas: Wide swing (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/wide-swing/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Wide swing (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/wide-swing/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Lunge (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/lunge/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Lunge (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/lunge/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Ground slam (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ground-slam/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Ground slam (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ground-slam/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Landing jump (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/landing-jump/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Landing jump (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/landing-jump/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Charge (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/charge/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Charge (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/charge/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Grab (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/grab/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Grab (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/grab/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Arc sweep (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/sweep/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Arc sweep (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/sweep/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Burrow and emerge (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/burrow-and-emerge/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Burrow and emerge (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/burrow-and-emerge/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Single shot (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/single-shot/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Single shot (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/single-shot/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Projectile fan (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/projectile-fan/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Projectile fan (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/projectile-fan/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Ring volley (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ring-volley/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Ring volley (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ring-volley/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Spiral barrage (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/spiral-barrage/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Spiral barrage (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/spiral-barrage/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Gap volley (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/gap-volley/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Gap volley (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/gap-volley/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Crossfire (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/crossfire/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Crossfire (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/crossfire/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Ricochet projectile (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ricochet-projectile/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Ricochet projectile (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ricochet-projectile/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Splitting projectile (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/splitting-projectile/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Splitting projectile (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/splitting-projectile/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Returning projectile (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/returning-projectile/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Returning projectile (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/returning-projectile/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Orbiting projectiles (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/orbiting-projectiles/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Orbiting projectiles (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/orbiting-projectiles/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Straight beam (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/straight-beam/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Straight beam (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/straight-beam/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Scanning beam (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/scanning-beam/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Scanning beam (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/scanning-beam/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Rotating beams (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/rotating-beams/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Rotating beams (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/rotating-beams/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Pulse beam (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/pulse-beam/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Pulse beam (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/pulse-beam/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Marked-area strike (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/marked-area-strike/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Marked-area strike (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/marked-area-strike/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Chain explosions (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/chain-explosions/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Chain explosions (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/chain-explosions/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Shockwave (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/shockwave/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Shockwave (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/shockwave/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Lingering hazard (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/lingering-hazard/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Lingering hazard (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/lingering-hazard/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Mine (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/mine/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Mine (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/mine/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Hazard trail (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/hazard-trail/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Hazard trail (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/hazard-trail/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Moving hazard (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/moving-hazard/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Moving hazard (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/moving-hazard/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Converging threats (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/converging-threats/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Converging threats (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/converging-threats/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Platform destruction (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/platform-destruction/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Platform destruction (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/platform-destruction/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Shrinking safe area (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/shrinking-safe-area/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Shrinking safe area (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/shrinking-safe-area/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Pull (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/pull/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Pull (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/pull/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Knockback (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/knockback/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Knockback (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/knockback/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Summon (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/summon/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Summon (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/summon/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Turret deployment (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/turret-deployment/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Turret deployment (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/turret-deployment/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Threat generator (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/threat-generator/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Threat generator (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/threat-generator/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Decoy (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/decoy/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Decoy (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/decoy/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Target lock (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/target-lock/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Target lock (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/target-lock/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Predictive aiming (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/predictive-aiming/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Predictive aiming (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/predictive-aiming/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Source tracking (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/source-tracking/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Source tracking (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/source-tracking/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Homing projectile (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/homing-projectile/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Homing projectile (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/homing-projectile/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Burst fire (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/burst-fire/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Burst fire (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/burst-fire/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Volley (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/volley/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Volley (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/volley/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Attack combination (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/attack-combination/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Attack combination (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/attack-combination/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Delayed activation (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/delayed-activation/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Delayed activation (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/delayed-activation/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Speed change (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/speed-change/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Speed change (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/speed-change/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Limited spread (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/limited-spread/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Limited spread (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/limited-spread/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Directional shield (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/directional-shield/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Directional shield (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/directional-shield/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Damage-type resistance (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/damage-type-resistance/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Damage-type resistance (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/damage-type-resistance/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Situational immunity (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/situational-immunity/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Situational immunity (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/situational-immunity/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Weak point (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/weak-point/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Weak point (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/weak-point/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Part break (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/part-break/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Part break (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/part-break/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Attack reflection (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/attack-reflection/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Attack reflection (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/attack-reflection/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Counter stance (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/counter-stance/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Counter stance (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/counter-stance/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Absorption power-up (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/absorption-power-up/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Absorption power-up (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/absorption-power-up/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Interruptible wind-up (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/interruptible-wind-up/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Interruptible wind-up (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/interruptible-wind-up/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Loadout adaptation (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/loadout-adaptation/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Loadout adaptation (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/loadout-adaptation/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Telegraph (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/telegraph/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Telegraph (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/telegraph/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Wind-up (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/wind-up/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Wind-up (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/wind-up/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Attack lock (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/attack-lock/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Attack lock (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/attack-lock/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Active phase (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/active-phase/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Active phase (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/active-phase/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Recovery (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/recovery/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Recovery (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/recovery/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Fight phase (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/fight-phase/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Fight phase (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/fight-phase/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Enrage (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/enrage/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Enrage (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/enrage/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Survival phase (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/survival-phase/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Survival phase (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/survival-phase/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Teleport (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/teleport/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Teleport (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/teleport/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Boundary attack (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/boundary-attack/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Boundary attack (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/boundary-attack/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Forced scrolling (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/forced-scrolling/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Forced scrolling (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/forced-scrolling/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Chase herding (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/chase-herding/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Chase herding (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/chase-herding/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Escape phase (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/escape-phase/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Escape phase (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/escape-phase/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Nested / relocated arena (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/relocated-arena/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Nested / relocated arena (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/relocated-arena/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Control mode shift (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/control-mode-shift/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Control mode shift (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/control-mode-shift/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Boss as terrain (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/boss-as-terrain/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Boss as terrain (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/boss-as-terrain/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Cover and line of sight (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/cover-line-of-sight/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Cover and line of sight (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/cover-line-of-sight/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Forced inertia (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/forced-inertia/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Forced inertia (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/forced-inertia/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Wraparound projectile (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/wraparound-projectile/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Wraparound projectile (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/wraparound-projectile/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Beat-synced attack (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/beat-synced-attack/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Beat-synced attack (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/beat-synced-attack/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Invisibility (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/secondary-cues-invisibility/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Invisibility (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/secondary-cues-invisibility/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Sound detection (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/sound-detection/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Sound detection (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/sound-detection/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Objective-linked invulnerability (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/objective-linked-invulnerability/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Objective-linked invulnerability (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/objective-linked-invulnerability/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Wave-clear objective (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/wave-clear-objective/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Wave-clear objective (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/wave-clear-objective/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Environmental weapon (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/environmental-weapon/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Environmental weapon (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/environmental-weapon/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Encounter-specific tool (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/encounter-specific-tool/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Encounter-specific tool (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/encounter-specific-tool/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Player-controlled boss (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/player-controlled-boss/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Player-controlled boss (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/player-controlled-boss/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Projectile rally (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/projectile-rally/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Projectile rally (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/projectile-rally/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Baited self-hit (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/baited-self-hit/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Baited self-hit (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/baited-self-hit/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Posture stagger gauge (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/posture-stagger-gauge/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Posture stagger gauge (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/posture-stagger-gauge/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Pacifist resolution (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/pacifist-resolution/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Pacifist resolution (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/pacifist-resolution/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Persistent encounter progress (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/persistent-progress/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Persistent encounter progress (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/persistent-progress/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Status buildup (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/status-buildup/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Status buildup (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/status-buildup/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Instant-kill condition (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/instant-kill/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Instant-kill condition (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/instant-kill/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Maximum-health reduction (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/maximum-health-reduction/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Maximum-health reduction (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/maximum-health-reduction/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Ability or healing lock (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ability-lock/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Ability or healing lock (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ability-lock/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Resource steal or drop (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/resource-steal/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Resource steal or drop (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/resource-steal/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: On-hit healing or lifesteal (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/on-hit-healing/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: On-hit healing or lifesteal (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/on-hit-healing/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Interruptible self-heal (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/self-heal-cast/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Interruptible self-heal (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/self-heal-cast/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Interceptable healing sources (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/external-healing-source/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Interceptable healing sources (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/external-healing-source/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Adaptive damage-rate cap (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/damage-rate-cap/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Adaptive damage-rate cap (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/damage-rate-cap/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Loadout mirror (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/loadout-mirror/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Loadout mirror (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/loadout-mirror/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Moveset shapeshifting (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/moveset-shapeshifting/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Moveset shapeshifting (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/moveset-shapeshifting/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Ally theft and charm (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ally-theft/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Ally theft and charm (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ally-theft/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: False death and return (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/false-death/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: False death and return (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/false-death/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Action-reactive punish (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/action-reactive-punish/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Action-reactive punish (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/action-reactive-punish/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Run-history manifestation (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/run-history-manifestation/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Run-history manifestation (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/run-history-manifestation/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Real-time progression (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/real-time-progression/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Real-time progression (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/real-time-progression/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Interface interaction (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/interface-interaction/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Interface interaction (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/interface-interaction/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: World-state encounter variant (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/world-state-variant/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: World-state encounter variant (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/world-state-variant/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Party-size scaling (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/party-size-scaling/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Party-size scaling (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/party-size-scaling/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Partner revival (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/partner-revival/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Partner revival (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/partner-revival/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Kill-order inheritance (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/kill-order-inheritance/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Kill-order inheritance (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/kill-order-inheritance/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Shared group health (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/shared-group-health/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Shared group health (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/shared-group-health/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Coordinated duo attack (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/coordinated-duo-attack/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Coordinated duo attack (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/coordinated-duo-attack/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Shared-damage stack (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/stack-damage/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Shared-damage stack (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/stack-damage/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Personal spread (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/personal-spread/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Personal spread (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/personal-spread/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Tower soak (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/tower-soak/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Tower soak (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/tower-soak/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Entity tether (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/entity-tether/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Entity tether (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/entity-tether/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Gaze check (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/gaze-check/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Gaze check (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/gaze-check/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Proximity damage (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/proximity-damage/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Proximity damage (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/proximity-damage/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Tankbuster and target handoff (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/tank-swap/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Tankbuster and target handoff (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/tank-swap/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Debuff handoff (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/debuff-handoff/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Debuff handoff (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/debuff-handoff/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Ordered targets (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ordered-targets/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Ordered targets (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ordered-targets/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Pairing polarity (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/pairing-polarity/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Pairing polarity (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/pairing-polarity/
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Party split (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/party-split/'
    description: 'Original mechanic lesson, animations and references.'
  - title: 'Boss Fight Atlas: Party split (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/party-split/'
    description: 'Original mechanic lesson, animations and references.'
counts:
  families: 124
  branches: 124
  variants: 124
url: 'https://gamemechanics.pro/en/mechanics/boss-fight-atlas/'
markdownUrl: 'https://gamemechanics.pro/content/mechanics/en/boss-fight-atlas.md'
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
provenance: >-
  Editorial reference index based on the 124 public Boss Fight Atlas mechanic
  pages checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; source categories, game/boss associations and reference
  URLs retained from the atlas. Linked materials retain their original rights;
  references are upstream attributions, not independent verification.
---
# Boss fights

A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas.

## Structure and readability

<a id="catalog-part-9"></a>

### 1. Telegraph

<a id="boss-telegraph"></a>
id: boss-telegraph
canonicalId: boss-fight-atlas--boss-telegraph
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-telegraph

A cue previews the type, location or timing of an upcoming threat.

#### How the technique works

<a id="boss-telegraph-rule"></a>
- A cue previews the type, location or timing of an upcoming threat. <a id="boss-telegraph-definition"></a>

#### References and further reading

- [Shriek · Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=1165s)
- [Mantis Lords · Hollow Knight](https://www.youtube.com/watch?v=VG3h6uVtWyY&t=19s)
- [Dancer of the Boreal Valley · Dark Souls III](https://www.youtube.com/watch?v=vCWh1bhHNKo&t=38s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Telegraph (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/telegraph/)
- [Boss Fight Atlas: Telegraph (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/telegraph/)

### 2. Wind-up

<a id="boss-wind-up"></a>
id: boss-wind-up
canonicalId: boss-fight-atlas--boss-wind-up
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-wind-up

A preparatory action separates attack commitment from its damaging stage.

#### How the technique works

<a id="boss-wind-up-rule"></a>
- A preparatory action separates attack commitment from its damaging stage. <a id="boss-wind-up-definition"></a>

#### References and further reading

- [Mantis Lords · Hollow Knight](https://www.youtube.com/watch?v=VG3h6uVtWyY&t=19s)
- [Margit, the Fell Omen · Elden Ring](https://www.youtube.com/watch?v=m60ucpQggJ0&t=131s)
- [Corrupted Monk · Sekiro: Shadows Die Twice](https://www.youtube.com/watch?v=bSI6RWT8WUw&t=5s)
- [Designer article · Mike Stout — enemy attacks and telegraphing](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Combat designer article · Mike Birkhead — anticipation, timing, and holds](https://www.gamedeveloper.com/design/opinion-boss-design---tips-from-a-combat-designer)
- [Developer talk · Rebecca Vessal — modular boss maneuvers in Psychonauts 2](https://www.gdcvault.com/play/1028927/AI-Summit-Crafting-Epic-Boss)

- [Boss Fight Atlas: Wind-up (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/wind-up/)
- [Boss Fight Atlas: Wind-up (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/wind-up/)

### 3. Active phase

<a id="boss-active-phase"></a>
id: boss-active-phase
canonicalId: boss-fight-atlas--boss-active-phase
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-active-phase

The attack's damaging component is active during this interval.

#### How the technique works

<a id="boss-active-phase-rule"></a>
- The attack's damaging component is active during this interval. <a id="boss-active-phase-definition"></a>

#### References and further reading

- [Mantis Lords · Hollow Knight](https://www.youtube.com/watch?v=VG3h6uVtWyY&t=19s)
- [Dancer of the Boreal Valley · Dark Souls III](https://www.youtube.com/watch?v=vCWh1bhHNKo&t=38s)
- [Corrupted Monk · Sekiro: Shadows Die Twice](https://www.youtube.com/watch?v=bSI6RWT8WUw&t=5s)
- [SF Seminar · Capcom — startup, active frames, and recovery](https://game.capcom.com/cfn/sfv/column/131432?lang=en)
- [Designer article · Mike Stout — readable pre-attack communication](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Developer talk · Rebecca Vessal — telegraph, attack, and recovery chains](https://www.gdcvault.com/play/1028927/AI-Summit-Crafting-Epic-Boss)

- [Boss Fight Atlas: Active phase (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/active-phase/)
- [Boss Fight Atlas: Active phase (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/active-phase/)

### 4. Recovery

<a id="boss-recovery"></a>
id: boss-recovery
canonicalId: boss-fight-atlas--boss-recovery
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-recovery

After attacking, the boss has limited actions and offers a response opportunity.

#### How the technique works

<a id="boss-recovery-rule"></a>
- After attacking, the boss has limited actions and offers a response opportunity. <a id="boss-recovery-definition"></a>

#### References and further reading

- [Horn Beetle · Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=61s)
- [False Knight · Hollow Knight](https://www.youtube.com/watch?v=rwZmf4u366o&t=151s)
- [Margit, the Fell Omen · Elden Ring](https://www.youtube.com/watch?v=m60ucpQggJ0&t=131s)
- [SF Seminar · Capcom — startup, active frames, and recovery](https://game.capcom.com/cfn/sfv/column/131432?lang=en)
- [GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)
- [GDC · Rebecca Vessal — data-driven boss attack chains](https://www.gdcvault.com/play/1028927/AI-Summit-Crafting-Epic-Boss)

- [Boss Fight Atlas: Recovery (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/recovery/)
- [Boss Fight Atlas: Recovery (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/recovery/)

### 5. Attack lock

<a id="boss-attack-lock"></a>
id: boss-attack-lock
canonicalId: boss-fight-atlas--boss-attack-lock
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-attack-lock

An explicit moment ends further adjustment of a chosen attack.

#### How the technique works

<a id="boss-attack-lock-rule"></a>
- An explicit moment ends further adjustment of a chosen attack. <a id="boss-attack-lock-definition"></a>

#### References and further reading

- [Hornet Protector · Hollow Knight](https://www.youtube.com/watch?v=rwZmf4u366o&t=276s)
- [Phrike · Returnal](https://www.youtube.com/watch?v=L1GZvUb5uoY&t=30s)
- [Margit, the Fell Omen · Elden Ring](https://www.youtube.com/watch?v=m60ucpQggJ0&t=131s)
- [Designer article · Mike Stout — aim, wind-up, and telegraphing](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Developer talk · Rebecca Vessal — modular boss maneuver timing](https://www.gdcvault.com/play/1028927/AI-Summit-Crafting-Epic-Boss)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Attack lock (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/attack-lock/)
- [Boss Fight Atlas: Attack lock (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/attack-lock/)

### 6. Fight phase

<a id="boss-fight-phase"></a>
id: boss-fight-phase
canonicalId: boss-fight-atlas--boss-fight-phase
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-fight-phase

An encounter state change switches a coherent package of rules.

#### How the technique works

<a id="boss-fight-phase-rule"></a>
- An encounter state change switches a coherent package of rules. <a id="boss-fight-phase-definition"></a>

#### References and further reading

- [Mora · Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=233s)
- [Wally Warbles · Cuphead](https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=58s)
- [Rennala, Queen of the Full Moon · Elden Ring](https://www.youtube.com/watch?v=8wTLAgG3dX0&t=250s)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Fight phase (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/fight-phase/)
- [Boss Fight Atlas: Fight phase (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/fight-phase/)

### 7. Enrage

<a id="boss-enrage"></a>
id: boss-enrage
canonicalId: boss-fight-atlas--boss-enrage
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-enrage

A condition increases boss pressure through parameters or new actions.

#### How the technique works

<a id="boss-enrage-rule"></a>
- A condition increases boss pressure through parameters or new actions. <a id="boss-enrage-definition"></a>

#### References and further reading

- [Eye of Cthulhu · Terraria](https://www.youtube.com/watch?v=VaYY2fauQNo&t=66s)
- [Absolute Radiance · Hollow Knight](https://www.youtube.com/watch?v=bgh04-wCRyk&t=20s)
- [Diablos · Monster Hunter: World](https://www.youtube.com/watch?v=NwFX9I69uss&t=265s)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Enrage (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/enrage/)
- [Boss Fight Atlas: Enrage (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/enrage/)

### 8. Survival phase

<a id="boss-survival-phase"></a>
id: boss-survival-phase
canonicalId: boss-fight-atlas--boss-survival-phase
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-survival-phase

The player must endure a threat interval before the normal objective resumes.

#### How the technique works

<a id="boss-survival-phase-rule"></a>
- The player must endure a threat interval before the normal objective resumes. <a id="boss-survival-phase-definition"></a>

#### References and further reading

- [Kuro finale · Ori and the Blind Forest](https://www.youtube.com/watch?v=Kx9DPTIDB_0&t=1s)
- [Sans · Undertale](https://www.youtube.com/watch?v=tHEmhVp1uAE&t=1596s)
- [Perfect Alexander · Final Fantasy XIV](https://www.youtube.com/watch?v=fiXZRgAOCHw&t=300s)
- [GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)
- [Xbox Wire — Escape Kuro's Clutches](https://news.xbox.com/en-us/2019/09/20/pre-purchase-ori-and-the-blind-forest-definitive-edition-for-nintendo-switch/)
- [Icy Veins — Perfect Alexander and Fate Calibration](https://www.icy-veins.com/ffxiv/the-epic-of-alexander-ultimate-guides-perfect-alexander)

- [Boss Fight Atlas: Survival phase (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/survival-phase/)
- [Boss Fight Atlas: Survival phase (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/survival-phase/)

## Body and melee

<a id="catalog-part-1"></a>

### 9. Wide swing

<a id="boss-wide-swing"></a>
id: boss-wide-swing
canonicalId: boss-fight-atlas--boss-wide-swing
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-wide-swing

A broad attack arc covers space ahead of and beside the boss.

#### How the technique works

<a id="boss-wide-swing-rule"></a>
- A broad attack arc covers space ahead of and beside the boss. <a id="boss-wide-swing-definition"></a>

#### References and further reading

- [Mantis Lords · Hollow Knight](https://www.youtube.com/watch?v=VG3h6uVtWyY&t=19s)
- [Dancer of the Boreal Valley · Dark Souls III](https://www.youtube.com/watch?v=vCWh1bhHNKo&t=38s)
- [Corrupted Monk · Sekiro: Shadows Die Twice](https://www.youtube.com/watch?v=bSI6RWT8WUw&t=5s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Wide swing (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/wide-swing/)
- [Boss Fight Atlas: Wide swing (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/wide-swing/)

### 10. Lunge

<a id="boss-lunge"></a>
id: boss-lunge
canonicalId: boss-fight-atlas--boss-lunge
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-lunge

A short body thrust combines closing distance with an attack.

#### How the technique works

<a id="boss-lunge-rule"></a>
- A short body thrust combines closing distance with an attack. <a id="boss-lunge-definition"></a>

#### References and further reading

- [Howl · Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=1s)
- [Traitor Lord · Hollow Knight](https://www.youtube.com/watch?v=f62A5eOtLzI&t=7s)
- [Blazing Bull · Sekiro: Shadows Die Twice](https://www.youtube.com/watch?v=KXeOFXIpOC0&t=15s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Lunge (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/lunge/)
- [Boss Fight Atlas: Lunge (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/lunge/)

### 11. Ground slam

<a id="boss-ground-slam"></a>
id: boss-ground-slam
canonicalId: boss-fight-atlas--boss-ground-slam
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-ground-slam

A ground impact creates a damaging area around its contact point.

#### How the technique works

<a id="boss-ground-slam-rule"></a>
- A ground impact creates a damaging area around its contact point. <a id="boss-ground-slam-definition"></a>

#### References and further reading

- [False Knight · Hollow Knight](https://www.youtube.com/watch?v=rwZmf4u366o&t=151s)
- [Godfrey, First Elden Lord · Elden Ring](https://www.youtube.com/watch?v=U2jd1fqLpsE&t=180s)
- [Godrick the Grafted · Elden Ring](https://www.youtube.com/watch?v=EDoJPFDEev0&t=78s)
- [Attack reference · Godfrey stomp and shockwave behavior](https://eldenring.wiki.gg/wiki/Godfrey,_First_Elden_Lord)

- [Boss Fight Atlas: Ground slam (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ground-slam/)
- [Boss Fight Atlas: Ground slam (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ground-slam/)

### 12. Charge

<a id="boss-charge"></a>
id: boss-charge
canonicalId: boss-fight-atlas--boss-charge
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-charge

After locking direction, the boss rapidly crosses a dangerous lane without steering.

#### How the technique works

<a id="boss-charge-rule"></a>
- After locking direction, the boss rapidly crosses a dangerous lane without steering. <a id="boss-charge-definition"></a>

#### References and further reading

- [Chub · The Binding of Isaac: Rebirth](https://www.youtube.com/watch?v=7pVgc-VBuPk&t=2s)
- [Eye of Cthulhu · Terraria](https://www.youtube.com/watch?v=VaYY2fauQNo&t=66s)
- [Traitor Lord · Hollow Knight](https://www.youtube.com/watch?v=f62A5eOtLzI&t=7s)
- [Blazing Bull · Sekiro: Shadows Die Twice](https://www.youtube.com/watch?v=KXeOFXIpOC0&t=15s)
- [Diablos · Monster Hunter: World](https://www.youtube.com/watch?v=NwFX9I69uss&t=265s)
- [Fallingstar Beast · Elden Ring](https://www.youtube.com/watch?v=gzwO84ERsb8&t=2s)
- [Developer talk · Rebecca Vessal (Double Fine) — Maligula charge attack conditions in Psychonauts 2](https://www.gdcvault.com/play/1028927/AI-Summit-Crafting-Epic-Boss)
- [Designer article · Mike Stout — wind-up and telegraphing for avoidable attacks](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Combat designer article · Mike Birkhead — boss attack anticipation and recovery windows](https://www.gamedeveloper.com/design/opinion-boss-design---tips-from-a-combat-designer)
- [Developer devlog · gdn001 — Staff Guardian blade-spin charge and recovery](https://gdn001.itch.io/kalia-and-the-fire-staff/devlog/1022309/katfs-alpha-devlog-14-august-2025)
- [Charge attack analysis · Chandra Kouns — Esdras in Blasphemous](https://snoukdesignnotes.blog/2021/06/30/boss-design-ft-blasphemous/#charge-attack)

- [Boss Fight Atlas: Charge (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/charge/)
- [Boss Fight Atlas: Charge (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/charge/)

### 13. Arc sweep

<a id="boss-sweep"></a>
id: boss-sweep
canonicalId: boss-fight-atlas--boss-sweep
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-sweep

An attack sweeps an arc around an anchored endpoint or pivot.

#### How the technique works

<a id="boss-sweep-rule"></a>
- An attack sweeps an arc around an anchored endpoint or pivot. <a id="boss-sweep-definition"></a>

#### References and further reading

- [Mantis Lords · Hollow Knight](https://www.youtube.com/watch?v=VG3h6uVtWyY&t=19s)
- [Dancer of the Boreal Valley · Dark Souls III](https://www.youtube.com/watch?v=vCWh1bhHNKo&t=38s)
- [Corrupted Monk · Sekiro: Shadows Die Twice](https://www.youtube.com/watch?v=bSI6RWT8WUw&t=5s)
- [Designer article · Mike Stout — readable wind-up for avoidable attacks](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)

- [Boss Fight Atlas: Arc sweep (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/sweep/)
- [Boss Fight Atlas: Arc sweep (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/sweep/)

### 14. Landing jump

<a id="boss-landing-jump"></a>
id: boss-landing-jump
canonicalId: boss-fight-atlas--boss-landing-jump
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-landing-jump

The boss leaps toward a chosen location and threatens its landing area.

#### How the technique works

<a id="boss-landing-jump-rule"></a>
- The boss leaps toward a chosen location and threatens its landing area. <a id="boss-landing-jump-definition"></a>

#### References and further reading

- [False Knight · Hollow Knight](https://www.youtube.com/watch?v=rwZmf4u366o&t=151s)
- [Horn Beetle · Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=61s)
- [Margit, the Fell Omen · Elden Ring](https://www.youtube.com/watch?v=m60ucpQggJ0&t=131s)
- [Boss Fight Design · GD Creator School](https://www.gdcreatorschool.com/docs/guides/gameplay-2/bossfight-design/)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Elden Ring: Margit, the Fell Omen Boss Guide · GameGrin](https://www.gamegrin.com/articles/elden-ring-margit-the-fell-omen-boss-guide/)

- [Boss Fight Atlas: Landing jump (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/landing-jump/)
- [Boss Fight Atlas: Landing jump (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/landing-jump/)

### 15. Grab

<a id="boss-grab"></a>
id: boss-grab
canonicalId: boss-fight-atlas--boss-grab
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-grab

A player caught by the grab temporarily loses freedom of action.

#### How the technique works

<a id="boss-grab-rule"></a>
- A player caught by the grab temporarily loses freedom of action. <a id="boss-grab-definition"></a>

#### References and further reading

- [Raven Beak · Metroid Dread](https://www.youtube.com/watch?v=xKjd8I4XTzs&t=60s)
- [Guardian Ape · Sekiro: Shadows Die Twice](https://www.youtube.com/watch?v=V1HIzA6O4Rw&t=55s)
- [Godfrey, First Elden Lord · Elden Ring](https://www.youtube.com/watch?v=U2jd1fqLpsE&t=180s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Grab (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/grab/)
- [Boss Fight Atlas: Grab (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/grab/)

### 16. Burrow and emerge

<a id="boss-burrow-and-emerge"></a>
id: boss-burrow-and-emerge
canonicalId: boss-fight-atlas--boss-burrow-and-emerge
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-burrow-and-emerge

The boss disappears underground and reemerges with an attack at a selected location.

#### How the technique works

<a id="boss-burrow-and-emerge-rule"></a>
- The boss disappears underground and reemerges with an attack at a selected location. <a id="boss-burrow-and-emerge-definition"></a>

#### References and further reading

- [Eater of Worlds · Terraria](https://www.youtube.com/watch?v=9KWIRuR5BnQ&t=12s)
- [Dung Defender · Hollow Knight](https://www.youtube.com/watch?v=xJzK50Cb24s&t=14s)
- [Diablos · Monster Hunter: World](https://www.youtube.com/watch?v=NwFX9I69uss&t=265s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Burrow and emerge (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/burrow-and-emerge/)
- [Boss Fight Atlas: Burrow and emerge (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/burrow-and-emerge/)

## Projectiles

<a id="catalog-part-2"></a>

### 17. Single shot

<a id="boss-single-shot"></a>
id: boss-single-shot
canonicalId: boss-fight-atlas--boss-single-shot
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-single-shot

One projectile creates a single readable threat trajectory.

#### How the technique works

<a id="boss-single-shot-rule"></a>
- One projectile creates a single readable threat trajectory. <a id="boss-single-shot-definition"></a>

#### References and further reading

- [Hornet Protector · Hollow Knight](https://www.youtube.com/watch?v=rwZmf4u366o&t=276s)
- [Wally Warbles · Cuphead](https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=12s)
- [Phrike · Returnal](https://www.youtube.com/watch?v=L1GZvUb5uoY&t=30s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Fight Design · GD Creator School](https://www.gdcreatorschool.com/docs/guides/gameplay-2/bossfight-design/)

- [Boss Fight Atlas: Single shot (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/single-shot/)
- [Boss Fight Atlas: Single shot (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/single-shot/)

### 18. Projectile fan

<a id="boss-projectile-fan"></a>
id: boss-projectile-fan
canonicalId: boss-fight-atlas--boss-projectile-fan
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-projectile-fan

Several firing directions form a spreading fan.

#### How the technique works

<a id="boss-projectile-fan-rule"></a>
- Several firing directions form a spreading fan. <a id="boss-projectile-fan-definition"></a>

#### References and further reading

- [Shriek · Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=1165s)
- [Bullet King · Enter the Gungeon](https://www.youtube.com/watch?v=ynVmgUSV7Bc&t=26s)
- [Phrike · Returnal](https://www.youtube.com/watch?v=UdBbTMFLFIo&t=32s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Encounter reference · Bullet King](https://enterthegungeon.wiki.gg/wiki/Bullet_King)

- [Boss Fight Atlas: Projectile fan (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/projectile-fan/)
- [Boss Fight Atlas: Projectile fan (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/projectile-fan/)

### 19. Gap volley

<a id="boss-gap-volley"></a>
id: boss-gap-volley
canonicalId: boss-fight-atlas--boss-gap-volley
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-gap-volley

A dense volley leaves an opening the player must reach.

#### How the technique works

<a id="boss-gap-volley-rule"></a>
- A dense volley leaves an opening the player must reach. <a id="boss-gap-volley-definition"></a>

#### References and further reading

- [Wally Warbles · Cuphead](https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=58s)
- [Phrike · Returnal](https://www.youtube.com/watch?v=tGGoNmmEoXQ&t=44s)
- [High Dragun · Enter the Gungeon](https://www.youtube.com/watch?v=aKALjUZqhXA&t=103s)
- [Encounter reference · Wally Warbles attack sequence](https://gamerwalkthroughs.com/cuphead/world-2-inkwell-isle-2/aviary-action/)

- [Boss Fight Atlas: Gap volley (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/gap-volley/)
- [Boss Fight Atlas: Gap volley (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/gap-volley/)

### 20. Ring volley

<a id="boss-ring-volley"></a>
id: boss-ring-volley
canonicalId: boss-fight-atlas--boss-ring-volley
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-ring-volley

Simultaneous shots radiate around their source.

#### How the technique works

<a id="boss-ring-volley-rule"></a>
- Simultaneous shots radiate around their source. <a id="boss-ring-volley-definition"></a>

#### References and further reading

- [Bullet King · Enter the Gungeon](https://www.youtube.com/watch?v=ynVmgUSV7Bc&t=26s)
- [Wally Warbles · Cuphead](https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=58s)
- [Phrike · Returnal](https://www.youtube.com/watch?v=UdBbTMFLFIo&t=32s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Ring volley (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ring-volley/)
- [Boss Fight Atlas: Ring volley (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ring-volley/)

### 21. Crossfire

<a id="boss-crossfire"></a>
id: boss-crossfire
canonicalId: boss-fight-atlas--boss-crossfire
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-crossfire

Separated sources create intersecting lines of fire.

#### How the technique works

<a id="boss-crossfire-rule"></a>
- Separated sources create intersecting lines of fire. <a id="boss-crossfire-definition"></a>

#### References and further reading

- [Mantis Lords · Hollow Knight](https://www.youtube.com/watch?v=VG3h6uVtWyY&t=65s)
- [Wally Warbles · Cuphead](https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=58s)
- [Nemesis · Returnal](https://www.youtube.com/watch?v=J8BTbUNDknI&t=100s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Crossfire (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/crossfire/)
- [Boss Fight Atlas: Crossfire (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/crossfire/)

### 22. Ricochet projectile

<a id="boss-ricochet-projectile"></a>
id: boss-ricochet-projectile
canonicalId: boss-fight-atlas--boss-ricochet-projectile
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-ricochet-projectile

A boundary collision changes a projectile's subsequent direction.

#### How the technique works

<a id="boss-ricochet-projectile-rule"></a>
- A boundary collision changes a projectile's subsequent direction. <a id="boss-ricochet-projectile-definition"></a>

#### References and further reading

- [Dung Defender · Hollow Knight](https://www.youtube.com/watch?v=xJzK50Cb24s&t=14s)
- [Wally Warbles · Cuphead](https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=58s)
- [Ziva the Engineer · V Rising](https://www.youtube.com/watch?v=2FaqtlB36V8&t=24s)
- [V Rising developers on Ziva the Engineer · PlayStation Blog](https://blog.playstation.com/2024/06/03/v-rising-devs-deep-drive-into-boss-encounters-coming-to-ps5-june-11/)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Ricochet projectile (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ricochet-projectile/)
- [Boss Fight Atlas: Ricochet projectile (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ricochet-projectile/)

### 23. Splitting projectile

<a id="boss-splitting-projectile"></a>
id: boss-splitting-projectile
canonicalId: boss-fight-atlas--boss-splitting-projectile
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-splitting-projectile

At a defined moment, one projectile produces several new trajectories.

#### How the technique works

<a id="boss-splitting-projectile-rule"></a>
- At a defined moment, one projectile produces several new trajectories. <a id="boss-splitting-projectile-definition"></a>

#### References and further reading

- [Wally Warbles · Cuphead](https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=12s)
- [Grim Matchstick · Cuphead](https://www.youtube.com/watch?v=26SJdJjeiYY&t=84s)
- [Elden Beast · Elden Ring](https://www.youtube.com/watch?v=M_UdSooCrJ0&t=172s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Splitting projectile (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/splitting-projectile/)
- [Boss Fight Atlas: Splitting projectile (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/splitting-projectile/)

### 24. Returning projectile

<a id="boss-returning-projectile"></a>
id: boss-returning-projectile
canonicalId: boss-fight-atlas--boss-returning-projectile
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-returning-projectile

A projectile returns after travelling outward, threatening previously crossed space again.

#### How the technique works

<a id="boss-returning-projectile-rule"></a>
- A projectile returns after travelling outward, threatening previously crossed space again. <a id="boss-returning-projectile-definition"></a>

#### References and further reading

- [Hornet Protector · Hollow Knight](https://www.youtube.com/watch?v=rwZmf4u366o&t=276s)
- [Theseus and Asterius · Hades](https://www.youtube.com/watch?v=iTV6y_0GBfg&t=22s)
- [Thor · God of War Ragnarök](https://www.youtube.com/watch?v=yFlBtaORn5E&t=70s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Returning projectile (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/returning-projectile/)
- [Boss Fight Atlas: Returning projectile (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/returning-projectile/)

### 25. Spiral barrage

<a id="boss-spiral-barrage"></a>
id: boss-spiral-barrage
canonicalId: boss-fight-atlas--boss-spiral-barrage
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-spiral-barrage

Rotating the firing direction arranges successive projectiles into a spiral.

#### How the technique works

<a id="boss-spiral-barrage-rule"></a>
- Rotating the firing direction arranges successive projectiles into a spiral. <a id="boss-spiral-barrage-definition"></a>

#### References and further reading

- [Bullet King · Enter the Gungeon](https://www.youtube.com/watch?v=ynVmgUSV7Bc&t=26s)
- [High Dragun · Enter the Gungeon](https://www.youtube.com/watch?v=aKALjUZqhXA&t=103s)
- [Phrike · Returnal](https://www.youtube.com/watch?v=UdBbTMFLFIo&t=32s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Spiral barrage (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/spiral-barrage/)
- [Boss Fight Atlas: Spiral barrage (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/spiral-barrage/)

### 26. Orbiting projectiles

<a id="boss-orbiting-projectiles"></a>
id: boss-orbiting-projectiles
canonicalId: boss-fight-atlas--boss-orbiting-projectiles
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-orbiting-projectiles

Projectiles circle a center and constrain access to it.

#### How the technique works

<a id="boss-orbiting-projectiles-rule"></a>
- Projectiles circle a center and constrain access to it. <a id="boss-orbiting-projectiles-definition"></a>

#### References and further reading

- [Soul Master · Hollow Knight](https://www.youtube.com/watch?v=POpz58ucJwA&t=53s)
- [Ceaseless Void · Terraria: Calamity Mod](https://www.youtube.com/watch?v=ihgR1Tf_WGY&t=20s)
- [Gabriel, Judge of Hell · ULTRAKILL](https://www.youtube.com/watch?v=h6e0-whg6EA&t=104s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Orbiting projectiles (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/orbiting-projectiles/)
- [Boss Fight Atlas: Orbiting projectiles (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/orbiting-projectiles/)

## Zones and traps

<a id="catalog-part-4"></a>

### 27. Marked-area strike

<a id="boss-marked-area-strike"></a>
id: boss-marked-area-strike
canonicalId: boss-fight-atlas--boss-marked-area-strike
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-marked-area-strike

A marker previews the location of a coming strike.

#### How the technique works

<a id="boss-marked-area-strike-rule"></a>
- A marker previews the location of a coming strike. <a id="boss-marked-area-strike-definition"></a>

#### References and further reading

- [Shriek · Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=1165s)
- [Absolute Radiance · Hollow Knight](https://www.youtube.com/watch?v=bgh04-wCRyk&t=20s)
- [Godfrey, First Elden Lord · Elden Ring](https://www.youtube.com/watch?v=U2jd1fqLpsE&t=180s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Marked-area strike (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/marked-area-strike/)
- [Boss Fight Atlas: Marked-area strike (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/marked-area-strike/)

### 28. Shockwave

<a id="boss-shockwave"></a>
id: boss-shockwave
canonicalId: boss-fight-atlas--boss-shockwave
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-shockwave

A wavefront expands from its source and crosses player positions.

#### How the technique works

<a id="boss-shockwave-rule"></a>
- A wavefront expands from its source and crosses player positions. <a id="boss-shockwave-definition"></a>

#### References and further reading

- [Horn Beetle · Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=61s)
- [False Knight · Hollow Knight](https://www.youtube.com/watch?v=rwZmf4u366o&t=151s)
- [Godfrey, First Elden Lord · Elden Ring](https://www.youtube.com/watch?v=U2jd1fqLpsE&t=180s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Shockwave (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/shockwave/)
- [Boss Fight Atlas: Shockwave (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/shockwave/)

### 29. Lingering hazard

<a id="boss-lingering-hazard"></a>
id: boss-lingering-hazard
canonicalId: boss-fight-atlas--boss-lingering-hazard
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-lingering-hazard

An attacked location remains hazardous for a period afterward.

#### How the technique works

<a id="boss-lingering-hazard-rule"></a>
- An attacked location remains hazardous for a period afterward. <a id="boss-lingering-hazard-definition"></a>

#### References and further reading

- [High Dragun · Enter the Gungeon](https://www.youtube.com/watch?v=aKALjUZqhXA&t=103s)
- [Shriek · Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=1165s)
- [Ziva the Engineer · V Rising](https://www.youtube.com/watch?v=2FaqtlB36V8&t=24s)
- [V Rising developers on Ziva the Engineer · PlayStation Blog](https://blog.playstation.com/2024/06/03/v-rising-devs-deep-drive-into-boss-encounters-coming-to-ps5-june-11/)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Lingering hazard (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/lingering-hazard/)
- [Boss Fight Atlas: Lingering hazard (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/lingering-hazard/)

### 30. Mine

<a id="boss-mine"></a>
id: boss-mine
canonicalId: boss-fight-atlas--boss-mine
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-mine

A placed object activates through proximity, contact or timing rules.

#### How the technique works

<a id="boss-mine-rule"></a>
- A placed object activates through proximity, contact or timing rules. <a id="boss-mine-definition"></a>

#### References and further reading

- [Mine Flayer · Enter the Gungeon](https://www.youtube.com/watch?v=RV6vnqvy-4o&t=62s)
- [Armored Dock Platform · Sky Force Reloaded](https://www.youtube.com/watch?v=Z0_SYrQ-rcY&t=535s)
- [Magitek Rearguard · Final Fantasy XIV](https://www.youtube.com/watch?v=6VZKVNB_52E&t=89s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)
- [Mine Flayer · Enter the Gungeon Wiki](https://enterthegungeon.wiki.gg/wiki/Mine_Flayer)
- [AA Mine · Sky Force Reloaded Wiki](https://sky-force-reloaded-2016.fandom.com/wiki/Enemies/AA_Mine)
- [Doma Castle · FFXIV Guide](https://ffxiv.guide/sb/doma-castle)

- [Boss Fight Atlas: Mine (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/mine/)
- [Boss Fight Atlas: Mine (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/mine/)

### 31. Chain explosions

<a id="boss-chain-explosions"></a>
id: boss-chain-explosions
canonicalId: boss-fight-atlas--boss-chain-explosions
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-chain-explosions

Successive explosions carry a threat across several areas.

#### How the technique works

<a id="boss-chain-explosions-rule"></a>
- Successive explosions carry a threat across several areas. <a id="boss-chain-explosions-definition"></a>

#### References and further reading

- [Dr. Kahl's Robot · Cuphead](https://www.youtube.com/watch?v=6anMOwVo7tc&t=31s)
- [Shopkeeper · One Step From Eden](https://www.youtube.com/watch?v=YOhPQTOkOlI&t=80s)
- [Golden Bahamut · Final Fantasy XIV](https://www.youtube.com/watch?v=E0cBisPLbq8&t=982s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)
- [Dr. Kahl's Robot · Cuphead Wiki](https://cuphead.wiki.gg/wiki/Dr._Kahl%27s_Robot)
- [One Step From Eden walkthrough · Neoseeker](https://www.neoseeker.com/one-step-from-eden/guides/Eden)
- [The Unending Coil of Bahamut · FFXIV Wiki](https://ffxiv.consolegameswiki.com/wiki/The_Unending_Coil_of_Bahamut)

- [Boss Fight Atlas: Chain explosions (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/chain-explosions/)
- [Boss Fight Atlas: Chain explosions (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/chain-explosions/)

### 32. Hazard trail

<a id="boss-hazard-trail"></a>
id: boss-hazard-trail
canonicalId: boss-fight-atlas--boss-hazard-trail
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-hazard-trail

A moving source leaves hazardous patches behind it.

#### How the technique works

<a id="boss-hazard-trail-rule"></a>
- A moving source leaves hazardous patches behind it. <a id="boss-hazard-trail-definition"></a>

#### References and further reading

- [Shriek · Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=1165s)
- [Dancer of the Boreal Valley · Dark Souls III](https://www.youtube.com/watch?v=vCWh1bhHNKo&t=38s)
- [Ziva the Engineer · V Rising](https://www.youtube.com/watch?v=2FaqtlB36V8&t=24s)
- [V Rising developers on Ziva the Engineer · PlayStation Blog](https://blog.playstation.com/2024/06/03/v-rising-devs-deep-drive-into-boss-encounters-coming-to-ps5-june-11/)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Hazard trail (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/hazard-trail/)
- [Boss Fight Atlas: Hazard trail (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/hazard-trail/)

## Defense

<a id="catalog-part-8"></a>

### 33. Weak point

<a id="boss-weak-point"></a>
id: boss-weak-point
canonicalId: boss-fight-atlas--boss-weak-point
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-weak-point

Hitting a designated target region enables damage or an enhanced effect.

#### How the technique works

<a id="boss-weak-point-rule"></a>
- Hitting a designated target region enables damage or an enhanced effect. <a id="boss-weak-point-definition"></a>

#### References and further reading

- [Horn Beetle · Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=61s)
- [False Knight · Hollow Knight](https://www.youtube.com/watch?v=rwZmf4u366o&t=151s)
- [Tower Knight · Demon's Souls](https://www.youtube.com/watch?v=oXJJDrastpw&t=20s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Weak point (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/weak-point/)
- [Boss Fight Atlas: Weak point (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/weak-point/)

### 34. Directional shield

<a id="boss-directional-shield"></a>
id: boss-directional-shield
canonicalId: boss-fight-atlas--boss-directional-shield
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-directional-shield

Protection blocks damage only from specified directions.

#### How the technique works

<a id="boss-directional-shield-rule"></a>
- Protection blocks damage only from specified directions. <a id="boss-directional-shield-definition"></a>

#### References and further reading

- [Theseus · Hades](https://www.youtube.com/watch?v=iTV6y_0GBfg&t=215s)
- [Looking Glass Knight · Dark Souls II](https://www.youtube.com/watch?v=YAWTLTE-1mk&t=45s)
- [Dragonslayer Armour · Dark Souls III](https://www.youtube.com/watch?v=5sk-e0uokOI&t=51s)
- [Game Creator shield documentation · the blocking angle, reaction, and impact effect](https://docs.gamecreator.io/melee/shields/)
- [Nintendo Iwata Asks · directional guard and choosing an unprotected sword angle](https://www.nintendo.com/en-gb/Iwata-Asks/Iwata-Asks-The-Legend-of-Zelda-Skyward-Sword/Vol-3-The-Dense-Volcano-and-Enemy-Monsters/3-Fight-with-Your-Eyes-on-Your-Opponent/3-Fight-with-Your-Eyes-on-Your-Opponent-208359.html)

- [Boss Fight Atlas: Directional shield (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/directional-shield/)
- [Boss Fight Atlas: Directional shield (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/directional-shield/)

### 35. Interruptible wind-up

<a id="boss-interruptible-wind-up"></a>
id: boss-interruptible-wind-up
canonicalId: boss-fight-atlas--boss-interruptible-wind-up
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-interruptible-wind-up

Successful intervention before preparation ends cancels a dangerous attack.

#### How the technique works

<a id="boss-interruptible-wind-up-rule"></a>
- Successful intervention before preparation ends cancels a dangerous attack. <a id="boss-interruptible-wind-up-definition"></a>

#### References and further reading

- [Dweller of Strife · Sea of Stars](https://www.youtube.com/watch?v=8d6NqM5FDk0&t=100s)
- [The Shatterer · Guild Wars 2](https://www.youtube.com/watch?v=-3RwfWoO0GE&t=90s)
- [Gauss · Outriders](https://www.youtube.com/watch?v=Cn_FnoYeS-Y&t=48s)
- [PlayStation Blog · Sea of Stars lock system and move cancellation](https://blog.playstation.com/2022/07/07/a-closer-look-at-the-turn-based-combat-in-sea-of-stars/)
- [Guild Wars 2 · Meet the New Shatterer](https://www.guildwars2.com/en/news/meet-the-new-shatterer/)
- [Twinfinite · Interrupting Gauss's Lightning Storm](https://twinfinite.net/guides/outriders-beat-gauss-how-to/)

- [Boss Fight Atlas: Interruptible wind-up (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/interruptible-wind-up/)
- [Boss Fight Atlas: Interruptible wind-up (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/interruptible-wind-up/)

### 36. Part break

<a id="boss-part-break"></a>
id: boss-part-break
canonicalId: boss-fight-atlas--boss-part-break
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-part-break

Destroying a component changes the boss's abilities or vulnerability.

#### How the technique works

<a id="boss-part-break-rule"></a>
- Destroying a component changes the boss's abilities or vulnerability. <a id="boss-part-break-definition"></a>

#### References and further reading

- [Dr. Kahl's Robot · Cuphead](https://www.youtube.com/watch?v=6anMOwVo7tc&t=25s)
- [Skeletron Prime · Terraria](https://www.youtube.com/watch?v=8I2fVeypXFc&t=155s)
- [Slitherfang · Horizon Forbidden West](https://www.youtube.com/watch?v=duhcPDxl9nc&t=20s)
- [Capcom · breaking large-monster parts can prevent specific actions](https://blog.playstation.com/2026/03/12/prepare-for-monster-hunter-stories-3-on-march-13-with-a-recap-of-the-rpg-series-so-far/)
- [Guerrilla Games · machine armor can be stripped to change combat options](https://www.guerrilla-games.com/read/15-minutes-of-new-gameplay-for-horizon-forbidden-west)
- [Bad Robot Games · independently breakable boss panels and explicit repair](https://blog.playstation.com/2026/04/28/4loop-designing-the-ominous-cube-shaped-scanner-boss/)

- [Boss Fight Atlas: Part break (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/part-break/)
- [Boss Fight Atlas: Part break (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/part-break/)

### 37. Situational immunity

<a id="boss-situational-immunity"></a>
id: boss-situational-immunity
canonicalId: boss-fight-atlas--boss-situational-immunity
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-situational-immunity

A temporary condition makes the boss immune until its state changes.

#### How the technique works

<a id="boss-situational-immunity-rule"></a>
- A temporary condition makes the boss immune until its state changes. <a id="boss-situational-immunity-definition"></a>

#### References and further reading

- [Uumuu · Hollow Knight](https://www.youtube.com/watch?v=dMq29xa5hhA&t=129s)
- [Rennala, Queen of the Full Moon · Elden Ring](https://www.youtube.com/watch?v=ZaZ6UTxm9vI&t=90s)
- [Calamity Ganon · The Legend of Zelda: Breath of the Wild](https://www.youtube.com/watch?v=hYYFTIO88ZI&t=5s)
- [Boss Up (GDC 2018) · clear goals, hits, and phase pacing](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)
- [Inti Creates director · brief vulnerability windows as a boss concept](https://blog.playstation.com/2020/07/30/curse-of-the-moon-2-director-commentary-on-characters-game-design-and-more/)
- [Blizzard Entertainment · revising boss invulnerability and breakable shields](https://news.blizzard.com/en-us/article/24226702/rally-against-hell-in-season-of-infernal-chaos)

- [Boss Fight Atlas: Situational immunity (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/situational-immunity/)
- [Boss Fight Atlas: Situational immunity (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/situational-immunity/)

### 38. Damage-type resistance

<a id="boss-damage-type-resistance"></a>
id: boss-damage-type-resistance
canonicalId: boss-fight-atlas--boss-damage-type-resistance
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-damage-type-resistance

Attack effectiveness depends on its damage type against the boss's resistance.

#### How the technique works

<a id="boss-damage-type-resistance-rule"></a>
- Attack effectiveness depends on its damage type against the boss's resistance. <a id="boss-damage-type-resistance-definition"></a>

#### References and further reading

- [Ascended Archon · Stoneshard](https://www.youtube.com/watch?v=hQHKLFnTQYo&t=453s)
- [Old Demon King · Dark Souls III](https://www.youtube.com/watch?v=v80i_P843XA&t=35s)
- [Teostra · Monster Hunter: World](https://www.youtube.com/watch?v=y2iZHAR31Rg&t=30s)
- [Stoneshard official wiki · single-type and group resistance formulas](https://stoneshard.com/wiki/Combat_Formulas)
- [Stoneshard official wiki · Ascended Archon resistance table](https://stoneshard.com/wiki/Ascended_Archon)
- [Wolcen Studio developer update · visible enemy type-resistance pools (alternative model)](https://store.steampowered.com/news/posts/?appids=424370&enddate=1510254789&feed=steam_community_announcements)

- [Boss Fight Atlas: Damage-type resistance (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/damage-type-resistance/)
- [Boss Fight Atlas: Damage-type resistance (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/damage-type-resistance/)

### 39. Counter stance

<a id="boss-counter-stance"></a>
id: boss-counter-stance
canonicalId: boss-fight-atlas--boss-counter-stance
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-counter-stance

A specified player action against a prepared stance triggers retaliation.

#### How the technique works

<a id="boss-counter-stance-rule"></a>
- A specified player action against a prepared stance triggers retaliation. <a id="boss-counter-stance-definition"></a>

#### References and further reading

- [Lace · Hollow Knight: Silksong](https://www.youtube.com/watch?v=h9qZ4ii8G_I&t=1s)
- [Great Shinobi Owl · Sekiro: Shadows Die Twice](https://www.youtube.com/watch?v=P7LUa3DkWV0&t=1s)
- [Genichiro Ashina · Sekiro: Shadows Die Twice](https://www.youtube.com/watch?v=4_TfCUZNyH8&t=64s)
- [Hollow Knight Wiki · Lace's parry and riposte](https://hollowknight.wiki/w/Lace)
- [GameWith · Great Shinobi Owl counters player thrusts](https://gamewith.net/sekiro/article/show/8639)
- [Jason de Heras · Genichiro deflects and responds to player pressure](https://www.jasondeheras.com/gamedesign)

- [Boss Fight Atlas: Counter stance (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/counter-stance/)
- [Boss Fight Atlas: Counter stance (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/counter-stance/)

### 40. Attack reflection

<a id="boss-attack-reflection"></a>
id: boss-attack-reflection
canonicalId: boss-fight-atlas--boss-attack-reflection
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-attack-reflection

An incoming attack is redirected toward its sender under a reflection rule.

#### How the technique works

<a id="boss-attack-reflection-rule"></a>
- An incoming attack is redirected toward its sender under a reflection rule. <a id="boss-attack-reflection-definition"></a>

#### References and further reading

- [The Queen · Dead Cells](https://www.youtube.com/watch?v=NpB2I3tLGbU&t=2115s)
- [Looking Glass Knight · Dark Souls II](https://www.youtube.com/watch?v=mzME-ya4iu4&t=100s)
- [Ganondorf · The Legend of Zelda: Ocarina of Time](https://www.youtube.com/watch?v=aDcKlOzbFns&t=165s)
- [Dead Cells Wiki · the Queen collects and returns incoming projectiles](https://deadcells.wiki.gg/wiki/Queen)
- [Dark Souls II guide · Looking Glass Knight's shield reflects spells](https://www.gamepressure.com/ds2/looking-glass-knight/z463b9)
- [Zelda Dungeon · the Dead Man's Volley returns a shared projectile](https://www.zeldadungeon.net/wiki/Dead_Man%27s_Volley)

- [Boss Fight Atlas: Attack reflection (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/attack-reflection/)
- [Boss Fight Atlas: Attack reflection (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/attack-reflection/)

### 41. Absorption power-up

<a id="boss-absorption-power-up"></a>
id: boss-absorption-power-up
canonicalId: boss-fight-atlas--boss-absorption-power-up
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-absorption-power-up

Absorbed attacks or objects strengthen the boss.

#### How the technique works

<a id="boss-absorption-power-up-rule"></a>
- Absorbed attacks or objects strengthen the boss. <a id="boss-absorption-power-up-definition"></a>

#### References and further reading

- [Crow's absorbing mech · Nefarious](https://www.youtube.com/watch?v=BJ-0kld9x7g&t=558s)
- [Sheegoth · Metroid Prime Remastered](https://www.youtube.com/watch?v=e2NoBFsqiBA&t=1s)
- [Prism Slime · Genshin Impact](https://www.youtube.com/watch?v=uCKxeJa5kQg&t=1s)
- [Game Developer · Josh Hano on Nefarious's four-shot absorption and laser](https://www.gamedeveloper.com/design/designing-boss-fights-from-the-bad-guy-s-pov-in-i-nefarious-i-)
- [Metroid Prime logbook · Sheegoth's energy-absorbing crystals](https://www.metroidwiki.org/wiki/Sheegoth)
- [HoYoLAB · Prism Slime boss guide](https://www.hoyolab.com/article/45841215)

- [Boss Fight Atlas: Absorption power-up (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/absorption-power-up/)
- [Boss Fight Atlas: Absorption power-up (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/absorption-power-up/)

### 42. Loadout adaptation

<a id="boss-loadout-adaptation"></a>
id: boss-loadout-adaptation
canonicalId: boss-fight-atlas--boss-loadout-adaptation
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-loadout-adaptation

The boss adjusts its response to the player's available equipment.

#### How the technique works

<a id="boss-loadout-adaptation-rule"></a>
- The boss adjusts its response to the player's available equipment. <a id="boss-loadout-adaptation-definition"></a>

#### References and further reading

- [Miriam · Rabi-Ribi](https://www.youtube.com/watch?v=aOmrSe9mMJo&t=1s)
- [Mimic Tear · Elden Ring](https://www.youtube.com/watch?v=bppeklQ9o8o&t=1s)
- [Mithrix · Risk of Rain 2](https://www.youtube.com/watch?v=kpnCOSMZFlI&t=59s)
- [Steam Community · Miriam uses acquired items and equipped badges](https://steamcommunity.com/sharedfiles/filedetails/?id=649878726)
- [PowerPyx · Mimic Tear copies the entered loadout](https://www.powerpyx.com/elden-ring-nokron-eternal-city-walkthrough/)
- [PC Gamer · Mithrix steals the player's items in the final phase](https://www.pcgamer.com/risk-of-rain-2-mithrix-boss-guide/)

- [Boss Fight Atlas: Loadout adaptation (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/loadout-adaptation/)
- [Boss Fight Atlas: Loadout adaptation (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/loadout-adaptation/)

## Targeting and rhythm

<a id="catalog-part-7"></a>

### 43. Target lock

<a id="boss-target-lock"></a>
id: boss-target-lock
canonicalId: boss-fight-atlas--boss-target-lock
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-target-lock

The boss tracks its target until an explicit direction-lock moment.

#### How the technique works

<a id="boss-target-lock-rule"></a>
- The boss tracks its target until an explicit direction-lock moment. <a id="boss-target-lock-definition"></a>

#### References and further reading

- [Shriek · Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=1165s)
- [Absolute Radiance · Hollow Knight](https://www.youtube.com/watch?v=bgh04-wCRyk&t=20s)
- [Phrike · Returnal](https://www.youtube.com/watch?v=UdBbTMFLFIo&t=32s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Target lock (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/target-lock/)
- [Boss Fight Atlas: Target lock (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/target-lock/)

### 44. Volley

<a id="boss-volley"></a>
id: boss-volley
canonicalId: boss-fight-atlas--boss-volley
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-volley

A group of threats is released together under one attack rule.

#### How the technique works

<a id="boss-volley-rule"></a>
- A group of threats is released together under one attack rule. <a id="boss-volley-definition"></a>

#### References and further reading

- [Wally Warbles · Cuphead](https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=115s)
- [High Dragun · Enter the Gungeon](https://www.youtube.com/watch?v=aKALjUZqhXA&t=105s)
- [Hyperion · Returnal](https://www.youtube.com/watch?v=TdnGpLzBaKA&t=117s)
- [Wally Warbles · Cuphead Wiki](https://cuphead.fandom.com/wiki/Wally_Warbles)
- [High Dragun · Official Enter the Gungeon Wiki](https://enterthegungeon.fandom.com/wiki/High_Dragun)
- [Returnal: the making of that unforgettable Hyperion fight · PlayStation Blog](https://blog.playstation.com/2021/05/28/returnal-the-making-of-that-unforgettable-hyperion-fight/)

- [Boss Fight Atlas: Volley (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/volley/)
- [Boss Fight Atlas: Volley (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/volley/)

### 45. Burst fire

<a id="boss-burst-fire"></a>
id: boss-burst-fire
canonicalId: boss-fight-atlas--boss-burst-fire
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-burst-fire

A short sequence of shots forms one pressure window.

#### How the technique works

<a id="boss-burst-fire-rule"></a>
- A short sequence of shots forms one pressure window. <a id="boss-burst-fire-definition"></a>

#### References and further reading

- [White Defender · Hollow Knight](https://www.youtube.com/watch?v=wQggkrQA4cQ&t=95s)
- [The Unravelled · Hollow Knight: Silksong](https://www.youtube.com/watch?v=8RM4EBkhApQ&t=85s)
- [Hyperion · Returnal](https://www.youtube.com/watch?v=TdnGpLzBaKA&t=117s)
- [Hollow Knight Wiki · White Defender](https://hollowknight.wiki/w/White_Defender)
- [Hollow Knight Wiki · The Unravelled](https://hollowknight.wiki/w/The_Unravelled)
- [PlayStation Blog · The making of Returnal's Hyperion fight](https://blog.playstation.com/2021/05/28/returnal-the-making-of-that-unforgettable-hyperion-fight/)
- [Mike Stout · Enemy Attacks and Telegraphing](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)

- [Boss Fight Atlas: Burst fire (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/burst-fire/)
- [Boss Fight Atlas: Burst fire (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/burst-fire/)

### 46. Attack combination

<a id="boss-attack-combination"></a>
id: boss-attack-combination
canonicalId: boss-fight-atlas--boss-attack-combination
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-attack-combination

Linked attacks form a sequence with shared timing and transitions.

#### How the technique works

<a id="boss-attack-combination-rule"></a>
- Linked attacks form a sequence with shared timing and transitions. <a id="boss-attack-combination-definition"></a>

#### References and further reading

- [Mantis Lords · Hollow Knight](https://www.youtube.com/watch?v=VG3h6uVtWyY&t=19s)
- [Corrupted Monk · Sekiro: Shadows Die Twice](https://www.youtube.com/watch?v=bSI6RWT8WUw&t=5s)
- [Godfrey, First Elden Lord · Elden Ring](https://www.youtube.com/watch?v=U2jd1fqLpsE&t=180s)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Attack combination (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/attack-combination/)
- [Boss Fight Atlas: Attack combination (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/attack-combination/)

### 47. Predictive aiming

<a id="boss-predictive-aiming"></a>
id: boss-predictive-aiming
canonicalId: boss-fight-atlas--boss-predictive-aiming
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-predictive-aiming

A shot aims at a moving player's predicted future position.

#### How the technique works

<a id="boss-predictive-aiming-rule"></a>
- A shot aims at a moving player's predicted future position. <a id="boss-predictive-aiming-definition"></a>

#### References and further reading

- [Squid · Will You Snail?](https://www.youtube.com/watch?v=l3zMXiFZpLw&t=35s)
- [Sisyphus Prime · ULTRAKILL](https://www.youtube.com/watch?v=kewnvOG3KY8&t=35s)
- [Rhabdom · Saros](https://www.youtube.com/watch?v=gpUCfYwESyM&t=25s)
- [Will You Snail? · developer press kit](https://jonas-tyroller.itch.io/will-you-snail-press-kit)
- [Official Will You Snail? Wiki · Squid boss](https://willyousnail.wiki.gg/wiki/Squid_(Boss))
- [Official ULTRAKILL Wiki · Sisyphus Prime](https://ultrakill.wiki.gg/wiki/Sisyphus_Prime)
- [Saros · Shattered Descent walkthrough](https://intoindiegames.com/walkthroughs/saros-shattered-descent-walkthrough/)

- [Boss Fight Atlas: Predictive aiming (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/predictive-aiming/)
- [Boss Fight Atlas: Predictive aiming (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/predictive-aiming/)

### 48. Source tracking

<a id="boss-source-tracking"></a>
id: boss-source-tracking
canonicalId: boss-fight-atlas--boss-source-tracking
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-source-tracking

The attack source continues turning to follow its target.

#### How the technique works

<a id="boss-source-tracking-rule"></a>
- The attack source continues turning to follow its target. <a id="boss-source-tracking-definition"></a>

#### References and further reading

- [Dr. Kahl's Robot · Cuphead](https://www.youtube.com/watch?v=6anMOwVo7tc&t=10s)
- [Moon Lord · Terraria](https://www.youtube.com/watch?v=RIVHPmKQgV4&t=12s)
- [STRIDER Eye · Armored Core VI: Fires of Rubicon](https://www.youtube.com/watch?v=L0NLtPJMb48&t=43s)
- [Cuphead Wiki · Dr. Kahl's Robot](https://cuphead.wiki.gg/wiki/Dr._Kahl%27s_Robot)
- [Official Terraria Wiki · Moon Lord](https://terraria.wiki.gg/wiki/Moon_Lord)
- [GameRevolution · Armored Core 6 STRIDER Eye laser](https://www.gamerevolution.com/guides/944861-armored-core-6-strider-boss-fight-destroy-generators-eye-laser)
- [Mike Stout · Enemy Attacks and Telegraphing](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)

- [Boss Fight Atlas: Source tracking (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/source-tracking/)
- [Boss Fight Atlas: Source tracking (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/source-tracking/)

### 49. Delayed activation

<a id="boss-delayed-activation"></a>
id: boss-delayed-activation
canonicalId: boss-fight-atlas--boss-delayed-activation
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-delayed-activation

A deliberate delay separates warning from threat activation.

#### How the technique works

<a id="boss-delayed-activation-rule"></a>
- A deliberate delay separates warning from threat activation. <a id="boss-delayed-activation-definition"></a>

#### References and further reading

- [Absolute Radiance · Hollow Knight](https://www.youtube.com/watch?v=bgh04-wCRyk&t=47s)
- [Titan · Final Fantasy XIV](https://www.youtube.com/watch?v=t1m8ZnpV6sk&t=97s)
- [Shiva · Final Fantasy XIV](https://www.youtube.com/watch?v=LJpmr-oavmI&t=91s)
- [Absolute Radiance · Hollow Knight Wiki](https://hollowknight.wiki/w/Absolute_Radiance)
- [The Navel (Hard) · Final Fantasy XIV Online Wiki](https://ffxiv.consolegameswiki.com/wiki/The_Navel_(Hard))
- [The Akh Afah Amphitheatre (Hard) · Final Fantasy XIV Online Wiki](https://ffxiv.consolegameswiki.com/wiki/The_Akh_Afah_Amphitheatre_(Hard))

- [Boss Fight Atlas: Delayed activation (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/delayed-activation/)
- [Boss Fight Atlas: Delayed activation (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/delayed-activation/)

### 50. Homing projectile

<a id="boss-homing-projectile"></a>
id: boss-homing-projectile
canonicalId: boss-fight-atlas--boss-homing-projectile
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-homing-projectile

An already launched projectile adjusts its trajectory to follow a target.

#### How the technique works

<a id="boss-homing-projectile-rule"></a>
- An already launched projectile adjusts its trajectory to follow a target. <a id="boss-homing-projectile-definition"></a>

#### References and further reading

- [Absolute Radiance · Hollow Knight](https://www.youtube.com/watch?v=bgh04-wCRyk&t=20s)
- [Shriek · Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=1165s)
- [Ziva the Engineer · V Rising](https://www.youtube.com/watch?v=2FaqtlB36V8&t=24s)
- [V Rising developers on Ziva the Engineer · PlayStation Blog](https://blog.playstation.com/2024/06/03/v-rising-devs-deep-drive-into-boss-encounters-coming-to-ps5-june-11/)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Homing projectile (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/homing-projectile/)
- [Boss Fight Atlas: Homing projectile (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/homing-projectile/)

### 51. Speed change

<a id="boss-speed-change"></a>
id: boss-speed-change
canonicalId: boss-fight-atlas--boss-speed-change
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-speed-change

A speed change during an attack alters the required dodge timing.

#### How the technique works

<a id="boss-speed-change-rule"></a>
- A speed change during an attack alters the required dodge timing. <a id="boss-speed-change-definition"></a>

#### References and further reading

- [Moldorm · The Legend of Zelda: Link's Awakening](https://www.youtube.com/watch?v=U7FoVnTXgfs&t=27s)
- [Nightmare King Grimm · Hollow Knight](https://www.youtube.com/watch?v=7JWQ9KjwPyE&t=15s)
- [Dragonlord Placidusax · Elden Ring](https://www.youtube.com/watch?v=se4raf3je4o&t=240s)
- [Moldorm (Boss) · Zelda Wiki](https://www.zeldawiki.wiki/wiki/Moldorm_(Boss))
- [Nightmare King Grimm · Hollow Knight Wiki](https://www.hollowknight.wiki/w/Nightmare_King_Grimm)
- [Dragonlord Placidusax · Elden Ring boss guide](https://game8.co/games/Elden-Ring/archives/371752)

- [Boss Fight Atlas: Speed change (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/speed-change/)
- [Boss Fight Atlas: Speed change (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/speed-change/)

### 52. Limited spread

<a id="boss-limited-spread"></a>
id: boss-limited-spread
canonicalId: boss-fight-atlas--boss-limited-spread
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-limited-spread

Spread stays within a defined range of directions or positions.

#### How the technique works

<a id="boss-limited-spread-rule"></a>
- Spread stays within a defined range of directions or positions. <a id="boss-limited-spread-definition"></a>

#### References and further reading

- [Gatling Gull · Enter the Gungeon](https://www.youtube.com/watch?v=7bLWV9-ihmI&t=128s)
- [Treadnaught · Enter the Gungeon](https://www.youtube.com/watch?v=9cjol5OrK6s&t=25s)
- [Ixion · Returnal](https://www.youtube.com/watch?v=IO0AB3Hg5cc&t=61s)
- [Data-Driven Bullet-Hell System · Max Hjort](https://maxhjort.se/projects/bullethell)
- [Gatling Gull · Official Enter the Gungeon Wiki](https://enterthegungeon.wiki.gg/wiki/Gatling_Gull)
- [Treadnaught · Official Enter the Gungeon Wiki](https://enterthegungeon.wiki.gg/wiki/Treadnaught)
- [Returnal boss-fight guide · GameSpot](https://www.gamespot.com/articles/returnal-boss-fight-guide-how-to-survive-every-battle/1100-6490894/)

- [Boss Fight Atlas: Limited spread (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/limited-spread/)
- [Boss Fight Atlas: Limited spread (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/limited-spread/)

## Arena

<a id="catalog-part-5"></a>

### 53. Moving hazard

<a id="boss-moving-hazard"></a>
id: boss-moving-hazard
canonicalId: boss-fight-atlas--boss-moving-hazard
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-moving-hazard

A hazardous area moves and displaces the player from their route.

#### How the technique works

<a id="boss-moving-hazard-rule"></a>
- A hazardous area moves and displaces the player from their route. <a id="boss-moving-hazard-definition"></a>

#### References and further reading

- [Grim Matchstick · Cuphead](https://www.youtube.com/watch?v=u6JY7Hrz3RY&t=52s)
- [Rumor Honeybottoms · Cuphead](https://www.youtube.com/watch?v=p2t41tygfe4&t=12s)
- [Caustic Grebuloff · Final Fantasy XIV](https://www.youtube.com/watch?v=R_58Gv6TFfI&t=30s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Grim Matchstick · Cuphead Wiki](https://cuphead.wiki.gg/wiki/Grim_Matchstick)
- [Rumor Honeybottoms · Cuphead Wiki](https://cuphead.wiki.gg/wiki/Rumor_Honeybottoms)
- [The Dead Ends · Final Fantasy XIV Guide](https://www.thonky.com/final-fantasy-xiv/duties/the-dead-ends)

- [Boss Fight Atlas: Moving hazard (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/moving-hazard/)
- [Boss Fight Atlas: Moving hazard (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/moving-hazard/)

### 54. Shrinking safe area

<a id="boss-shrinking-safe-area"></a>
id: boss-shrinking-safe-area
canonicalId: boss-fight-atlas--boss-shrinking-safe-area
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-shrinking-safe-area

The arena's safe portion gradually contracts.

#### How the technique works

<a id="boss-shrinking-safe-area-rule"></a>
- The arena's safe portion gradually contracts. <a id="boss-shrinking-safe-area-definition"></a>

#### References and further reading

- [High Dragun · Enter the Gungeon](https://www.youtube.com/watch?v=aKALjUZqhXA&t=103s)
- [Absolute Radiance · Hollow Knight](https://www.youtube.com/watch?v=bgh04-wCRyk&t=20s)
- [Nemesis · Returnal](https://www.youtube.com/watch?v=J8BTbUNDknI&t=100s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Shrinking safe area (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/shrinking-safe-area/)
- [Boss Fight Atlas: Shrinking safe area (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/shrinking-safe-area/)

### 55. Knockback

<a id="boss-knockback"></a>
id: boss-knockback
canonicalId: boss-fight-atlas--boss-knockback
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-knockback

An impact pushes the player away and changes their relation to hazards.

#### How the technique works

<a id="boss-knockback-rule"></a>
- An impact pushes the player away and changes their relation to hazards. <a id="boss-knockback-definition"></a>

#### References and further reading

- [False Knight · Hollow Knight](https://www.youtube.com/watch?v=rwZmf4u366o&t=151s)
- [Horn Beetle · Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=61s)
- [Godfrey, First Elden Lord · Elden Ring](https://www.youtube.com/watch?v=U2jd1fqLpsE&t=180s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Knockback (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/knockback/)
- [Boss Fight Atlas: Knockback (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/knockback/)

### 56. Pull

<a id="boss-pull"></a>
id: boss-pull
canonicalId: boss-fight-atlas--boss-pull
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-pull

An external force draws the character toward a threat source.

#### How the technique works

<a id="boss-pull-rule"></a>
- An external force draws the character toward a threat source. <a id="boss-pull-definition"></a>

#### References and further reading

- [Groal the Great · Hollow Knight: Silksong](https://www.youtube.com/watch?v=3tcg2IJrcEw&t=2s)
- [Kelpie · Final Fantasy XIV](https://www.youtube.com/watch?v=hG1GYi2kk44&t=45s)
- [Rafflesia · Final Fantasy XIV](https://www.youtube.com/watch?v=y9eaPwf3Dbo&t=73s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Groal the Great · Neoseeker](https://www.neoseeker.com/hollow-knight-silksong/Groal_The_Great)
- [The Second Coil of Bahamut – Turn 1 · FFXIV Wiki](https://ffxiv.consolegameswiki.com/wiki/The_Second_Coil_of_Bahamut_-_Turn_1)
- [The Drowned City of Skalla · FFXIV Wiki](https://ffxiv.consolegameswiki.com/wiki/The_Drowned_City_of_Skalla)

- [Boss Fight Atlas: Pull (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/pull/)
- [Boss Fight Atlas: Pull (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/pull/)

### 57. Platform destruction

<a id="boss-platform-destruction"></a>
id: boss-platform-destruction
canonicalId: boss-fight-atlas--boss-platform-destruction
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-platform-destruction

The boss destroys a support and changes available footing.

#### How the technique works

<a id="boss-platform-destruction-rule"></a>
- The boss destroys a support and changes available footing. <a id="boss-platform-destruction-definition"></a>

#### References and further reading

- [Shriek · Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=1165s)
- [Absolute Radiance · Hollow Knight](https://www.youtube.com/watch?v=bgh04-wCRyk&t=20s)
- [Nemesis · Returnal](https://www.youtube.com/watch?v=J8BTbUNDknI&t=100s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Platform destruction (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/platform-destruction/)
- [Boss Fight Atlas: Platform destruction (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/platform-destruction/)

### 58. Converging threats

<a id="boss-converging-threats"></a>
id: boss-converging-threats
canonicalId: boss-fight-atlas--boss-converging-threats
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-converging-threats

Several threats converge and reduce available response space.

#### How the technique works

<a id="boss-converging-threats-rule"></a>
- Several threats converge and reduce available response space. <a id="boss-converging-threats-definition"></a>

#### References and further reading

- [Mantis Lords · Hollow Knight](https://www.youtube.com/watch?v=VG3h6uVtWyY&t=128s)
- [Chef Saltbaker · Cuphead](https://www.youtube.com/watch?v=UNcMzx_CUXk&t=130s)
- [Halone · Final Fantasy XIV](https://www.youtube.com/watch?v=HZ9QiiQS6q0&t=545s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Mantis Lords · Hollow Knight Wiki](https://hollowknight.wiki/w/Mantis_Lords)
- [Chef Saltbaker · Cuphead Wiki](https://cuphead.wiki.gg/wiki/Chef_Saltbaker)
- [Euphrosyne · Final Fantasy XIV Wiki](https://ffxiv.consolegameswiki.com/wiki/Euphrosyne)

- [Boss Fight Atlas: Converging threats (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/converging-threats/)
- [Boss Fight Atlas: Converging threats (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/converging-threats/)

## Beams

<a id="catalog-part-3"></a>

### 59. Straight beam

<a id="boss-straight-beam"></a>
id: boss-straight-beam
canonicalId: boss-fight-atlas--boss-straight-beam
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-straight-beam

An extended straight beam blocks a line from its source to its endpoint.

#### How the technique works

<a id="boss-straight-beam-rule"></a>
- An extended straight beam blocks a line from its source to its endpoint. <a id="boss-straight-beam-definition"></a>

#### References and further reading

- [Absolute Radiance · Hollow Knight](https://www.youtube.com/watch?v=bgh04-wCRyk&t=20s)
- [Phrike · Returnal](https://www.youtube.com/watch?v=UdBbTMFLFIo&t=32s)
- [Ziva the Engineer · V Rising](https://www.youtube.com/watch?v=2FaqtlB36V8&t=24s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Straight beam (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/straight-beam/)
- [Boss Fight Atlas: Straight beam (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/straight-beam/)

### 60. Scanning beam

<a id="boss-scanning-beam"></a>
id: boss-scanning-beam
canonicalId: boss-fight-atlas--boss-scanning-beam
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-scanning-beam

A beam changes direction, sweeping a dangerous line across the arena.

#### How the technique works

<a id="boss-scanning-beam-rule"></a>
- A beam changes direction, sweeping a dangerous line across the arena. <a id="boss-scanning-beam-definition"></a>

#### References and further reading

- [Absolute Radiance · Hollow Knight](https://www.youtube.com/watch?v=bgh04-wCRyk&t=20s)
- [Phrike · Returnal](https://www.youtube.com/watch?v=UdBbTMFLFIo&t=32s)
- [Ziva the Engineer · V Rising](https://www.youtube.com/watch?v=2FaqtlB36V8&t=24s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Scanning beam (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/scanning-beam/)
- [Boss Fight Atlas: Scanning beam (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/scanning-beam/)

### 61. Pulse beam

<a id="boss-pulse-beam"></a>
id: boss-pulse-beam
canonicalId: boss-fight-atlas--boss-pulse-beam
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-pulse-beam

A beam alternates damaging pulses with inactive intervals.

#### How the technique works

<a id="boss-pulse-beam-rule"></a>
- A beam alternates damaging pulses with inactive intervals. <a id="boss-pulse-beam-definition"></a>

#### References and further reading

- [Ares · Terraria: Calamity Mod](https://www.youtube.com/watch?v=kcZ1Con5__k&t=50s)
- [Crystal Guardian · Hollow Knight](https://www.youtube.com/watch?v=ZU03wr272AA&t=11s)
- [Meta Ridley · Metroid Prime 3: Corruption](https://www.youtube.com/watch?v=DkOIqOWGBwM&t=45s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Pulse beam (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/pulse-beam/)
- [Boss Fight Atlas: Pulse beam (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/pulse-beam/)

### 62. Rotating beams

<a id="boss-rotating-beams"></a>
id: boss-rotating-beams
canonicalId: boss-fight-atlas--boss-rotating-beams
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-rotating-beams

Several rotating beams create moving safe gaps.

#### How the technique works

<a id="boss-rotating-beams-rule"></a>
- Several rotating beams create moving safe gaps. <a id="boss-rotating-beams-definition"></a>

#### References and further reading

- [Absolute Radiance · Hollow Knight](https://www.youtube.com/watch?v=bgh04-wCRyk&t=20s)
- [Phrike · Returnal](https://www.youtube.com/watch?v=UdBbTMFLFIo&t=32s)
- [Ziva the Engineer · V Rising](https://www.youtube.com/watch?v=2FaqtlB36V8&t=24s)
- [V Rising developers on Ziva the Engineer · PlayStation Blog](https://blog.playstation.com/2024/06/03/v-rising-devs-deep-drive-into-boss-encounters-coming-to-ps5-june-11/)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Rotating beams (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/rotating-beams/)
- [Boss Fight Atlas: Rotating beams (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/rotating-beams/)

## Additional targets

<a id="catalog-part-6"></a>

### 63. Summon

<a id="boss-summon"></a>
id: boss-summon
canonicalId: boss-fight-atlas--boss-summon
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-summon

The boss introduces extra enemies that compete for attention.

#### How the technique works

<a id="boss-summon-rule"></a>
- The boss introduces extra enemies that compete for attention. <a id="boss-summon-definition"></a>

#### References and further reading

- [The Collector · Hollow Knight](https://www.youtube.com/watch?v=rwZmf4u366o&t=1000s)
- [Rennala, Queen of the Full Moon · Elden Ring](https://www.youtube.com/watch?v=8wTLAgG3dX0&t=250s)
- [Rom, the Vacuous Spider · Bloodborne](https://www.youtube.com/watch?v=VbN4AB4T8ho&t=62s)
- [Boss guide · Rennala summon roster and phase structure](https://www.gameinformer.com/guide/2022/03/02/how-to-beat-rennala-queen-of-the-full-moon-elden-ring-boss-guide)

- [Boss Fight Atlas: Summon (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/summon/)
- [Boss Fight Atlas: Summon (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/summon/)

### 64. Turret deployment

<a id="boss-turret-deployment"></a>
id: boss-turret-deployment
canonicalId: boss-fight-atlas--boss-turret-deployment
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-turret-deployment

A deployed object independently generates threats from a new position.

#### How the technique works

<a id="boss-turret-deployment-rule"></a>
- A deployed object independently generates threats from a new position. <a id="boss-turret-deployment-definition"></a>

#### References and further reading

- [The Legionary · OTXO](https://www.youtube.com/watch?v=s0lrozjZVmE&t=31s)
- [Sir Catercoaster · Roboquest](https://www.youtube.com/watch?v=wiXmfg3NiAQ&t=34s)
- [Judgeball · Roboquest](https://www.youtube.com/watch?v=x_P9yYj86RQ&t=15s)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing)
- [Tips for all boss fights · OTXO Steam Community](https://steamcommunity.com/sharedfiles/filedetails/?id=3072971765)
- [Bosses · Roboquest Wiki](https://roboquest.wiki.gg/wiki/Bosses/en)

- [Boss Fight Atlas: Turret deployment (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/turret-deployment/)
- [Boss Fight Atlas: Turret deployment (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/turret-deployment/)

### 65. Threat generator

<a id="boss-threat-generator"></a>
id: boss-threat-generator
canonicalId: boss-fight-atlas--boss-threat-generator
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-threat-generator

A separate target continues producing hazards until neutralized.

#### How the technique works

<a id="boss-threat-generator-rule"></a>
- A separate target continues producing hazards until neutralized. <a id="boss-threat-generator-definition"></a>

#### References and further reading

- [Flukemarm · Hollow Knight](https://www.youtube.com/watch?v=6BufoYXDODE&t=18s)
- [The Legionary · OTXO](https://www.youtube.com/watch?v=s0lrozjZVmE&t=31s)
- [The Nightweaver · Remnant II](https://www.youtube.com/watch?v=Yp7wyKol4xY&t=48s)
- [BattleTale · Spawners Guide](https://battletale.app/customhelp/reference/spawner)
- [BattleTale · Custom Attacks](https://battletale.app/customhelp/concepts/custom-attacks)
- [How Does a Boss Get Made in Wildstar? · Jacob Mott](https://jmgamedev.com/wildstar/how-does-a-boss-get-made-in-wildstar/)

- [Boss Fight Atlas: Threat generator (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/threat-generator/)
- [Boss Fight Atlas: Threat generator (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/threat-generator/)

### 66. Decoy

<a id="boss-decoy"></a>
id: boss-decoy
canonicalId: boss-fight-atlas--boss-decoy
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-decoy

False objects complicate identification of the real target.

#### How the technique works

<a id="boss-decoy-rule"></a>
- False objects complicate identification of the real target. <a id="boss-decoy-definition"></a>

#### References and further reading

- [Brain of Cthulhu · Terraria](https://www.youtube.com/watch?v=mUyWmLTb2KM&t=80s)
- [Fool's Idol · Demon's Souls](https://www.youtube.com/watch?v=bPxIww64zus&t=105s)
- [Pinwheel · Dark Souls](https://www.youtube.com/watch?v=Wvood4TN390&t=125s)
- [Game Accessibility Guidelines · Color Is Not Enough](https://gameaccessibilityguidelines.com/ensure-no-essential-information-is-conveyed-by-a-fixed-colour-alone/)
- [Official Terraria Wiki · Brain of Cthulhu](https://terraria.wiki.gg/wiki/Brain_of_Cthulhu)
- [Dark Souls Wiki · Pinwheel](https://darksouls.wikidot.com/pinwheel)
- [Boss Up: Boss Battle Design · GDC](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)

- [Boss Fight Atlas: Decoy (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/decoy/)
- [Boss Fight Atlas: Decoy (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/decoy/)

## Encounter goals and vulnerability

<a id="catalog-part-11"></a>

### 67. Objective-linked invulnerability

<a id="boss-objective-linked-invulnerability"></a>
id: boss-objective-linked-invulnerability
canonicalId: boss-fight-atlas--boss-objective-linked-invulnerability
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-objective-linked-invulnerability

Completing a separate objective removes the main opponent's protection.

#### How the technique works

<a id="boss-objective-linked-invulnerability-rule"></a>
- Completing a separate objective removes the main opponent's protection. <a id="boss-objective-linked-invulnerability-definition"></a>

#### References and further reading

- [Uumuu · Hollow Knight](https://www.youtube.com/watch?v=NOSoOqEsnv0&t=166s)
- [Rennala, Queen of the Full Moon · Elden Ring](https://www.youtube.com/watch?v=_k1iMaFfbhg&t=8s)
- [Megaleg · Super Mario Galaxy](https://www.youtube.com/watch?v=MiAuxjnuGzE&t=54s)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)
- [Rennala — Eldenpedia](https://eldenring.wiki.gg/wiki/Rennala)
- [Uumuu — Hollow Knight Wiki](https://hollowknight.wiki/w/Uumuu)
- [Super Mario Galaxy walkthrough — Megaleg's Moon](https://gamefaqs.gamespot.com/switch/559166-super-mario-galaxy-plus-super-mario-galaxy-2/faqs/51111)

- [Boss Fight Atlas: Objective-linked invulnerability (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/objective-linked-invulnerability/)
- [Boss Fight Atlas: Objective-linked invulnerability (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/objective-linked-invulnerability/)

### 68. Environmental weapon

<a id="boss-environmental-weapon"></a>
id: boss-environmental-weapon
canonicalId: boss-fight-atlas--boss-environmental-weapon
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-environmental-weapon

An arena object becomes a means of damaging the boss.

#### How the technique works

<a id="boss-environmental-weapon-rule"></a>
- An arena object becomes a means of damaging the boss. <a id="boss-environmental-weapon-definition"></a>

#### References and further reading

- [Draygon · Super Metroid](https://www.youtube.com/watch?v=gcemRrXqCbE&t=20s)
- [GLaDOS · Portal](https://www.youtube.com/watch?v=beNZZStCi-s&t=205s)
- [Dragon God · Demon's Souls Remake](https://www.youtube.com/watch?v=mWKb-FfQ92g&t=108s)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)
- [School of Hard Knocks: Behind Demon's Souls' Design](https://www.gamedeveloper.com/design/school-of-hard-knocks-behind-demon-s-souls-design-)
- [Draygon — Metroid Wiki](https://www.metroidwiki.org/wiki/Draygon)
- [Rocket Turret — Combine OverWiki](https://www.combineoverwiki.net/wiki/Rocket_Turret)

- [Boss Fight Atlas: Environmental weapon (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/environmental-weapon/)
- [Boss Fight Atlas: Environmental weapon (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/environmental-weapon/)

### 69. Posture stagger gauge

<a id="boss-posture-stagger-gauge"></a>
id: boss-posture-stagger-gauge
canonicalId: boss-fight-atlas--boss-posture-stagger-gauge
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-posture-stagger-gauge

Accumulated posture pressure opens a special attack opportunity.

#### How the technique works

<a id="boss-posture-stagger-gauge-rule"></a>
- Accumulated posture pressure opens a special attack opportunity. <a id="boss-posture-stagger-gauge-definition"></a>

#### References and further reading

- [Chu · Eastern Exorcist](https://www.youtube.com/watch?v=5rerWOhKv2o&t=54s)
- [Fajar — The Botanist · Sifu](https://www.youtube.com/watch?v=hfRZaSwTD3I&t=36s)
- [Genichiro Ashina · Sekiro: Shadows Die Twice](https://www.youtube.com/watch?v=Q08JYdkPndM&t=147s)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)
- [How Sifu's Kung Fu combat works — PlayStation Blog](https://blog.playstation.com/2021/11/18/how-sifus-kung-fu-combat-works/)
- [Sekiro: Shadows Die Twice gameplay overview — Activision](https://blog.activision.com/sekiro/2019-03/Sekiro-Shadows-Die-Twice-Gameplay-Overview-Trailer-is-Here)
- [Eastern Exorcist — Steam](https://store.steampowered.com/app/1120810/_Eastern_Exorcist/)

- [Boss Fight Atlas: Posture stagger gauge (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/posture-stagger-gauge/)
- [Boss Fight Atlas: Posture stagger gauge (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/posture-stagger-gauge/)

### 70. Encounter-specific tool

<a id="boss-encounter-specific-tool"></a>
id: boss-encounter-specific-tool
canonicalId: boss-fight-atlas--boss-encounter-specific-tool
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-encounter-specific-tool

An encounter-specific tool provides an action needed against this opponent.

#### How the technique works

<a id="boss-encounter-specific-tool-rule"></a>
- An encounter-specific tool provides an action needed against this opponent. <a id="boss-encounter-specific-tool-definition"></a>

#### References and further reading

- [Mother Brain · Super Metroid](https://www.youtube.com/watch?v=0lb4p-Qnjiw&t=200s)
- [Rykard, Lord of Blasphemy · Elden Ring](https://www.youtube.com/watch?v=B9EorRzSavI&t=45s)
- [Yhorm the Giant · Dark Souls III](https://www.youtube.com/watch?v=BQS8P60aYOc&t=18s)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)
- [Hyper Beam (Mother Brain) — Metroid Wiki](https://www.metroidwiki.org/wiki/Hyper_Beam_%28Mother_Brain%29)
- [Serpent-Hunter — Eldenpedia](https://eldenring.wiki.gg/wiki/Serpent-Hunter)
- [Storm Ruler — Dark Souls III Wiki](https://darksouls3.wikidot.com/equipmentgroup%3Astorm-ruler)

- [Boss Fight Atlas: Encounter-specific tool (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/encounter-specific-tool/)
- [Boss Fight Atlas: Encounter-specific tool (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/encounter-specific-tool/)

### 71. Baited self-hit

<a id="boss-baited-self-hit"></a>
id: boss-baited-self-hit
canonicalId: boss-fight-atlas--boss-baited-self-hit
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-baited-self-hit

The player steers a boss action into damaging the boss itself.

#### How the technique works

<a id="boss-baited-self-hit-rule"></a>
- The player steers a boss action into damaging the boss itself. <a id="boss-baited-self-hit-definition"></a>

#### References and further reading

- [Chub · The Binding of Isaac: Rebirth](https://www.youtube.com/watch?v=JXhXv5EcS3U&t=3s)
- [King Dodongo · The Legend of Zelda: Ocarina of Time](https://www.youtube.com/watch?v=ibLplbiV6tE&t=6s)
- [Scaldera · The Legend of Zelda: Skyward Sword](https://www.youtube.com/watch?v=71_H1rP7Yf0&t=40s)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)
- [Chub — The Binding of Isaac: Rebirth Wiki](https://bindingofisaacrebirth.wiki.gg/wiki/Chub)
- [King Dodongo — Zelda Dungeon Wiki](https://www.zeldadungeon.net/wiki/King_Dodongo)
- [Skyward Sword Walkthrough: Earth Temple — Zelda Dungeon](https://www.zeldadungeon.net/skyward-sword-walkthrough/earth-temple/)

- [Boss Fight Atlas: Baited self-hit (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/baited-self-hit/)
- [Boss Fight Atlas: Baited self-hit (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/baited-self-hit/)

### 72. Projectile rally

<a id="boss-projectile-rally"></a>
id: boss-projectile-rally
canonicalId: boss-fight-atlas--boss-projectile-rally
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-projectile-rally

Returning a projectile creates a back-and-forth exchange until resolution.

#### How the technique works

<a id="boss-projectile-rally-rule"></a>
- Returning a projectile creates a back-and-forth exchange until resolution. <a id="boss-projectile-rally-definition"></a>

#### References and further reading

- [Phantom Ganon · The Legend of Zelda: Four Swords Adventures](https://www.youtube.com/watch?v=bSI_oswB1Kc&t=1s)
- [Phantom Ganon · The Legend of Zelda: Ocarina of Time](https://www.youtube.com/watch?v=gaPNvBsT8nQ&t=205s)
- [Phantom Ganon · The Legend of Zelda: The Wind Waker](https://www.youtube.com/watch?v=2F57Oo4N5EY&t=80s)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)
- [Dead Man's Volley — Zelda Dungeon Wiki](https://www.zeldadungeon.net/wiki/Dead_Man%27s_Volley)
- [Phantom Ganon — Zelda Dungeon Wiki](https://zeldadungeon.net/wiki/Phantom_Ganon)
- [Phantom Ganon (Ocarina of Time) — Zelda Dungeon Wiki](https://www.zeldadungeon.net/wiki/Phantom_Ganon_%28Ocarina_of_Time%29)
- [Phantom Ganon (The Wind Waker) — Zelda Dungeon Wiki](https://zeldadungeon.net/wiki/Phantom_Ganon_%28The_Wind_Waker%29)

- [Boss Fight Atlas: Projectile rally (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/projectile-rally/)
- [Boss Fight Atlas: Projectile rally (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/projectile-rally/)

### 73. Wave-clear objective

<a id="boss-wave-clear-objective"></a>
id: boss-wave-clear-objective
canonicalId: boss-fight-atlas--boss-wave-clear-objective
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-wave-clear-objective

Encounter progress depends on completing successive enemy waves.

#### How the technique works

<a id="boss-wave-clear-objective-rule"></a>
- Encounter progress depends on completing successive enemy waves. <a id="boss-wave-clear-objective-definition"></a>

#### References and further reading

- [Great Gideon · The Binding of Isaac: Repentance](https://www.youtube.com/watch?v=Gq-7D79ULRI&t=8s)
- [Mithrix · Risk of Rain 2](https://www.youtube.com/watch?v=5eKczbUwT7A&t=412s)
- [Royal Rat Vanguard · Dark Souls II](https://www.youtube.com/watch?v=fGwL3d-Qem8&t=14s)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)
- [Great Gideon — The Binding of Isaac: Rebirth Wiki](https://bindingofisaacrebirth.wiki.gg/wiki/Great_Gideon)
- [Mithrix — Risk of Rain 2 Wiki](https://riskofrain2.wiki.gg/wiki/Mithrix)
- [Royal Rat Vanguard — Dark Souls II Wiki](https://darksouls2.wikidot.com/bosses%3Aroyal-rat-vanguard)

- [Boss Fight Atlas: Wave-clear objective (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/wave-clear-objective/)
- [Boss Fight Atlas: Wave-clear objective (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/wave-clear-objective/)

### 74. Persistent encounter progress

<a id="boss-persistent-progress"></a>
id: boss-persistent-progress
canonicalId: boss-fight-atlas--boss-persistent-progress
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-persistent-progress

Completed milestones survive defeat and shape the next attempt.

#### How the technique works

<a id="boss-persistent-progress-rule"></a>
- Completed milestones survive defeat and shape the next attempt. <a id="boss-persistent-progress-definition"></a>

#### References and further reading

- [Bed of Chaos · Dark Souls](https://www.youtube.com/watch?v=THhfAmDDO54&t=42s)
- [Omega Flowey · Undertale](https://www.youtube.com/watch?v=vw18fj56V6E&t=5s)
- [Omega · Final Fantasy XVI: Echoes of the Fallen](https://www.youtube.com/watch?v=421w-jizqQk&t=129s)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)
- [Bed of Chaos persistent roots — Dark Souls Wiki](https://darksouls.wikidot.com/the-bed-of-chaos)
- [Omega Flowey game-over behavior — Undertale Wiki](https://undertale.wiki/w/Game_Over)
- [Final Fantasy XVI boss phase checkpoints](https://game8.co/games/Final-Fantasy-XVI/archives/416293)
- [Omega health checkpoints — Gameranx](https://gameranx.com/features/id/484934/article/final-fantasy-xvi-echoes-of-the-fallen-how-to-defeat-omega-and-complete-the-dlc/)

- [Boss Fight Atlas: Persistent encounter progress (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/persistent-progress/)
- [Boss Fight Atlas: Persistent encounter progress (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/persistent-progress/)

### 75. Pacifist resolution

<a id="boss-pacifist-resolution"></a>
id: boss-pacifist-resolution
canonicalId: boss-fight-atlas--boss-pacifist-resolution
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-pacifist-resolution

A completion condition ends the encounter without killing the opponent.

#### How the technique works

<a id="boss-pacifist-resolution-rule"></a>
- A completion condition ends the encounter without killing the opponent. <a id="boss-pacifist-resolution-definition"></a>

#### References and further reading

- [Baby Plum · The Binding of Isaac: Repentance](https://www.youtube.com/watch?v=O9LOcrmuM54&t=29s)
- [Toriel · Undertale](https://www.youtube.com/watch?v=DmC-pihm8YE&t=150s)
- [Fajar — The Botanist · Sifu](https://www.youtube.com/watch?v=9QP_MUOgeKY&t=157s)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)
- [Baby Plum non-damage escape rule — The Binding of Isaac: Rebirth Wiki](https://bindingofisaacrebirth.wiki.gg/wiki/Baby_Plum)
- [Toriel in battle — Undertale Wiki](https://undertale.wiki/w/Toriel/In_Battle)
- [How Sifu's Kung Fu combat works — PlayStation Blog](https://blog.playstation.com/2021/11/18/how-sifus-kung-fu-combat-works/)
- [How to spare bosses in Sifu — GamesRadar+](https://www.gamesradar.com/how-to-spare-bosses-in-sifu/)

- [Boss Fight Atlas: Pacifist resolution (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/pacifist-resolution/)
- [Boss Fight Atlas: Pacifist resolution (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/pacifist-resolution/)

### 76. Player-controlled boss

<a id="boss-player-controlled-boss"></a>
id: boss-player-controlled-boss
canonicalId: boss-fight-atlas--boss-player-controlled-boss
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-player-controlled-boss

Another player makes boss decisions within defined rules.

#### How the technique works

<a id="boss-player-controlled-boss-rule"></a>
- Another player makes boss decisions within defined rules. <a id="boss-player-controlled-boss-definition"></a>

#### References and further reading

- [Kourok · Crawl](https://www.youtube.com/watch?v=BQYB4ipIlR4&t=480s)
- [Old Monk · Demon's Souls](https://www.youtube.com/watch?v=YPYsdO_avAg&t=1s)
- [Spear of the Church · Dark Souls III](https://www.youtube.com/watch?v=0fPhPSWLRA0&t=1s)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)
- [Crawl gameplay video — Powerhoof](https://www.powerhoof.com/crawl-gameplay-video/)
- [Crawl bosses — Crawl Wiki](https://crawl.fandom.com/wiki/Bosses)
- [Old Monk summon — Demon's Souls English Wiki](https://demonssouls.wikidot.com/black-phantoms#toc4)
- [Spear of the Church — Dark Souls III Wiki](https://darksouls3.wikidot.com/bosses:spear-of-the-church)

- [Boss Fight Atlas: Player-controlled boss (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/player-controlled-boss/)
- [Boss Fight Atlas: Player-controlled boss (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/player-controlled-boss/)

## Space, movement, and perception

<a id="catalog-part-10"></a>

### 77. Teleport

<a id="boss-teleport"></a>
id: boss-teleport
canonicalId: boss-fight-atlas--boss-teleport
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-teleport

The boss relocates without normally traversing the intervening space.

#### How the technique works

<a id="boss-teleport-rule"></a>
- The boss relocates without normally traversing the intervening space. <a id="boss-teleport-definition"></a>

#### References and further reading

- [Nightmare King Grimm · Hollow Knight](https://www.youtube.com/watch?v=7JWQ9KjwPyE&t=15s)
- [The Time Keeper · Dead Cells](https://www.youtube.com/watch?v=WQLlA73LMas&t=18s)
- [Astel, Naturalborn of the Void · Elden Ring](https://www.youtube.com/watch?v=dzrSCDUcFys&t=85s)
- [GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)
- [Nightmare King Grimm · Hollow Knight Wiki](https://www.hollowknight.wiki/w/Nightmare_King_Grimm)
- [The Time Keeper · Official Dead Cells Wiki](https://deadcells.wiki.gg/wiki/Time_Keeper)
- [Game8 · Astel, Naturalborn of the Void attack patterns](https://game8.co/games/Elden-Ring/archives/371982)

- [Boss Fight Atlas: Teleport (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/teleport/)
- [Boss Fight Atlas: Teleport (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/teleport/)

### 78. Cover and line of sight

<a id="boss-cover-line-of-sight"></a>
id: boss-cover-line-of-sight
canonicalId: boss-fight-atlas--boss-cover-line-of-sight
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-cover-line-of-sight

Obstacles interrupt an effect's line between threat and player.

#### How the technique works

<a id="boss-cover-line-of-sight-rule"></a>
- Obstacles interrupt an effect's line between threat and player. <a id="boss-cover-line-of-sight-definition"></a>

#### References and further reading

- [Grandmaster Yuudai · Huntdown](https://www.youtube.com/watch?v=4RfGConwg3o&t=2430s)
- [Living Failures · Bloodborne: The Old Hunters](https://www.youtube.com/watch?v=upUUkqS6_8g&t=150s)
- [King Behemoth · Final Fantasy XIV](https://www.youtube.com/watch?v=P1mgTFDkQ-Q&t=295s)
- [GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)
- [Bloodborne Wiki — Living Failures](https://www.bloodborne-wiki.com/2015/11/living-failures.html)
- [Final Fantasy XIV Online Wiki — The Labyrinth of the Ancients](https://ffxiv.consolegameswiki.com/wiki/The_Labyrinth_of_the_Ancients)
- [Huntdown manual](https://huntdown.com/manual/Manual-Huntdown.pdf)
- [Neoseeker — Grandmaster Yuudai walkthrough](https://www.neoseeker.com/huntdown/4-3_-_Grandmaster_Yuudai)

- [Boss Fight Atlas: Cover and line of sight (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/cover-line-of-sight/)
- [Boss Fight Atlas: Cover and line of sight (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/cover-line-of-sight/)

### 79. Boundary attack

<a id="boss-boundary-attack"></a>
id: boss-boundary-attack
canonicalId: boss-fight-atlas--boss-boundary-attack
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-boundary-attack

A source at the arena boundary sends a threat into playable space.

#### How the technique works

<a id="boss-boundary-attack-rule"></a>
- A source at the arena boundary sends a threat into playable space. <a id="boss-boundary-attack-definition"></a>

#### References and further reading

- [Kuro finale · Ori and the Blind Forest](https://www.youtube.com/watch?v=Kx9DPTIDB_0&t=1s)
- [Shriek · Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=1165s)
- [Leviathan (Eden's Gate: Inundation) · Final Fantasy XIV](https://www.youtube.com/watch?v=9H9-GJmVqGE&t=170s)
- [GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)
- [Xbox Wire — Escape Kuro's Clutches](https://news.xbox.com/en-us/2019/09/20/pre-purchase-ori-and-the-blind-forest-definitive-edition-for-nintendo-switch/)
- [GameFAQs — Shriek](https://gamefaqs.gamespot.com/xboxone/211254-ori-and-the-will-of-the-wisps/faqs/78217/willows-end)
- [Final Fantasy XIV Online Wiki — Eden's Gate: Inundation](https://ffxiv.consolegameswiki.com/wiki/Eden%27s_Gate:_Inundation)

- [Boss Fight Atlas: Boundary attack (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/boundary-attack/)
- [Boss Fight Atlas: Boundary attack (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/boundary-attack/)

### 80. Chase herding

<a id="boss-chase-herding"></a>
id: boss-chase-herding
canonicalId: boss-fight-atlas--boss-chase-herding
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-chase-herding

Pursuit steers the player toward particular areas or routes.

#### How the technique works

<a id="boss-chase-herding-rule"></a>
- Pursuit steers the player toward particular areas or routes. <a id="boss-chase-herding-definition"></a>

#### References and further reading

- [Egg Hammer Tank II · Sonic Advance 2](https://www.youtube.com/watch?v=1Qrti6Rrscc&t=1s)
- [King Bulblin · The Legend of Zelda: Twilight Princess HD](https://www.youtube.com/watch?v=pXzc1Ho_N24&t=134s)
- [Phalanx · Shadow of the Colossus](https://www.youtube.com/watch?v=Rq1FY9_UdAU&t=258s)
- [GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)
- [Sonic Wiki Zone — EggHammerTankII](https://sonic.fandom.com/wiki/EggHammerTankII)
- [Nintendo · Iwata Asks — The Legend of Zelda: Twilight Princess](https://iwataasks.nintendo.com/interviews/wii/twilight_princess/0/1/)
- [Zelda Dungeon — Twilight Princess: Death Mountain](https://www.zeldadungeon.net/twilight-princess-walkthrough/death-mountain/)
- [StrategyWiki — Shadow of the Colossus: Phalanx](https://strategywiki.org/wiki/Shadow_of_the_Colossus/Phalanx_-_Colossus_13)

- [Boss Fight Atlas: Chase herding (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/chase-herding/)
- [Boss Fight Atlas: Chase herding (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/chase-herding/)

### 81. Boss as terrain

<a id="boss-boss-as-terrain"></a>
id: boss-boss-as-terrain
canonicalId: boss-fight-atlas--boss-boss-as-terrain
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-boss-as-terrain

The boss's body becomes terrain for traversal and reaching objectives.

#### How the technique works

<a id="boss-boss-as-terrain-rule"></a>
- The boss's body becomes terrain for traversal and reaching objectives. <a id="boss-boss-as-terrain-definition"></a>

#### References and further reading

- [Egg Golem · Sonic & Knuckles](https://www.youtube.com/watch?v=U7mop3FhwFk&t=8s)
- [Valus · Shadow of the Colossus](https://www.youtube.com/watch?v=c-fZr73km2U&t=18s)
- [Cronos · God of War III](https://www.youtube.com/watch?v=YnIZpT-FX-o&t=53s)
- [GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)
- [GDC — The Titans: Creating Living, Breathing Levels in God of War III](https://www.gdcvault.com/play/1015524/The-Titans-Creating-Living-Breathing)
- [PlayStation Blog — Shadow of the Colossus in 3D: Eyes On, Hands On](https://blog.playstation.com/?p=41623)
- [Zone: 0 — Sonic & Knuckles: Sandopolis Zone boss](https://www.soniczone0.com/games/sonicandknuckles/sandopolis/)

- [Boss Fight Atlas: Boss as terrain (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/boss-as-terrain/)
- [Boss Fight Atlas: Boss as terrain (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/boss-as-terrain/)

### 82. Forced scrolling

<a id="boss-forced-scrolling"></a>
id: boss-forced-scrolling
canonicalId: boss-fight-atlas--boss-forced-scrolling
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-forced-scrolling

Scrolling play space forces continued movement.

#### How the technique works

<a id="boss-forced-scrolling-rule"></a>
- Scrolling play space forces continued movement. <a id="boss-forced-scrolling-definition"></a>

#### References and further reading

- [Ginso Tree escape · Ori and the Blind Forest](https://www.youtube.com/watch?v=yhdU9vuaqZQ&t=653s)
- [Super Bowser · New Super Mario Bros. Wii](https://www.youtube.com/watch?v=Ihei0ngHHdU&t=105s)
- [Meowser · Super Mario 3D World](https://www.youtube.com/watch?v=d3GWKwcUbCA&t=970s)
- [GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)
- [Xbox Wire — Going Vertical in Ori and the Blind Forest](https://news.xbox.com/en-us/2014/08/14/gamescom-ori-preview/)
- [Super Mario Wiki — World 8-Bowser's Castle](https://www.mariowiki.com/World_8-Bowser%27s_Castle_(New_Super_Mario_Bros._Wii))
- [Super Mario Wiki — The Great Tower of Bowser Land](https://www.mariowiki.com/The_Great_Tower_of_Bowser_Land)

- [Boss Fight Atlas: Forced scrolling (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/forced-scrolling/)
- [Boss Fight Atlas: Forced scrolling (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/forced-scrolling/)

### 83. Nested / relocated arena

<a id="boss-relocated-arena"></a>
id: boss-relocated-arena
canonicalId: boss-fight-atlas--boss-relocated-arena
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-relocated-arena

The encounter moves into another space with its own constraints.

#### How the technique works

<a id="boss-relocated-arena-rule"></a>
- The encounter moves into another space with its own constraints. <a id="boss-relocated-arena-definition"></a>

#### References and further reading

- [Rotgut · The Binding of Isaac: Repentance](https://www.youtube.com/watch?v=YvBpZmHWLGk&t=24s)
- [Curse-Rotted Greatwood · Dark Souls III](https://www.youtube.com/watch?v=XBLOdrk1LF0&t=84s)
- [Safi'jiiva · Monster Hunter World: Iceborne](https://www.youtube.com/watch?v=o9-qavsmRBI&t=180s)
- [GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)
- [The Binding of Isaac: Rebirth Wiki — Rotgut behavior](https://bindingofisaacrebirth.wiki.gg/wiki/Rotgut)
- [Prima Games — Curse-Rotted Greatwood stage transition](https://primagames.com/eguides/dark-souls-iii-eguide-steam/walkthrough/boss-curse-rotted-greatwood)
- [Monster Hunter World Chronicles — Safi'jiiva siege objective](https://mhw.poedb.tw/eng/monster/Safi%27jiiva)
- [GameWith — Safi'jiiva level energy and descent](https://gamewith.net/monsterhunterworld-iceborne/article/show/14081)

- [Boss Fight Atlas: Nested / relocated arena (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/relocated-arena/)
- [Boss Fight Atlas: Nested / relocated arena (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/relocated-arena/)

### 84. Control mode shift

<a id="boss-control-mode-shift"></a>
id: boss-control-mode-shift
canonicalId: boss-fight-atlas--boss-control-mode-shift
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-control-mode-shift

An encounter stage changes the available character control mode.

#### How the technique works

<a id="boss-control-mode-shift-rule"></a>
- An encounter stage changes the available character control mode. <a id="boss-control-mode-shift-definition"></a>

#### References and further reading

- [Papyrus · Undertale](https://www.youtube.com/watch?v=cU9Nv5aM5aY&t=145s)
- [The Chain · Furi](https://www.youtube.com/watch?v=iDXvM8N4y-o&t=16s)
- [Void Termina · Kirby Star Allies](https://www.youtube.com/watch?v=IUky0DvqdeM&t=570s)
- [GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)
- [The Undertale Wiki — Papyrus in battle](https://undertale.wiki/w/Papyrus/In_Battle)
- [The Undertale Wiki — SOUL mode](https://undertale.wiki/w/Soul_mode)
- [Xbox Wire · Emeric Thoa — Furi Available Now on Xbox One](https://news.xbox.com/en-us/2016/12/02/furi-available-now-xbox-one/)
- [WiKirby — Void Termina boss battle](https://wikirby.com/wiki/Void_Termina)

- [Boss Fight Atlas: Control mode shift (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/control-mode-shift/)
- [Boss Fight Atlas: Control mode shift (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/control-mode-shift/)

### 85. Escape phase

<a id="boss-escape-phase"></a>
id: boss-escape-phase
canonicalId: boss-fight-atlas--boss-escape-phase
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-escape-phase

The boss retreats, making pursuit part of continuing the encounter.

#### How the technique works

<a id="boss-escape-phase-rule"></a>
- The boss retreats, making pursuit part of continuing the encounter. <a id="boss-escape-phase-definition"></a>

#### References and further reading

- [Yawie · Dave the Diver](https://www.youtube.com/watch?v=4Y89D11wJGc&t=3150s)
- [The Patriarch · Killing Floor 2](https://www.youtube.com/watch?v=gWXy2l9m_pc&t=130s)
- [Rathalos · Monster Hunter: World](https://www.youtube.com/watch?v=KYVpE-PfRgo&t=1150s)
- [GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)
- [Destructoid — How to beat Yawie in Dave the Diver](https://www.destructoid.com/how-to-beat-yawie-in-dave-the-diver/)
- [PC Gamer — Killing Floor 2’s next boss revealed: the Patriarch is back](https://www.pcgamer.com/killing-floor-2-patriarch-boss-reveal/)
- [Windows Central — Killing Floor 2 boss guide](https://www.windowscentral.com/killing-floor-2-boss-guide)
- [GameWatcher — How to kill Rathalos in Monster Hunter: World](https://www.gamewatcher.com/monster-hunter-world-rathalos-how-to-kill-rathalos-monster-hunter-world)

- [Boss Fight Atlas: Escape phase (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/escape-phase/)
- [Boss Fight Atlas: Escape phase (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/escape-phase/)

### 86. Forced inertia

<a id="boss-forced-inertia"></a>
id: boss-forced-inertia
canonicalId: boss-fight-atlas--boss-forced-inertia
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-forced-inertia

Retained momentum limits immediate changes in movement.

#### How the technique works

<a id="boss-forced-inertia-rule"></a>
- Retained momentum limits immediate changes in movement. <a id="boss-forced-inertia-definition"></a>

#### References and further reading

- [Ice Man · Mega Man](https://www.youtube.com/watch?v=lTRIaXXPRfs&t=1s)
- [Demon Itsy · Croc: Legend of the Gobbos](https://www.youtube.com/watch?v=It3Yjfd_Ojw&t=1s)
- [Shiva · Final Fantasy XIV](https://www.youtube.com/watch?v=qK9YaAE-oRk&t=380s)
- [GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)
- [Final Fantasy XIV Online Wiki — The Akh Afah Amphitheatre (Extreme)](https://ffxiv.consolegameswiki.com/wiki/The_Akh_Afah_Amphitheatre_(Extreme))
- [StrategyWiki — Mega Man / Ice Man](https://strategywiki.org/wiki/Mega_Man/Ice_Man)
- [StrategyWiki — Croc / Demon Itsy's Ice Palace](https://strategywiki.org/wiki/Croc:_Legend_of_the_Gobbos/Demon_Itsy%27s_Ice_Palace)

- [Boss Fight Atlas: Forced inertia (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/forced-inertia/)
- [Boss Fight Atlas: Forced inertia (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/forced-inertia/)

### 87. Beat-synced attack

<a id="boss-beat-synced-attack"></a>
id: boss-beat-synced-attack
canonicalId: boss-fight-atlas--boss-beat-synced-attack
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-beat-synced-attack

Threat and response windows align with a readable beat.

#### How the technique works

<a id="boss-beat-synced-attack-rule"></a>
- Threat and response windows align with a readable beat. <a id="boss-beat-synced-attack-definition"></a>

#### References and further reading

- [Deep Blues · Crypt of the NecroDancer](https://www.youtube.com/watch?v=dkHkWD2VSMM&t=159s)
- [Frog · Everhood](https://www.youtube.com/watch?v=3rl5Pyf7J4M&t=14s)
- [Rekka · Hi-Fi Rush](https://www.youtube.com/watch?v=1urR6Mplu-k&t=60s)
- [GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)
- [Xbox Wire — Hi-Fi Rush: From a Little Idea to a Very Big Surprise](https://news.xbox.com/en-us/2023/10/04/hi-fi-rush-exclusive-oral-history/)
- [Crypt of the NecroDancer Wiki — Deep Blues](https://crypt-of-the-necrodancer.fandom.com/wiki/Deep_Blues)
- [Everhood Wiki — Battles](https://everhood.fandom.com/wiki/Battles)

- [Boss Fight Atlas: Beat-synced attack (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/beat-synced-attack/)
- [Boss Fight Atlas: Beat-synced attack (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/beat-synced-attack/)

### 88. Invisibility

<a id="boss-secondary-cues-invisibility"></a>
id: boss-secondary-cues-invisibility
canonicalId: boss-fight-atlas--boss-secondary-cues-invisibility
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-secondary-cues-invisibility

Traces, sound or other indirect cues reveal a hidden boss's position.

#### How the technique works

<a id="boss-secondary-cues-invisibility-rule"></a>
- Traces, sound or other indirect cues reveal a hidden boss's position. <a id="boss-secondary-cues-invisibility-definition"></a>

#### References and further reading

- [Corpius · Metroid Dread](https://www.youtube.com/watch?v=BIsn9Nm9zqo&t=70s)
- [Crossbreed Priscilla · Dark Souls Remastered](https://www.youtube.com/watch?v=MnIbQC3lh2g&t=24s)
- [Folding Screen Monkeys · Sekiro: Shadows Die Twice](https://www.youtube.com/watch?v=YUTLWIhiMxc&t=1s)
- [GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)
- [Nintendo Life — Metroid Dread: Corpius Boss Battle](https://www.nintendolife.com/guides/metroid-dread-corpius-boss-battle-how-to-beat-corpius)
- [Game Voyagers — Crossbreed Priscilla in Dark Souls Remastered](https://gamevoyagers.com/how-to-beat-crossbreed-priscilla-in-dark-souls-remastered/)
- [GameWith — Folding Screen Monkeys Boss Fight](https://gamewith.net/sekiro/article/show/8634)

- [Boss Fight Atlas: Invisibility (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/secondary-cues-invisibility/)
- [Boss Fight Atlas: Invisibility (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/secondary-cues-invisibility/)

### 89. Sound detection

<a id="boss-sound-detection"></a>
id: boss-sound-detection
canonicalId: boss-fight-atlas--boss-sound-detection
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-sound-detection

Noise from player actions affects boss detection and response.

#### How the technique works

<a id="boss-sound-detection-rule"></a>
- Noise from player actions affects boss detection and response. <a id="boss-sound-detection-definition"></a>

#### References and further reading

- [The Janitor · Little Nightmares](https://www.youtube.com/watch?v=XowPwgjFlpc&t=54s)
- [Garrador · Resident Evil 4](https://www.youtube.com/watch?v=a1z5pmutRGA&t=44s)
- [The End · Metal Gear Solid Delta: Snake Eater](https://www.youtube.com/watch?v=BZLJmWGs_tg&t=94s)
- [GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)
- [GameFAQs — Little Nightmares Walkthrough: The Lair](https://gamefaqs.gamespot.com/xboxone/194378-little-nightmares/faqs/75158/walkthrough)
- [Game8 — Resident Evil 4 Remake Chapter 7 Walkthrough](https://game8.co/games/Resident-Evil-4-Remake/archives/408592)
- [Game8 — How to Sneak Up on The End](https://game8.co/games/Metal-Gear-Solid-Delta-Snake-Eater/archives/548404)

- [Boss Fight Atlas: Sound detection (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/sound-detection/)
- [Boss Fight Atlas: Sound detection (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/sound-detection/)

### 90. Wraparound projectile

<a id="boss-wraparound-projectile"></a>
id: boss-wraparound-projectile
canonicalId: boss-fight-atlas--boss-wraparound-projectile
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-wraparound-projectile

A projectile exiting one boundary returns from another side.

#### How the technique works

<a id="boss-wraparound-projectile-rule"></a>
- A projectile exiting one boundary returns from another side. <a id="boss-wraparound-projectile-definition"></a>

#### References and further reading

- [Hush · The Binding of Isaac: Repentance](https://www.youtube.com/watch?v=o-emlDM8Gp0&t=1s)
- [The Gunner · Orbital Bullet](https://www.youtube.com/watch?v=czXPRDs1ylg&t=1s)
- [Bowser · Super Mario Galaxy](https://www.youtube.com/watch?v=XftwD1aqZw4&t=2075s)
- [GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design)
- [The Binding of Isaac: Rebirth Wiki — Hush](https://bindingofisaacrebirth.wiki.gg/wiki/Hush)
- [Orbital Bullet guide — The Gunner](https://lalalalulun.com/game-review/orbital-bullet/)
- [GameFAQs — Super Mario Galaxy Boss Guide](https://gamefaqs.gamespot.com/wii/915692-super-mario-galaxy/faqs/51303)

- [Boss Fight Atlas: Wraparound projectile (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/wraparound-projectile/)
- [Boss Fight Atlas: Wraparound projectile (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/wraparound-projectile/)

## States, resources, and scaling

<a id="catalog-part-12"></a>

### 91. Status buildup

<a id="boss-status-buildup"></a>
id: boss-status-buildup
canonicalId: boss-fight-atlas--boss-status-buildup
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-status-buildup

Repeated exposure fills a gauge whose threshold triggers a separate effect.

#### How the technique works

<a id="boss-status-buildup-rule"></a>
- Repeated exposure fills a gauge whose threshold triggers a separate effect. <a id="boss-status-buildup-definition"></a>

#### References and further reading

- [That Stench Most Foul · Salt and Sanctuary](https://www.youtube.com/watch?v=i-VPBdz-UAw&t=6s)
- [Guardian Ape · Sekiro: Shadows Die Twice](https://www.youtube.com/watch?v=4JfjDp4blkU&t=2s)
- [Wormface · Elden Ring](https://www.youtube.com/watch?v=FqKZnoVL1Ys&t=17s)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)
- [Guardian Ape Terror buildup — GameSpot](https://www.gamespot.com/articles/sekiro-guide-for-guardian-ape-boss-beating-the-bru/1100-6465875/)
- [Wormface Death Blight buildup — Neoseeker](https://www.neoseeker.com/elden-ring/Bosses/Wormface)
- [That Stench Most Foul poison meter — Neoseeker](https://www.neoseeker.com/salt-and-sanctuary/walkthrough/Mire_of_Stench)
- [Salt and Sanctuary poison gauge behavior — GameFAQs](https://gamefaqs.gamespot.com/boards/834700-salt-and-sanctuary/73672543)

- [Boss Fight Atlas: Status buildup (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/status-buildup/)
- [Boss Fight Atlas: Status buildup (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/status-buildup/)

### 92. Ability or healing lock

<a id="boss-ability-lock"></a>
id: boss-ability-lock
canonicalId: boss-fight-atlas--boss-ability-lock
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-ability-lock

A named action becomes temporarily unavailable under an announced rule.

#### How the technique works

<a id="boss-ability-lock-rule"></a>
- A named action becomes temporarily unavailable under an announced rule. <a id="boss-ability-lock-definition"></a>

#### References and further reading

- [Moon Lord · Terraria](https://www.youtube.com/watch?v=W5NUXcvW_G8&t=1s)
- [Great Shinobi Owl · Sekiro: Shadows Die Twice](https://www.youtube.com/watch?v=FPYv1C5OUEw&t=3s)
- [Groal the Great · Hollow Knight: Silksong](https://www.youtube.com/watch?v=3MSBlnkdHJw&t=240s)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)
- [Moon Bite — Official Terraria Wiki](https://terraria.wiki.gg/wiki/Moon_Bite)
- [Great Shinobi Owl strategy — GameWith](https://gamewith.net/sekiro/article/show/8639)
- [Silksong Bilewater and Groal maggots — PC Gamer](https://www.pcgamer.com/games/action/silksong-bilewater-groal-maggots/)

- [Boss Fight Atlas: Ability or healing lock (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ability-lock/)
- [Boss Fight Atlas: Ability or healing lock (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ability-lock/)

### 93. Interruptible self-heal

<a id="boss-self-heal-cast"></a>
id: boss-self-heal-cast
canonicalId: boss-fight-atlas--boss-self-heal-cast
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-self-heal-cast

The boss prepares a heal that the player can interrupt before completion.

#### How the technique works

<a id="boss-self-heal-cast-rule"></a>
- The boss prepares a heal that the player can interrupt before completion. <a id="boss-self-heal-cast-definition"></a>

#### References and further reading

- [Vicar Amelia · Bloodborne](https://www.youtube.com/watch?v=RQxOU8lqnBQ&t=137s)
- [The Collector · Dead Cells](https://www.youtube.com/watch?v=tyFky1GGlkY&t=17s)
- [Gym Leader Sabrina · Pokémon Red and Blue](https://www.youtube.com/watch?v=6_NjyFECZBw&t=113s)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)
- [Vicar Amelia — Bloodborne Wiki](https://www.bloodborne-wiki.com/2015/03/vicar-amelia.html)
- [The Collector / 5 BSC — Official Dead Cells Wiki](https://deadcells.wiki.gg/wiki/The_Collector/5_BSC)
- [Sabrina — Bulbapedia](https://bulbapedia.bulbagarden.net/wiki/Sabrina)

- [Boss Fight Atlas: Interruptible self-heal (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/self-heal-cast/)
- [Boss Fight Atlas: Interruptible self-heal (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/self-heal-cast/)

### 94. Party-size scaling

<a id="boss-party-size-scaling"></a>
id: boss-party-size-scaling
canonicalId: boss-fight-atlas--boss-party-size-scaling
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-party-size-scaling

Encounter parameters account for the number of participating players.

#### How the technique works

<a id="boss-party-size-scaling-rule"></a>
- Encounter parameters account for the number of participating players. <a id="boss-party-size-scaling-definition"></a>

#### References and further reading

- [Skeletron · Terraria](https://www.youtube.com/watch?v=YNbg8-PkeOM&t=1s)
- [Alatreon · Monster Hunter: World — Iceborne](https://www.youtube.com/watch?v=QEyiePCDbbs&t=60s)
- [Glyphid Dreadnought · Deep Rock Galactic](https://www.youtube.com/watch?v=u6HlfUFqqC0&t=1s)
- [Expert Mode — Official Terraria Wiki](https://terraria.wiki.gg/wiki/Expert_Mode)
- [Monster Hunter: World update Ver. 10.10](https://www.monsterhunter.com/update/mhw/us/ver10_10.html)
- [Glyphid Dreadnought — Official Deep Rock Galactic Wiki](https://deeprockgalactic.wiki.gg/wiki/Glyphid_Dreadnought)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)

- [Boss Fight Atlas: Party-size scaling (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/party-size-scaling/)
- [Boss Fight Atlas: Party-size scaling (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/party-size-scaling/)

### 95. Action-reactive punish

<a id="boss-action-reactive-punish"></a>
id: boss-action-reactive-punish
canonicalId: boss-fight-atlas--boss-action-reactive-punish
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-action-reactive-punish

A committed player action triggers a specified boss response.

#### How the technique works

<a id="boss-action-reactive-punish-rule"></a>
- A committed player action triggers a specified boss response. <a id="boss-action-reactive-punish-definition"></a>

#### References and further reading

- [Troupe Master Grimm · Hollow Knight](https://www.youtube.com/watch?v=C0RAdZRdaQs&t=1s)
- [Genichiro Ashina · Sekiro: Shadows Die Twice](https://www.youtube.com/watch?v=EhUX_8nOEZM&t=1s)
- [Godskin Apostle · Elden Ring](https://www.youtube.com/watch?v=ECxw5yI9iSY&t=1s)
- [Troupe Master Grimm — Hollow Knight Wiki](https://hollowknight.wiki/w/Grimm)
- [Genichiro, Way of Tomoe boss guide — GameSpot](https://www.gamespot.com/articles/sekiro-genichiro-way-of-tomoe-boss-battle-guide-ho/1100-6465884/)
- [How to Beat the Godskin Apostle — EIP Gaming](https://eip.gg/elden-ring/guides/how-to-beat-the-godskin-apostle/)
- [Why Elden Ring enemies react when you heal — GamesRadar+](https://www.gamesradar.com/heres-why-elden-ring-enemies-stab-you-every-time-you-try-to-heal/)

- [Boss Fight Atlas: Action-reactive punish (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/action-reactive-punish/)
- [Boss Fight Atlas: Action-reactive punish (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/action-reactive-punish/)

### 96. On-hit healing or lifesteal

<a id="boss-on-hit-healing"></a>
id: boss-on-hit-healing
canonicalId: boss-fight-atlas--boss-on-hit-healing
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-on-hit-healing

A qualifying contact restores boss health.

#### How the technique works

<a id="boss-on-hit-healing-rule"></a>
- A qualifying contact restores boss health. <a id="boss-on-hit-healing-definition"></a>

#### References and further reading

- [Gym Leader Erika · Pokémon FireRed and LeafGreen](https://www.youtube.com/watch?v=9ADcfkcxblM&t=194s)
- [Malenia, Blade of Miquella · Elden Ring](https://www.youtube.com/watch?v=Uaq4bKbaz08&t=4s)
- [Anub'arak · World of Warcraft: Wrath of the Lich King](https://www.youtube.com/watch?v=xivwGN43ZpA&t=30s)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)
- [Elden Ring update makes Malenia less impossible](https://www.gamespot.com/articles/elden-ring-update-makes-malenia-less-impossible/1100-6502853/)
- [Anub'arak Strategy Guide — Trial of the Crusader](https://www.wowhead.com/wotlk/guide/raids/trial-of-the-crusader/anubarak-strategy)
- [Giga Drain — Bulbapedia](https://bulbapedia.bulbagarden.net/wiki/Giga_Drain_(move))
- [Pokémon FireRed and LeafGreen Gym Leaders](https://www.serebii.net/fireredleafgreen/gyms.shtml)

- [Boss Fight Atlas: On-hit healing or lifesteal (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/on-hit-healing/)
- [Boss Fight Atlas: On-hit healing or lifesteal (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/on-hit-healing/)

### 97. Interceptable healing sources

<a id="boss-external-healing-source"></a>
id: boss-external-healing-source
canonicalId: boss-fight-atlas--boss-external-healing-source
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-external-healing-source

Healing comes from a separate source that can be intercepted.

#### How the technique works

<a id="boss-external-healing-source-rule"></a>
- Healing comes from a separate source that can be intercepted. <a id="boss-external-healing-source-definition"></a>

#### References and further reading

- [Electro Hypostasis · Genshin Impact](https://www.youtube.com/watch?v=Q1A3BLMg5F4&t=2s)
- [Moon Lord · Terraria](https://www.youtube.com/watch?v=hfXG8H14GNA&t=31s)
- [Ultra Greed · The Binding of Isaac: Afterbirth](https://www.youtube.com/watch?v=h804IUhQunI&t=30s)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)
- [Electro Hypostasis — Genshin Impact Wiki](https://genshin-impact.fandom.com/wiki/Electro_Hypostasis)
- [Moon Lord — Official Terraria Wiki](https://terraria.wiki.gg/wiki/Moon_Lord)
- [Ultra Greed Coin — The Binding of Isaac Wiki](https://bindingofisaacrebirth.wiki.gg/wiki/Ultra_Greed_Coin)

- [Boss Fight Atlas: Interceptable healing sources (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/external-healing-source/)
- [Boss Fight Atlas: Interceptable healing sources (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/external-healing-source/)

### 98. Resource steal or drop

<a id="boss-resource-steal"></a>
id: boss-resource-steal
canonicalId: boss-fight-atlas--boss-resource-steal
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-resource-steal

A hit transfers resource ownership or drops it for possible recovery.

#### How the technique works

<a id="boss-resource-steal-rule"></a>
- A hit transfers resource ownership or drops it for possible recovery. <a id="boss-resource-steal-definition"></a>

#### References and further reading

- [Ultra Greed · The Binding of Isaac: Afterbirth](https://www.youtube.com/watch?v=XQlXp2yua64&t=105s)
- [Exception · Sonic Rush](https://www.youtube.com/watch?v=MmwhGbaEiZE&t=905s)
- [Kaz'rogal · World of Warcraft: The Burning Crusade](https://www.youtube.com/watch?v=JbiA2yrU5rs&t=94s)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)
- [Ultra Greedier — Binding of Isaac: Rebirth Wiki](https://bindingofisaacrebirth.wiki.gg/wiki/Ultra_Greedier)
- [Sonic Rush FAQ and walkthrough — GameFAQs](https://gamefaqs.gamespot.com/ds/920803-sonic-rush/faqs/40174)
- [Mark of Kaz'rogal — Wowhead](https://www.wowhead.com/spell%3D31447/mark-of-kazrogal)

- [Boss Fight Atlas: Resource steal or drop (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/resource-steal/)
- [Boss Fight Atlas: Resource steal or drop (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/resource-steal/)

### 99. False death and return

<a id="boss-false-death"></a>
id: boss-false-death
canonicalId: boss-fight-atlas--boss-false-death
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-false-death

An apparent boss defeat triggers revival or another phase.

#### How the technique works

<a id="boss-false-death-rule"></a>
- An apparent boss defeat triggers revival or another phase. <a id="boss-false-death-definition"></a>

#### References and further reading

- [Soul Master · Hollow Knight](https://www.youtube.com/watch?v=_4GT_ztkAUk&t=94s)
- [Guardian Ape · Sekiro: Shadows Die Twice](https://www.youtube.com/watch?v=26B8VI-QNok&t=255s)
- [Sister Friede · Dark Souls III: Ashes of Ariandel](https://www.youtube.com/watch?v=V8VZgmMncwI&t=450s)
- [Soul Master — Hollow Knight Wiki](https://hollowknight.wiki/w/Soul_Master)
- [Guardian Ape — Sekiro Wiki](https://sekiro-shadows-die-twice.fandom.com/wiki/Guardian_Ape)
- [Sister Friede — Dark Souls Wiki](https://darksouls.fandom.com/wiki/Sister_Friede)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)

- [Boss Fight Atlas: False death and return (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/false-death/)
- [Boss Fight Atlas: False death and return (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/false-death/)

### 100. Maximum-health reduction

<a id="boss-maximum-health-reduction"></a>
id: boss-maximum-health-reduction
canonicalId: boss-fight-atlas--boss-maximum-health-reduction
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-maximum-health-reduction

An effect reduces health capacity and limits ordinary healing.

#### How the technique works

<a id="boss-maximum-health-reduction-rule"></a>
- An effect reduces health capacity and limits ordinary healing. <a id="boss-maximum-health-reduction-definition"></a>

#### References and further reading

- [The Tree of Men · Salt and Sanctuary](https://www.youtube.com/watch?v=numcc8iRRC8&t=1188s)
- [Maliketh, the Black Blade · Elden Ring](https://www.youtube.com/watch?v=8kqD2yA7Fls&t=180s)
- [Demon King Ganondorf · The Legend of Zelda: Tears of the Kingdom](https://www.youtube.com/watch?v=XVVs-obGCKI&t=480s)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)
- [Salt and Sanctuary stat explanations — Wounding](https://sites.google.com/view/saltandsanctuarywiki/character-info/stat-explanations)
- [The Tree of Men encounter guide — Neoseeker](https://www.neoseeker.com/salt-and-sanctuary/walkthrough/Red_Hall_of_Cages_%28Part_2%29)
- [Destined Death status effect — Elden Ring Wiki](https://eldenring.wiki.gg/wiki/Destined_Death_%28Status_Effect%29)
- [Gloom and destroyed heart containers — Zelda Dungeon](https://zeldadungeon.net/wiki/Gloom)

- [Boss Fight Atlas: Maximum-health reduction (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/maximum-health-reduction/)
- [Boss Fight Atlas: Maximum-health reduction (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/maximum-health-reduction/)

### 101. Instant-kill condition

<a id="boss-instant-kill"></a>
id: boss-instant-kill
canonicalId: boss-fight-atlas--boss-instant-kill
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-instant-kill

An explicit condition immediately ends the attempt regardless of remaining health.

#### How the technique works

<a id="boss-instant-kill-rule"></a>
- An explicit condition immediately ends the attempt regardless of remaining health. <a id="boss-instant-kill-definition"></a>

#### References and further reading

- [Empress of Light · Terraria](https://www.youtube.com/watch?v=Hsrv-7U4ACU&t=1s)
- [Olmec · Spelunky](https://www.youtube.com/watch?v=YkMckXuFYQw&t=4s)
- [Angra Mainyu · Final Fantasy XIV](https://www.youtube.com/watch?v=dPZjUaQr1ZA&t=35s)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)
- [Empress of Light enraged instant-kill attacks — Official Terraria Wiki](https://terraria.wiki.gg/wiki/Empress_of_Light)
- [Olmec crushing damage — Spelunky Wiki](https://spelunky.fandom.com/wiki/Olmec_(HD))
- [Angra Mainyu Mortal Gaze and Doom — Final Fantasy XIV Guide](https://www.thonky.com/final-fantasy-xiv/duties/the-world-of-darkness-duty)
- [Doom cleansing rules in Final Fantasy XIV](https://ffxiv.consolegameswiki.com/wiki/Doom_(Status_Effect))

- [Boss Fight Atlas: Instant-kill condition (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/instant-kill/)
- [Boss Fight Atlas: Instant-kill condition (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/instant-kill/)

### 102. Adaptive damage-rate cap

<a id="boss-damage-rate-cap"></a>
id: boss-damage-rate-cap
canonicalId: boss-fight-atlas--boss-damage-rate-cap
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-damage-rate-cap

A rule limits excessive damage throughput within a defined time window.

#### How the technique works

<a id="boss-damage-rate-cap-rule"></a>
- A rule limits excessive damage throughput within a defined time window. <a id="boss-damage-rate-cap-definition"></a>

#### References and further reading

- [Hush · The Binding of Isaac: Repentance](https://www.youtube.com/watch?v=SAy8fV6yGRA&t=120s)
- [Archon Boreal · Warframe](https://www.youtube.com/watch?v=rtl0o3M0e-A&t=462s)
- [The Fragmented One · Warframe](https://www.youtube.com/watch?v=s8ur1I8hi7I&t=660s)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)
- [Damage Scaling — The Binding of Isaac Wiki](https://bindingofisaacrebirth.wiki.gg/wiki/Damage_Scaling)
- [Hush — The Binding of Isaac Wiki](https://bindingofisaacrebirth.wiki.gg/wiki/Hush)
- [Devstream 173 — Warframe Wiki](https://wiki.warframe.com/w/Devstream_173)
- [Damage Attenuation and Quality of Life Changes — Warframe Forums](https://forums.warframe.com/topic/1469410-dev-workshop-damage-attenuation-and-quality-of-life-changes-devstream-189/)
- [The Fragmented One — Warframe Wiki](https://warframe.fandom.com/wiki/The_Fragmented_One)

- [Boss Fight Atlas: Adaptive damage-rate cap (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/damage-rate-cap/)
- [Boss Fight Atlas: Adaptive damage-rate cap (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/damage-rate-cap/)

### 103. Loadout mirror

<a id="boss-loadout-mirror"></a>
id: boss-loadout-mirror
canonicalId: boss-fight-atlas--boss-loadout-mirror
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-loadout-mirror

A snapshot of player equipment determines the boss's ability package.

#### How the technique works

<a id="boss-loadout-mirror-rule"></a>
- A snapshot of player equipment determines the boss's ability package. <a id="boss-loadout-mirror-definition"></a>

#### References and further reading

- [Mimic Tear · Elden Ring](https://www.youtube.com/watch?v=42alQxG2XRE&t=13s)
- [Doppelganger · Castlevania: Portrait of Ruin](https://www.youtube.com/watch?v=M3KtcwsqhA4&t=2206s)
- [Pinocchio the Copycat · Library of Ruina](https://www.youtube.com/watch?v=EngMNNJFjBE&t=130s)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)
- [Mimic Tear — Elden Ring Wiki](https://eldenring.wiki.gg/wiki/Mimic_Tear)
- [Doppelganger — Castlevania Wiki](https://castlevania.fandom.com/wiki/Doppelganger)
- [Pinocchio — Library of Ruina Wiki](https://library-of-ruina.fandom.com/wiki/Pinocchio)

- [Boss Fight Atlas: Loadout mirror (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/loadout-mirror/)
- [Boss Fight Atlas: Loadout mirror (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/loadout-mirror/)

### 104. Moveset shapeshifting

<a id="boss-moveset-shapeshifting"></a>
id: boss-moveset-shapeshifting
canonicalId: boss-fight-atlas--boss-moveset-shapeshifting
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-moveset-shapeshifting

The boss switches complete packages of movement, attacks and reactions.

#### How the technique works

<a id="boss-moveset-shapeshifting-rule"></a>
- The boss switches complete packages of movement, attacks and reactions. <a id="boss-moveset-shapeshifting-definition"></a>

#### References and further reading

- [Delirium · The Binding of Isaac: Repentance](https://www.youtube.com/watch?v=NQG1CnB4CX4&t=15s)
- [Zant · The Legend of Zelda: Twilight Princess HD](https://www.youtube.com/watch?v=_I8tFzWEDH8&t=52s)
- [Lavos · Chrono Trigger](https://www.youtube.com/watch?v=YZfKqQ3D7NA&t=90s)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)
- [Delirium — The Binding of Isaac Wiki](https://bindingofisaacrebirth.wiki.gg/wiki/Delirium)
- [Zant — Zelda Wiki](https://zeldawiki.wiki/wiki/Zant)
- [Chrono Trigger: The Final Battle — StrategyWiki](https://strategywiki.org/wiki/Chrono_Trigger/The_Final_Battle)

- [Boss Fight Atlas: Moveset shapeshifting (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/moveset-shapeshifting/)
- [Boss Fight Atlas: Moveset shapeshifting (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/moveset-shapeshifting/)

### 105. Ally theft and charm

<a id="boss-ally-theft"></a>
id: boss-ally-theft
canonicalId: boss-fight-atlas--boss-ally-theft
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-ally-theft

An existing ally temporarily changes allegiance and becomes a threat.

#### How the technique works

<a id="boss-ally-theft-rule"></a>
- An existing ally temporarily changes allegiance and becomes a threat. <a id="boss-ally-theft-definition"></a>

#### References and further reading

- [The Siren · The Binding of Isaac: Repentance](https://www.youtube.com/watch?v=qj288Dmw8Q0&t=5s)
- [Fiore DeRosa · Bravely Default](https://www.youtube.com/watch?v=vMRukz57fnc&t=330s)
- [Lady Deathwhisper · World of Warcraft: Wrath of the Lich King](https://www.youtube.com/watch?v=mseB_We9mes&t=40s)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)
- [The Siren — The Binding of Isaac Wiki](https://bindingofisaacrebirth.wiki.gg/wiki/The_Siren)
- [Bravely Default: Chapter 2 — StrategyWiki](https://strategywiki.org/wiki/Bravely_Default/Chapter_2)
- [Lady Deathwhisper — Warcraft Wiki](https://warcraft.wiki.gg/wiki/Lady_Deathwhisper)

- [Boss Fight Atlas: Ally theft and charm (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ally-theft/)
- [Boss Fight Atlas: Ally theft and charm (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ally-theft/)

### 106. World-state encounter variant

<a id="boss-world-state-variant"></a>
id: boss-world-state-variant
canonicalId: boss-fight-atlas--boss-world-state-variant
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-world-state-variant

World state at entry selects a stable encounter variant.

#### How the technique works

<a id="boss-world-state-variant-rule"></a>
- World state at entry selects a stable encounter variant. <a id="boss-world-state-variant-definition"></a>

#### References and further reading

- [Empress of Light · Terraria](https://www.youtube.com/watch?v=W28Zd9UtAfA&t=122s)
- [The Lost Sinner · Dark Souls II](https://www.youtube.com/watch?v=e5MHk-w20ZE&t=60s)
- [Calamity Ganon · The Legend of Zelda: Breath of the Wild](https://www.youtube.com/watch?v=k9Zx0vZWKtE&t=180s)
- [Empress of Light — Official Terraria Wiki](https://terraria.wiki.gg/wiki/Empress_of_Light)
- [The Lost Sinner — Dark Souls II Wiki](https://darksouls2.wiki.gg/wiki/The_Lost_Sinner)
- [The Legend of Zelda: Breath of the Wild Explorer's Guide](https://media.nintendo.com/zelda/breath-of-the-wild/assets/ExplorersGuide.pdf)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)

- [Boss Fight Atlas: World-state encounter variant (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/world-state-variant/)
- [Boss Fight Atlas: World-state encounter variant (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/world-state-variant/)

### 107. Run-history manifestation

<a id="boss-run-history-manifestation"></a>
id: boss-run-history-manifestation
canonicalId: boss-fight-atlas--boss-run-history-manifestation
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-run-history-manifestation

Earlier run decisions determine elements of the present encounter.

#### How the technique works

<a id="boss-run-history-manifestation-rule"></a>
- Earlier run decisions determine elements of the present encounter. <a id="boss-run-history-manifestation-definition"></a>

#### References and further reading

- [Sans · Undertale](https://www.youtube.com/watch?v=Vr4IYjeplJA&t=1s)
- [The Sorrow · Metal Gear Solid 3: Snake Eater](https://www.youtube.com/watch?v=kAMVNrgDEPE&t=18s)
- [Archdemon Urthemiel · Dragon Age: Origins](https://www.youtube.com/watch?v=-A9o6BlJJOY&t=1s)
- [Genocide Route — The Undertale Wiki](https://undertale.wiki/w/Genocide_Route)
- [The Sorrow — Metal Gear Wiki](https://metalgear.fandom.com/wiki/The_Sorrow)
- [The Battle of Denerim — Dragon Age Wiki](https://dragonage.fandom.com/wiki/The_Battle_of_Denerim)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)

- [Boss Fight Atlas: Run-history manifestation (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/run-history-manifestation/)
- [Boss Fight Atlas: Run-history manifestation (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/run-history-manifestation/)

### 108. Real-time progression

<a id="boss-real-time-progression"></a>
id: boss-real-time-progression
canonicalId: boss-fight-atlas--boss-real-time-progression
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-real-time-progression

Real time elapsed outside combat changes the next encounter state.

#### How the technique works

<a id="boss-real-time-progression-rule"></a>
- Real time elapsed outside combat changes the next encounter state. <a id="boss-real-time-progression-definition"></a>

#### References and further reading

- [The End · Metal Gear Solid 3: Snake Eater](https://www.youtube.com/watch?v=wy2cwRK_yQU&t=1s)
- [So Sorry · Undertale](https://www.youtube.com/watch?v=Icv2VlyJUio&t=1s)
- [Tequatl the Sunless · Guild Wars 2](https://www.youtube.com/watch?v=DWBHmeAJhT0&t=12s)
- [Metal Gear Solid Delta still lets you wait for The End to die of old age — PC Gamer](https://www.pcgamer.com/games/action/metal-gear-solid-delta-still-lets-you-wait-two-weeks-for-a-boss-to-die-of-old-age-or-mess-with-your-system-clock-to-cheat-him-out-of-his-final-fight/)
- [Art Club room — The Undertale Wiki](https://undertale.wiki/w/Art_Club_Room)
- [The Megaserver System: World Bosses and Events — GuildWars2.com](https://www.guildwars2.com/en-gb/news/the-megaserver-system-world-bosses-and-events/)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)

- [Boss Fight Atlas: Real-time progression (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/real-time-progression/)
- [Boss Fight Atlas: Real-time progression (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/real-time-progression/)

### 109. Interface interaction

<a id="boss-interface-interaction"></a>
id: boss-interface-interaction
canonicalId: boss-fight-atlas--boss-interface-interaction
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-interface-interaction

Responding to a threat involves a microphone, controller or another external interface.

#### How the technique works

<a id="boss-interface-interaction-rule"></a>
- Responding to a threat involves a microphone, controller or another external interface. <a id="boss-interface-interaction-definition"></a>

#### References and further reading

- [Psycho Mantis · Metal Gear Solid](https://www.youtube.com/watch?v=UGRCf4WZWoE&t=1s)
- [Fawful Express · Mario & Luigi: Bowser's Inside Story](https://www.youtube.com/watch?v=oIlxKFpcuCY&t=55s)
- [The Archivist · Inscryption](https://www.youtube.com/watch?v=cZtZgHn_Szk&t=42s)
- [Metal Gear Solid — Psycho Mantis — Metagaming](https://manifold.umn.edu/projects/metagaming/resource/metal-gear-solid-psycho-mantis)
- [Mario & Luigi: Bowser's Inside Story instruction booklet](https://superluigibros.com/downloads/manuals/ds/DS_Mario_Luigi_IS_ENG.pdf)
- [How to defeat The Archivist (Act 3) in Inscryption — Gamepur](https://www.gamepur.com/guides/how-to-defeat-the-archivist-act-3-in-inscryption)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)

- [Boss Fight Atlas: Interface interaction (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/interface-interaction/)
- [Boss Fight Atlas: Interface interaction (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/interface-interaction/)

## Multi-boss relationships

<a id="catalog-part-13"></a>

### 110. Shared group health

<a id="boss-shared-group-health"></a>
id: boss-shared-group-health
canonicalId: boss-fight-atlas--boss-shared-group-health
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-shared-group-health

Several bodies feed damage into one shared health pool.

#### How the technique works

<a id="boss-shared-group-health-rule"></a>
- Several bodies feed damage into one shared health pool. <a id="boss-shared-group-health-definition"></a>

#### References and further reading

- [Ribby and Croaks · Cuphead](https://www.youtube.com/watch?v=w55yfSl5NUc&t=1s)
- [Godskin Duo · Elden Ring](https://www.youtube.com/watch?v=iygrSgc9mhA&t=30s)
- [The Four Kings · Dark Souls](https://www.youtube.com/watch?v=vkBIV5FjdTI&t=40s)
- [Godskin Duo — Eldenpedia](https://eldenring.wiki.gg/wiki/Godskin_Duo)
- [The Four Kings — Dark Souls Wiki](https://darksouls.wikidot.com/the-four-kings)
- [Clip Joint Calamity — Cuphead Wiki](https://cuphead.wiki.gg/wiki/Clip_Joint_Calamity)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)

- [Boss Fight Atlas: Shared group health (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/shared-group-health/)
- [Boss Fight Atlas: Shared group health (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/shared-group-health/)

### 111. Coordinated duo attack

<a id="boss-coordinated-duo-attack"></a>
id: boss-coordinated-duo-attack
canonicalId: boss-fight-atlas--boss-coordinated-duo-attack
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-coordinated-duo-attack

Two bosses execute linked parts of one coordinated attack.

#### How the technique works

<a id="boss-coordinated-duo-attack-rule"></a>
- Two bosses execute linked parts of one coordinated attack. <a id="boss-coordinated-duo-attack-definition"></a>

#### References and further reading

- [Ribby and Croaks · Cuphead](https://www.youtube.com/watch?v=w55yfSl5NUc&t=1s)
- [Mantis Lords · Hollow Knight](https://www.youtube.com/watch?v=VG3h6uVtWyY&t=128s)
- [Markiona, Puppeteer of Death · Lies of P: Overture](https://www.youtube.com/watch?v=Z91me1pklmY&t=63s)
- [Ribby and Croaks — Cuphead Wiki](https://cuphead.wiki.gg/wiki/Ribby_and_Croaks)
- [Mantis Lords — Hollow Knight Wiki](https://hollowknight.wiki/w/Mantis_Lords)
- [Markiona, Puppeteer of Death — Neoseeker](https://www.neoseeker.com/lies-of-p/Bosses/Markonia%2C_Puppeteer_of_Death)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)

- [Boss Fight Atlas: Coordinated duo attack (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/coordinated-duo-attack/)
- [Boss Fight Atlas: Coordinated duo attack (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/coordinated-duo-attack/)

### 112. Kill-order inheritance

<a id="boss-kill-order-inheritance"></a>
id: boss-kill-order-inheritance
canonicalId: boss-fight-atlas--boss-kill-order-inheritance
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-kill-order-inheritance

The surviving opponent inherits abilities based on defeat order.

#### How the technique works

<a id="boss-kill-order-inheritance-rule"></a>
- The surviving opponent inherits abilities based on defeat order. <a id="boss-kill-order-inheritance-definition"></a>

#### References and further reading

- [Chubs 'n' Nubs · Mewgenics](https://www.youtube.com/watch?v=zok2oN34jdk&t=1s)
- [Dragon Slayer Ornstein & Executioner Smough · Dark Souls](https://www.youtube.com/watch?v=Lo7A65BjKdE&t=1s)
- [Demon in Pain & Demon from Below · Dark Souls III](https://www.youtube.com/watch?v=B0w7gGkklvE&t=150s)
- [Ornstein & Smough — Dark Souls Wiki](https://darksouls.wikidot.com/dragon-slayer-ornstein-executioner-smough)
- [The Demon Prince — Dark Souls III Wiki](https://darksouls3.wikidot.com/bosses:the-demon-prince)
- [Chubs 'n' Nubs — Mewgenics Wiki](https://mewgenics.wiki.gg/wiki/Chubs_%27n%27_Nubs)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)

- [Boss Fight Atlas: Kill-order inheritance (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/kill-order-inheritance/)
- [Boss Fight Atlas: Kill-order inheritance (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/kill-order-inheritance/)

### 113. Partner revival

<a id="boss-partner-revival"></a>
id: boss-partner-revival
canonicalId: boss-fight-atlas--boss-partner-revival
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-partner-revival

One boss can revive a fallen partner until the shared completion condition is met.

#### How the technique works

<a id="boss-partner-revival-rule"></a>
- One boss can revive a fallen partner until the shared completion condition is met. <a id="boss-partner-revival-definition"></a>

#### References and further reading

- [Magus Sisters · Final Fantasy IV Pixel Remaster](https://www.youtube.com/watch?v=pQVbIq5bHH4&t=1359s)
- [Throne Watcher & Defender · Dark Souls II](https://www.youtube.com/watch?v=2c82UFLVZeU&t=1s)
- [Godskin Duo · Elden Ring](https://www.youtube.com/watch?v=iygrSgc9mhA&t=30s)
- [Magus Sisters — Final Fantasy IV guide](https://strategywiki.org/wiki/Final_Fantasy_IV/Tower_of_Zot_to_the_Underground)
- [Throne Watcher & Defender — Dark Souls II Wiki](https://darksouls2.wiki.gg/wiki/Throne_Watcher_%26_Defender)
- [Godskin Duo — Eldenpedia](https://eldenring.wiki.gg/wiki/Godskin_Duo)
- [Godskin Duo event analysis — Souls Modding Wiki](https://www.soulsmodding.com/doku.php?id=tutorial%3Aintro-to-elden-ring-emevd)
- [Boss Up: Boss Battle Design](https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf)

- [Boss Fight Atlas: Partner revival (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/partner-revival/)
- [Boss Fight Atlas: Partner revival (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/partner-revival/)

## Cooperative coordination

<a id="catalog-part-14"></a>

### 114. Personal spread

<a id="boss-personal-spread"></a>
id: boss-personal-spread
canonicalId: boss-fight-atlas--boss-personal-spread
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-personal-spread

Personal zones require separation to avoid other players' hits.

#### How the technique works

<a id="boss-personal-spread-rule"></a>
- Personal zones require separation to avoid other players' hits. <a id="boss-personal-spread-definition"></a>

#### References and further reading

- [Kaling · MapleStory](https://www.youtube.com/watch?v=y74KWpY9xQ0&t=565s)
- [Hephaistos · Final Fantasy XIV](https://www.youtube.com/watch?v=sqMeCota2fk&t=55s)
- [G'huun · World of Warcraft](https://www.youtube.com/watch?v=eIcRCQf_P_w&t=35s)
- [Area of Effect — FFXIV Community Wiki](https://ffxiv.consolegameswiki.com/wiki/Area_of_Effect)
- [The Eighth Circle Phase 1 Savage — Icy Veins](https://www.icy-veins.com/ffxiv/the-eighth-circle-phase-1-savage-raid-guide)
- [G'huun Mythic Uldir strategy — Wowhead](https://www.wowhead.com/guide/mythic-ghuun-uldir-raid-strategy-guide)
- [Kaling monster patterns — MapleStory Wiki](https://maplestorywiki.net/w/Kaling/Monster)

- [Boss Fight Atlas: Personal spread (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/personal-spread/)
- [Boss Fight Atlas: Personal spread (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/personal-spread/)

### 115. Shared-damage stack

<a id="boss-stack-damage"></a>
id: boss-stack-damage
canonicalId: boss-fight-atlas--boss-stack-damage
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-stack-damage

A marked attack's damage is divided among eligible participants within its area.

#### How the technique works

<a id="boss-stack-damage-rule"></a>
- A marked attack's damage is divided among eligible participants within its area. <a id="boss-stack-damage-definition"></a>

#### References and further reading

- [Crimson Queen · MapleStory](https://www.youtube.com/watch?v=w05NnIP1Svs&t=155s)
- [Bahamut Prime · Final Fantasy XIV](https://www.youtube.com/watch?v=Fbmd4eRNwnE&t=675s)
- [Malkorok · World of Warcraft](https://www.youtube.com/watch?v=B5i8ErpMdXM&t=207s)
- [Crimson Queen — MapleStory Wiki](https://maplestorywiki.net/w/Crimson_Queen)
- [The Final Coil of Bahamut — FFXIV Wiki](https://ffxiv.consolegameswiki.com/wiki/The_Final_Coil_of_Bahamut_-_Turn_4)
- [Stack marker — FFXIV Wiki](https://ffxiv.consolegameswiki.com/wiki/Stack_marker)
- [Malkorok — Warcraft Wiki](https://warcraft.wiki.gg/wiki/Malkorok_(tactics))

- [Boss Fight Atlas: Shared-damage stack (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/stack-damage/)
- [Boss Fight Atlas: Shared-damage stack (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/stack-damage/)

### 116. Tower soak

<a id="boss-tower-soak"></a>
id: boss-tower-soak
canonicalId: boss-fight-atlas--boss-tower-soak
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-tower-soak

A marked location requires a specified number of players at resolution.

#### How the technique works

<a id="boss-tower-soak-rule"></a>
- A marked location requires a specified number of players at resolution. <a id="boss-tower-soak-definition"></a>

#### References and further reading

- [Will · MapleStory M](https://www.youtube.com/watch?v=mPMtiTv3QoU&t=480s)
- [Idol of Darkness · Final Fantasy XIV](https://www.youtube.com/watch?v=kG0_7Go40gM&t=600s)
- [The Tarragrue · World of Warcraft](https://www.youtube.com/watch?v=-66UN_KLZ0U&t=135s)
- [Tower — Final Fantasy XIV Community Wiki](https://ffxiv.consolegameswiki.com/wiki/Tower)
- [Eden's Verse: Iconoclasm (Savage) — Final Fantasy XIV Community Wiki](https://ffxiv.consolegameswiki.com/wiki/Eden%27s_Verse:_Iconoclasm_(Savage))
- [Will monster patterns — MapleStory Wiki](https://maplestorywiki.net/w/Will/Monster)
- [MapleStory M Will update — Nexon](https://forum.nexon.com/MapleStoryMGlobal/board_view?board=2690&thread=3273866)
- [The Tarragrue Mythic guide — Method](https://www.method.gg/guides/sanctum-of-domination/the-tarragrue)

- [Boss Fight Atlas: Tower soak (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/tower-soak/)
- [Boss Fight Atlas: Tower soak (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/tower-soak/)

### 117. Tankbuster and target handoff

<a id="boss-tank-swap"></a>
id: boss-tank-swap
canonicalId: boss-fight-atlas--boss-tank-swap
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-tank-swap

After a costly hit, the group hands boss attention to another defender.

#### How the technique works

<a id="boss-tank-swap-rule"></a>
- After a costly hit, the group hands boss attention to another defender. <a id="boss-tank-swap-definition"></a>

#### References and further reading

- [Kokytos · Final Fantasy XIV](https://www.youtube.com/watch?v=rnKHQtYCuAk&t=240s)
- [Festergut · World of Warcraft](https://www.youtube.com/watch?v=Fquh1Dl98YE&t=49s)
- [Swine Prince · Darkest Dungeon](https://www.youtube.com/watch?v=Zcm6H1-ZRzQ&t=83s)
- [Kokytos and Ascendant Fist — Final Fantasy XIV Community Wiki](https://ffxiv.consolegameswiki.com/wiki/Anabaseios%3A_The_Ninth_Circle_%28Savage%29)
- [Festergut and Gastric Bloat — Warcraft Wiki](https://warcraft.wiki.gg/wiki/Festergut)
- [Swine Prince and Wilbur's marks — Official Darkest Dungeon Wiki](https://darkestdungeon.wiki.gg/wiki/Swine_Prince)
- [Guard redirects direct attacks — Official Darkest Dungeon Wiki](https://darkestdungeon.wiki.gg/wiki/Guard)

- [Boss Fight Atlas: Tankbuster and target handoff (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/tank-swap/)
- [Boss Fight Atlas: Tankbuster and target handoff (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/tank-swap/)

### 118. Entity tether

<a id="boss-entity-tether"></a>
id: boss-entity-tether
canonicalId: boss-fight-atlas--boss-entity-tether
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-entity-tether

A tether checks distance between assigned entities.

#### How the technique works

<a id="boss-entity-tether-rule"></a>
- A tether checks distance between assigned entities. <a id="boss-entity-tether-definition"></a>

#### References and further reading

- [Sludgefist · World of Warcraft](https://www.youtube.com/watch?v=Jf1MCPKsd0M&t=35s)
- [Hesperos · Final Fantasy XIV](https://www.youtube.com/watch?v=JJqFsM8FTqI&t=1018s)
- [Moon Lord · Terraria](https://www.youtube.com/watch?v=ULSgKxBQE78&t=60s)
- [Sludgefist Chain Link — Wowhead](https://www.wowhead.com/guide/sludgefist-castle-nathria-raid-strategy-guide)
- [Akanthai: Curtain Call — Final Fantasy XIV Community Wiki](https://ffxiv.consolegameswiki.com/wiki/Asphodelos:_The_Fourth_Circle_(Savage))
- [Moon Lord's tongue and Moon Bite — Official Terraria Wiki](https://terraria.wiki.gg/wiki/Guide:Moon_Lord_strategies)

- [Boss Fight Atlas: Entity tether (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/entity-tether/)
- [Boss Fight Atlas: Entity tether (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/entity-tether/)

### 119. Party split

<a id="boss-party-split"></a>
id: boss-party-split
canonicalId: boss-fight-atlas--boss-party-split
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-party-split

The group splits to complete independent objectives in parallel.

#### How the technique works

<a id="boss-party-split-rule"></a>
- The group splits to complete independent objectives in parallel. <a id="boss-party-split-definition"></a>

#### References and further reading

- [Kaling · MapleStory](https://www.youtube.com/watch?v=vP9bXXbrmEU&t=12s)
- [Will · MapleStory](https://www.youtube.com/watch?v=JFoZ7zpPyIM&t=122s)
- [Brionac and 4th Legion Helldiver · Final Fantasy XIV](https://www.youtube.com/watch?v=hNlJ8YgSN20&t=55s)
- [Kaling phase-one room split — MapleTools guide](https://mapletools.app/bosses/kaling/guide)
- [Will phase-one party split and dual health bars — MapleStory guide](https://gamerstips.com/maplestory-commander-will-guide/)
- [Castrum Lacus Litore upper and lower encounters — Final Fantasy XIV Community Wiki](https://ffxiv.consolegameswiki.com/wiki/Castrum_Lacus_Litore)

- [Boss Fight Atlas: Party split (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/party-split/)
- [Boss Fight Atlas: Party split (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/party-split/)

### 120. Proximity damage

<a id="boss-proximity-damage"></a>
id: boss-proximity-damage
canonicalId: boss-fight-atlas--boss-proximity-damage
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-proximity-damage

Hit severity varies with distance from an announced source.

#### How the technique works

<a id="boss-proximity-damage-rule"></a>
- Hit severity varies with distance from an announced source. <a id="boss-proximity-damage-definition"></a>

#### References and further reading

- [Exdeath · Final Fantasy XIV](https://www.youtube.com/watch?v=-QE38bqV1P0&t=150s)
- [Garothi Worldbreaker · World of Warcraft](https://www.youtube.com/watch?v=6TlEB-tYFgY&t=152s)
- [Hark Saniss, the Last Giant · Wakfu](https://www.youtube.com/watch?v=TgJ9-L82nOY&t=600s)
- [Exdeath and The Decisive Battle — Final Fantasy XIV Community Wiki](https://ffxiv.consolegameswiki.com/wiki/Deltascape_V4.0)
- [Garothi Worldbreaker and Eradication — Wowhead](https://www.wowhead.com/guide/garothi-worldbreaker-antorus-raid-strategy-guide-5611)
- [Hark Saniss, the Last Giant — Wakfu Wiki](https://wakfu.wiki.gg/wiki/Hark_Saniss%2C_the_Last_Giant)

- [Boss Fight Atlas: Proximity damage (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/proximity-damage/)
- [Boss Fight Atlas: Proximity damage (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/proximity-damage/)

### 121. Gaze check

<a id="boss-gaze-check"></a>
id: boss-gaze-check
canonicalId: boss-fight-atlas--boss-gaze-check
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-gaze-check

The outcome depends on character facing relative to a source at the check time.

#### How the technique works

<a id="boss-gaze-check-rule"></a>
- The outcome depends on character facing relative to a source at the check time. <a id="boss-gaze-check-definition"></a>

#### References and further reading

- [Angra Mainyu · Final Fantasy XIV](https://www.youtube.com/watch?v=aBeE11Szc1Y&t=82s)
- [Yogg-Saron · World of Warcraft](https://www.youtube.com/watch?v=Y2__yntqv2c&t=900s)
- [Angel and Demon · Cuphead](https://www.youtube.com/watch?v=-O2tsb2Um94&t=15s)
- [Gaze mechanic — Final Fantasy XIV Community Wiki](https://ffxiv.consolegameswiki.com/wiki/Gaze)
- [Yogg-Saron encounter and Lunatic Gaze — Wowhead](https://www.wowhead.com/wotlk/guide/raids/ulduar/yogg-saron-strategy)
- [One Hell Of A Dream — Cuphead Wiki](https://cuphead.wiki.gg/wiki/One_Hell_Of_A_Dream)

- [Boss Fight Atlas: Gaze check (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/gaze-check/)
- [Boss Fight Atlas: Gaze check (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/gaze-check/)

### 122. Debuff handoff

<a id="boss-debuff-handoff"></a>
id: boss-debuff-handoff
canonicalId: boss-fight-atlas--boss-debuff-handoff
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-debuff-handoff

A harmful state transfers to another participant through an explicit contact rule.

#### How the technique works

<a id="boss-debuff-handoff-rule"></a>
- A harmful state transfers to another participant through an explicit contact rule. <a id="boss-debuff-handoff-definition"></a>

#### References and further reading

- [ADS · Final Fantasy XIV](https://www.youtube.com/watch?v=FDoJe-SOh6s&t=524s)
- [Professor Putricide · World of Warcraft](https://www.youtube.com/watch?v=oPtF_1LoqtQ&t=52s)
- [Grand maître culinaire · Wakfu](https://www.youtube.com/watch?v=8C4SZJclCOg&t=317s)
- [Allagan Rot in The Binding Coil of Bahamut - Turn 2 — Final Fantasy XIV Community Wiki](https://ffxiv.consolegameswiki.com/wiki/The_Binding_Coil_of_Bahamut_-_Turn_2)
- [Unbound Plague and Plague Sickness — Warcraft Wiki](https://warcraft.wiki.gg/wiki/Professor_Putricide)
- [Dégénérescence in Compost du grand Potofeu — MethodWakfu](https://methodwakfu.com/pvm/donjons/compost-du-grand-potofeu/)

- [Boss Fight Atlas: Debuff handoff (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/debuff-handoff/)
- [Boss Fight Atlas: Debuff handoff (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/debuff-handoff/)

### 123. Ordered targets

<a id="boss-ordered-targets"></a>
id: boss-ordered-targets
canonicalId: boss-fight-atlas--boss-ordered-targets
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-ordered-targets

Markers specify the order in which players receive upcoming attacks.

#### How the technique works

<a id="boss-ordered-targets-rule"></a>
- Markers specify the order in which players receive upcoming attacks. <a id="boss-ordered-targets-definition"></a>

#### References and further reading

- [Pallas Athena · Final Fantasy XIV](https://www.youtube.com/watch?v=sjKkiFJqOT4&t=10s)
- [Diamond Weapon · Final Fantasy XIV](https://www.youtube.com/watch?v=Nnk33iDsJ6o&t=449s)
- [First Adversary · MapleStory](https://www.youtube.com/watch?v=Zz-2VeDyNNs&t=527s)
- [Palladion in Anabaseios: The Twelfth Circle (Savage) — Final Fantasy XIV Community Wiki](https://ffxiv.consolegameswiki.com/wiki/Anabaseios:_The_Twelfth_Circle_(Savage))
- [Flood Ray in The Cloud Deck (Extreme) — AkhMorning](https://www.akhmorning.com/raids/diamond-weapon/)
- [First Adversary attack patterns — MapleStory Wiki](https://maplestorywiki.net/w/First_Adversary)

- [Boss Fight Atlas: Ordered targets (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ordered-targets/)
- [Boss Fight Atlas: Ordered targets (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ordered-targets/)

### 124. Pairing polarity

<a id="boss-pairing-polarity"></a>
id: boss-pairing-polarity
canonicalId: boss-fight-atlas--boss-pairing-polarity
url: https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-pairing-polarity

Success depends on correctly pairing assigned player signs or roles.

#### How the technique works

<a id="boss-pairing-polarity-rule"></a>
- Success depends on correctly pairing assigned player signs or roles. <a id="boss-pairing-polarity-definition"></a>

#### References and further reading

- [Aufheben · MapleStory](https://www.youtube.com/watch?v=j8Sf0MTCh74&t=641s)
- [Sophia · Final Fantasy XIV](https://www.youtube.com/watch?v=c-K44YN4TG8&t=333s)
- [The Ultima Warrior · Final Fantasy XIV](https://www.youtube.com/watch?v=wCxiCSmlGcA&t=209s)
- [Aufheben Bombify and opposing Thesis / Antithesis — firsthand MapleSEA guide](https://kprobin.blogspot.com/2023/02/maplesea-legends-of-zipangu-future.html)
- [Ultima Warrior's Sophia rings — Final Fantasy XIV Community Wiki](https://ffxiv.consolegameswiki.com/wiki/The_Fractal_Continuum_(Hard))
- [Sophia's Sin and Punishment pair markers — Final Fantasy XIV Community Wiki](https://ffxiv.consolegameswiki.com/wiki/Containment_Bay_P1T6_(Extreme))

- [Boss Fight Atlas: Pairing polarity (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/pairing-polarity/)
- [Boss Fight Atlas: Pairing polarity (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/pairing-polarity/)

## How to use this catalog

The source snapshot was checked on October 20, 2026. Concise definitions were written for gamemechanics.pro; full discussions remain at the source links.

### Reference scope

Game, boss and further-reading associations come from the source catalog. They attribute its selections rather than independently verify every video or game implementation. Repeated examples from one game may share a gallery page.

### Material rights

CC BY 4.0 covers gamemechanics.pro’s original definitions and translations. Source texts, images and videos retain their owners’ rights. This catalog provides links without copying external galleries or full lessons.

## Sources and examples

Sources support particular techniques or methodology, not every family variant. Design examples and mechanic combinations are illustrative.

- [Boss Fight Atlas: Wide swing (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/wide-swing/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Wide swing (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/wide-swing/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Lunge (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/lunge/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Lunge (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/lunge/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Ground slam (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ground-slam/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Ground slam (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ground-slam/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Landing jump (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/landing-jump/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Landing jump (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/landing-jump/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Charge (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/charge/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Charge (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/charge/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Grab (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/grab/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Grab (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/grab/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Arc sweep (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/sweep/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Arc sweep (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/sweep/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Burrow and emerge (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/burrow-and-emerge/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Burrow and emerge (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/burrow-and-emerge/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Single shot (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/single-shot/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Single shot (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/single-shot/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Projectile fan (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/projectile-fan/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Projectile fan (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/projectile-fan/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Ring volley (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ring-volley/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Ring volley (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ring-volley/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Spiral barrage (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/spiral-barrage/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Spiral barrage (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/spiral-barrage/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Gap volley (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/gap-volley/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Gap volley (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/gap-volley/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Crossfire (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/crossfire/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Crossfire (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/crossfire/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Ricochet projectile (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ricochet-projectile/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Ricochet projectile (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ricochet-projectile/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Splitting projectile (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/splitting-projectile/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Splitting projectile (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/splitting-projectile/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Returning projectile (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/returning-projectile/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Returning projectile (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/returning-projectile/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Orbiting projectiles (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/orbiting-projectiles/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Orbiting projectiles (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/orbiting-projectiles/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Straight beam (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/straight-beam/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Straight beam (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/straight-beam/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Scanning beam (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/scanning-beam/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Scanning beam (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/scanning-beam/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Rotating beams (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/rotating-beams/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Rotating beams (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/rotating-beams/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Pulse beam (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/pulse-beam/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Pulse beam (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/pulse-beam/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Marked-area strike (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/marked-area-strike/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Marked-area strike (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/marked-area-strike/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Chain explosions (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/chain-explosions/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Chain explosions (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/chain-explosions/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Shockwave (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/shockwave/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Shockwave (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/shockwave/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Lingering hazard (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/lingering-hazard/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Lingering hazard (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/lingering-hazard/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Mine (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/mine/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Mine (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/mine/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Hazard trail (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/hazard-trail/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Hazard trail (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/hazard-trail/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Moving hazard (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/moving-hazard/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Moving hazard (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/moving-hazard/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Converging threats (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/converging-threats/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Converging threats (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/converging-threats/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Platform destruction (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/platform-destruction/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Platform destruction (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/platform-destruction/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Shrinking safe area (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/shrinking-safe-area/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Shrinking safe area (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/shrinking-safe-area/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Pull (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/pull/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Pull (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/pull/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Knockback (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/knockback/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Knockback (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/knockback/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Summon (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/summon/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Summon (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/summon/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Turret deployment (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/turret-deployment/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Turret deployment (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/turret-deployment/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Threat generator (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/threat-generator/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Threat generator (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/threat-generator/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Decoy (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/decoy/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Decoy (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/decoy/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Target lock (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/target-lock/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Target lock (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/target-lock/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Predictive aiming (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/predictive-aiming/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Predictive aiming (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/predictive-aiming/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Source tracking (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/source-tracking/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Source tracking (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/source-tracking/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Homing projectile (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/homing-projectile/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Homing projectile (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/homing-projectile/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Burst fire (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/burst-fire/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Burst fire (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/burst-fire/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Volley (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/volley/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Volley (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/volley/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Attack combination (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/attack-combination/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Attack combination (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/attack-combination/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Delayed activation (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/delayed-activation/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Delayed activation (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/delayed-activation/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Speed change (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/speed-change/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Speed change (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/speed-change/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Limited spread (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/limited-spread/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Limited spread (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/limited-spread/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Directional shield (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/directional-shield/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Directional shield (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/directional-shield/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Damage-type resistance (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/damage-type-resistance/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Damage-type resistance (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/damage-type-resistance/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Situational immunity (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/situational-immunity/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Situational immunity (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/situational-immunity/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Weak point (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/weak-point/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Weak point (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/weak-point/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Part break (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/part-break/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Part break (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/part-break/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Attack reflection (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/attack-reflection/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Attack reflection (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/attack-reflection/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Counter stance (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/counter-stance/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Counter stance (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/counter-stance/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Absorption power-up (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/absorption-power-up/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Absorption power-up (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/absorption-power-up/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Interruptible wind-up (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/interruptible-wind-up/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Interruptible wind-up (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/interruptible-wind-up/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Loadout adaptation (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/loadout-adaptation/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Loadout adaptation (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/loadout-adaptation/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Telegraph (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/telegraph/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Telegraph (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/telegraph/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Wind-up (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/wind-up/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Wind-up (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/wind-up/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Attack lock (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/attack-lock/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Attack lock (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/attack-lock/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Active phase (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/active-phase/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Active phase (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/active-phase/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Recovery (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/recovery/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Recovery (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/recovery/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Fight phase (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/fight-phase/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Fight phase (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/fight-phase/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Enrage (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/enrage/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Enrage (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/enrage/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Survival phase (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/survival-phase/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Survival phase (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/survival-phase/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Teleport (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/teleport/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Teleport (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/teleport/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Boundary attack (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/boundary-attack/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Boundary attack (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/boundary-attack/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Forced scrolling (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/forced-scrolling/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Forced scrolling (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/forced-scrolling/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Chase herding (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/chase-herding/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Chase herding (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/chase-herding/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Escape phase (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/escape-phase/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Escape phase (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/escape-phase/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Nested / relocated arena (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/relocated-arena/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Nested / relocated arena (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/relocated-arena/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Control mode shift (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/control-mode-shift/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Control mode shift (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/control-mode-shift/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Boss as terrain (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/boss-as-terrain/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Boss as terrain (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/boss-as-terrain/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Cover and line of sight (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/cover-line-of-sight/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Cover and line of sight (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/cover-line-of-sight/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Forced inertia (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/forced-inertia/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Forced inertia (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/forced-inertia/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Wraparound projectile (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/wraparound-projectile/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Wraparound projectile (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/wraparound-projectile/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Beat-synced attack (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/beat-synced-attack/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Beat-synced attack (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/beat-synced-attack/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Invisibility (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/secondary-cues-invisibility/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Invisibility (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/secondary-cues-invisibility/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Sound detection (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/sound-detection/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Sound detection (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/sound-detection/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Objective-linked invulnerability (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/objective-linked-invulnerability/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Objective-linked invulnerability (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/objective-linked-invulnerability/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Wave-clear objective (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/wave-clear-objective/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Wave-clear objective (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/wave-clear-objective/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Environmental weapon (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/environmental-weapon/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Environmental weapon (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/environmental-weapon/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Encounter-specific tool (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/encounter-specific-tool/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Encounter-specific tool (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/encounter-specific-tool/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Player-controlled boss (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/player-controlled-boss/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Player-controlled boss (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/player-controlled-boss/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Projectile rally (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/projectile-rally/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Projectile rally (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/projectile-rally/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Baited self-hit (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/baited-self-hit/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Baited self-hit (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/baited-self-hit/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Posture stagger gauge (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/posture-stagger-gauge/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Posture stagger gauge (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/posture-stagger-gauge/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Pacifist resolution (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/pacifist-resolution/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Pacifist resolution (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/pacifist-resolution/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Persistent encounter progress (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/persistent-progress/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Persistent encounter progress (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/persistent-progress/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Status buildup (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/status-buildup/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Status buildup (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/status-buildup/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Instant-kill condition (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/instant-kill/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Instant-kill condition (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/instant-kill/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Maximum-health reduction (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/maximum-health-reduction/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Maximum-health reduction (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/maximum-health-reduction/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Ability or healing lock (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ability-lock/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Ability or healing lock (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ability-lock/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Resource steal or drop (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/resource-steal/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Resource steal or drop (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/resource-steal/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: On-hit healing or lifesteal (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/on-hit-healing/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: On-hit healing or lifesteal (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/on-hit-healing/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Interruptible self-heal (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/self-heal-cast/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Interruptible self-heal (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/self-heal-cast/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Interceptable healing sources (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/external-healing-source/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Interceptable healing sources (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/external-healing-source/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Adaptive damage-rate cap (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/damage-rate-cap/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Adaptive damage-rate cap (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/damage-rate-cap/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Loadout mirror (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/loadout-mirror/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Loadout mirror (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/loadout-mirror/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Moveset shapeshifting (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/moveset-shapeshifting/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Moveset shapeshifting (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/moveset-shapeshifting/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Ally theft and charm (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ally-theft/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Ally theft and charm (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ally-theft/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: False death and return (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/false-death/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: False death and return (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/false-death/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Action-reactive punish (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/action-reactive-punish/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Action-reactive punish (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/action-reactive-punish/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Run-history manifestation (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/run-history-manifestation/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Run-history manifestation (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/run-history-manifestation/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Real-time progression (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/real-time-progression/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Real-time progression (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/real-time-progression/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Interface interaction (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/interface-interaction/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Interface interaction (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/interface-interaction/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: World-state encounter variant (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/world-state-variant/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: World-state encounter variant (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/world-state-variant/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Party-size scaling (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/party-size-scaling/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Party-size scaling (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/party-size-scaling/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Partner revival (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/partner-revival/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Partner revival (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/partner-revival/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Kill-order inheritance (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/kill-order-inheritance/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Kill-order inheritance (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/kill-order-inheritance/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Shared group health (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/shared-group-health/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Shared group health (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/shared-group-health/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Coordinated duo attack (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/coordinated-duo-attack/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Coordinated duo attack (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/coordinated-duo-attack/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Shared-damage stack (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/stack-damage/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Shared-damage stack (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/stack-damage/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Personal spread (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/personal-spread/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Personal spread (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/personal-spread/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Tower soak (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/tower-soak/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Tower soak (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/tower-soak/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Entity tether (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/entity-tether/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Entity tether (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/entity-tether/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Gaze check (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/gaze-check/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Gaze check (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/gaze-check/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Proximity damage (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/proximity-damage/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Proximity damage (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/proximity-damage/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Tankbuster and target handoff (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/tank-swap/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Tankbuster and target handoff (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/tank-swap/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Debuff handoff (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/debuff-handoff/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Debuff handoff (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/debuff-handoff/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Ordered targets (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ordered-targets/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Ordered targets (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ordered-targets/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Pairing polarity (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/pairing-polarity/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Pairing polarity (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/pairing-polarity/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Party split (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/party-split/): Original mechanic lesson, animations and references.
- [Boss Fight Atlas: Party split (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/party-split/): Original mechanic lesson, animations and references.
