---
key: resource/reverse-design-super-mario-world
type: resource
id: reverse-design-super-mario-world
lang: en
title: 'Reverse Design: Super Mario World'
summary: >-
  A detailed analysis of levels and how Super Mario World develops familiar
  challenges. Useful for moving from impressions to structural analysis.
updatedAt: null
status: active
url: >-
  https://gamemechanics.pro/en/resources/#resource-reverse-design-super-mario-world
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/resource/reverse-design-super-mario-world.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/resource/reverse-design-super-mario-world.md
aliases: []
tags:
  - article
  - ''
  - design
sourceIds:
  - source-c9624595c31531f1
sources:
  - id: source-c9624595c31531f1
    title: 'Reverse Design: Super Mario World'
    url: 'https://thegamedesignforum.com/features/RD_SMW_1.html'
    verifiedAt: null
relations:
  - type: uses
    direction: incoming
    label: Used in these materials
    key: lesson/teaching-a-mechanic
    title: Teaching one mechanic through a level
    url: 'https://gamemechanics.pro/en/lessons/teaching-a-mechanic/'
    jsonUrl: >-
      https://gamemechanics.pro/api/v1/knowledge/en/lesson/teaching-a-mechanic.json
    markdownUrl: >-
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placements: []
supersededBy: []
attributes:
  kind: article
  format: null
  language: en
  authors: The Game Design Forum
endsAt: null
provenance: >-
  Original editorial recommendation. The external material retains its author’s
  rights.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
---
# Reverse Design: Super Mario World

id: reverse-design-super-mario-world
type: resource
key: resource/reverse-design-super-mario-world
lang: en
status: active
url: https://gamemechanics.pro/en/resources/#resource-reverse-design-super-mario-world

A detailed analysis of levels and how Super Mario World develops familiar challenges. Useful for moving from impressions to structural analysis.

## When to use it

A detailed analysis of levels and how Super Mario World develops familiar challenges. Useful for moving from impressions to structural analysis.

## Access

The web analysis is open; revised print editions are sold separately. It is an interpretation rather than Nintendo’s production documentation.

## Try it

Break a short level into recurring challenges and their variations.

## Connected materials

- Used in these materials: [Teaching one mechanic through a level](https://gamemechanics.pro/en/lessons/teaching-a-mechanic/) (key: lesson/teaching-a-mechanic)

## Sources and provenance

Original editorial recommendation. The external material retains its author’s rights.

- [Reverse Design: Super Mario World](https://thegamedesignforum.com/features/RD_SMW_1.html) (id: source-c9624595c31531f1)

CC-BY-4.0 · gamemechanics.pro contributors
