---
key: resource/pixelorama
type: resource
id: pixelorama
lang: en
title: Pixelorama
summary: >-
  A pixel art and animation editor with layers, palettes and spritesheet export.
  Useful for taking a first sprite through to an animation checked in a game.
updatedAt: null
status: active
url: 'https://gamemechanics.pro/en/resources/#resource-pixelorama'
jsonUrl: 'https://gamemechanics.pro/api/v1/knowledge/en/resource/pixelorama.json'
markdownUrl: 'https://gamemechanics.pro/content/knowledge/en/resource/pixelorama.md'
aliases: []
tags:
  - tool
  - ''
  - engineering
sourceIds:
  - source-5d89e47be88f251d
sources:
  - id: source-5d89e47be88f251d
    title: Pixelorama
    url: 'https://github.com/Orama-Interactive/Pixelorama'
    verifiedAt: null
relations: []
placements: []
supersededBy: []
attributes:
  kind: tool
  format: null
  language: en
  authors: Orama Interactive and Pixelorama contributors
endsAt: null
provenance: >-
  Original editorial recommendation. The external material retains its author’s
  rights.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
---
# Pixelorama

id: pixelorama
type: resource
key: resource/pixelorama
lang: en
status: active
url: https://gamemechanics.pro/en/resources/#resource-pixelorama

A pixel art and animation editor with layers, palettes and spritesheet export. Useful for taking a first sprite through to an animation checked in a game.

## When to use it

A pixel art and animation editor with layers, palettes and spritesheet export. Useful for taking a first sprite through to an animation checked in a game.

## Access

An open-source MIT-licensed project. GitHub Releases provides stable builds for Windows, Linux and macOS; a web version is also available. Documentation is still being expanded.

## Try it

Create a four-frame animation and export a spritesheet. In the game, check frame order, transparency and sharpness at the chosen scale.

## Connected materials


## Sources and provenance

Original editorial recommendation. The external material retains its author’s rights.

- [Pixelorama](https://github.com/Orama-Interactive/Pixelorama) (id: source-5d89e47be88f251d)

CC-BY-4.0 · gamemechanics.pro contributors
