---
key: resource/learn-opengl
type: resource
id: learn-opengl
lang: en
title: LearnOpenGL
summary: >-
  A step-by-step guide to the graphics pipeline, lighting, materials and
  rendering effects. Examples use C++ and OpenGL.
updatedAt: null
status: active
url: 'https://gamemechanics.pro/en/resources/#resource-learn-opengl'
jsonUrl: 'https://gamemechanics.pro/api/v1/knowledge/en/resource/learn-opengl.json'
markdownUrl: 'https://gamemechanics.pro/content/knowledge/en/resource/learn-opengl.md'
aliases: []
tags:
  - book
  - ''
  - engineering
sourceIds:
  - source-23874e8acde452b9
sources:
  - id: source-23874e8acde452b9
    title: LearnOpenGL
    url: 'https://learnopengl.com/'
    verifiedAt: null
relations: []
placements: []
supersededBy: []
attributes:
  kind: book
  format: null
  language: en
  authors: Joey de Vries
endsAt: null
provenance: >-
  Original editorial recommendation. The external material retains its author’s
  rights.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
---
# LearnOpenGL

id: learn-opengl
type: resource
key: resource/learn-opengl
lang: en
status: active
url: https://gamemechanics.pro/en/resources/#resource-learn-opengl

A step-by-step guide to the graphics pipeline, lighting, materials and rendering effects. Examples use C++ and OpenGL.

## When to use it

A step-by-step guide to the graphics pipeline, lighting, materials and rendering effects. Examples use C++ and OpenGL.

## Access

Reading and the PDF are free. The About page lists CC BY-NC 4.0 for code examples; check the terms before reuse.

## Try it

Complete Getting started and render a textured object with your own shader.

## Connected materials


## Sources and provenance

Original editorial recommendation. The external material retains its author’s rights.

- [LearnOpenGL](https://learnopengl.com/) (id: source-23874e8acde452b9)

CC-BY-4.0 · gamemechanics.pro contributors
