---
key: resource/juicing-cameras-math
type: resource
id: juicing-cameras-math
lang: en
title: 'GDC: Juicing Your Cameras With Math'
summary: >-
  A talk on framing, smoothed motion, camera shake and dynamic split-screen.
  Connects the mathematics of camera behavior to game readability.
updatedAt: null
status: active
url: 'https://gamemechanics.pro/en/resources/#resource-juicing-cameras-math'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/resource/juicing-cameras-math.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/resource/juicing-cameras-math.md
aliases: []
tags:
  - documentation
  - ''
  - engineering
sourceIds:
  - source-1a574d3520126233
sources:
  - id: source-1a574d3520126233
    title: 'GDC: Juicing Your Cameras With Math'
    url: 'https://www.gdcvault.com/play/1023557/Math-for-Game-Programmers-Juicing'
    verifiedAt: null
relations: []
placements: []
supersededBy: []
attributes:
  kind: documentation
  format: null
  language: en
  authors: Squirrel Eiserloh / SMU Guildhall
endsAt: null
provenance: >-
  Original editorial recommendation. The external material retains its author’s
  rights.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
---
# GDC: Juicing Your Cameras With Math

id: juicing-cameras-math
type: resource
key: resource/juicing-cameras-math
lang: en
status: active
url: https://gamemechanics.pro/en/resources/#resource-juicing-cameras-math

A talk on framing, smoothed motion, camera shake and dynamic split-screen. Connects the mathematics of camera behavior to game readability.

## When to use it

A talk on framing, smoothed motion, camera shake and dynamic split-screen. Connects the mathematics of camera behavior to game readability.

## Access

GDC labels this 2016 talk as free content. The recording is in English and covers camera mathematics rather than a current engine API.

## Try it

Compare immediate and smoothed following along the same route. Check obstacle visibility and whether shake can be disabled without losing hit feedback.

## Connected materials


## Sources and provenance

Original editorial recommendation. The external material retains its author’s rights.

- [GDC: Juicing Your Cameras With Math](https://www.gdcvault.com/play/1023557/Math-for-Game-Programmers-Juicing) (id: source-1a574d3520126233)

CC-BY-4.0 · gamemechanics.pro contributors
