---
key: resource/godot-physics
type: resource
id: godot-physics
lang: en
title: 'Godot: physics introduction'
summary: 'Physics object types, shapes, collision layers, and masks.'
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status: active
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tags:
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  - ''
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attributes:
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  language: en
  authors: null
endsAt: null
provenance: >-
  Original editorial recommendation. The external material retains its author’s
  rights.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
---
# Godot: physics introduction

id: godot-physics
type: resource
key: resource/godot-physics
lang: en
status: active
url: https://gamemechanics.pro/en/resources/#resource-godot-physics

Physics object types, shapes, collision layers, and masks.

## When to use it

Physics object types, shapes, collision layers, and masks.

## Connected materials

- Used in these materials: [Collision fundamentals](https://gamemechanics.pro/en/lessons/collision-basics/) (key: lesson/collision-basics)
- Used in these materials: [Creativity, construction and free play](https://gamemechanics.pro/en/mechanics/creative-construction/) (key: catalog/creative-construction)
- Used in these materials: [Modeling, sculpting and shape manipulation](https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t229/) (key: mechanic/creative-construction--t229)
- Used in these materials: [Construction kits and mechanism assembly](https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t230/) (key: mechanic/creative-construction--t230)
- Used in these materials: [Clothing, appearance and character design](https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t232/) (key: mechanic/creative-construction--t232)
- Used in these materials: [Filming, editing and performance creation](https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t234/) (key: mechanic/creative-construction--t234)
- Used in these materials: [Collaborative creation and user-generated content](https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t237/) (key: mechanic/creative-construction--t237)
- Used in these materials: [Sports and physical mastery](https://gamemechanics.pro/en/mechanics/sports-mastery/) (key: catalog/sports-mastery)
- Used in these materials: [Team ball sports](https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t149/) (key: mechanic/sports-mastery--t149)
- Used in these materials: [Racket sports](https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t150/) (key: mechanic/sports-mastery--t150)
- Used in these materials: [Athletics and performance competitions](https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t151/) (key: mechanic/sports-mastery--t151)
- Used in these materials: [Gymnastics, acrobatics and execution scoring](https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t152/) (key: mechanic/sports-mastery--t152)
- Used in these materials: [Skateboarding, snowboarding and extreme sports](https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t153/) (key: mechanic/sports-mastery--t153)
- Used in these materials: [Golf, billiards and trajectory precision](https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t154/) (key: mechanic/sports-mastery--t154)
- Used in these materials: [Bowling, darts and throwing](https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t155/) (key: mechanic/sports-mastery--t155)
- Used in these materials: [Combat sports](https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t156/) (key: mechanic/sports-mastery--t156)
- Used in these materials: [Sports management and team training](https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t157/) (key: mechanic/sports-mastery--t157)
- Used in these materials: [Fictional sports and hybrid rules](https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t158/) (key: mechanic/sports-mastery--t158)
- Used in these materials: [Vehicles, racing and machinery](https://gamemechanics.pro/en/mechanics/vehicles-racing/) (key: catalog/vehicles-racing)
- Used in these materials: [Arcade racing](https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t139/) (key: mechanic/vehicles-racing--t139)
- Used in these materials: [Driving simulators and car tuning](https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t140/) (key: mechanic/vehicles-racing--t140)
- Used in these materials: [Rally, off-road driving and traction](https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t141/) (key: mechanic/vehicles-racing--t141)
- Used in these materials: [Drifting, stunts and skid control](https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t142/) (key: mechanic/vehicles-racing--t142)
- Used in these materials: [Combat racing and pursuit](https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t143/) (key: mechanic/vehicles-racing--t143)
- Used in these materials: [Motorcycle racing and two-wheel balance](https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t144/) (key: mechanic/vehicles-racing--t144)
- Used in these materials: [Aviation and aerial combat](https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t145/) (key: mechanic/vehicles-racing--t145)
- Used in these materials: [Spaceflight and orbital maneuvers](https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t146/) (key: mechanic/vehicles-racing--t146)
- Used in these materials: [Marine vehicles and submersibles](https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t147/) (key: mechanic/vehicles-racing--t147)
- Used in these materials: [Rail, freight and passenger transport simulators](https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t148/) (key: mechanic/vehicles-racing--t148)

## Sources and provenance

Original editorial recommendation. The external material retains its author’s rights.

- [Godot: physics introduction](https://docs.godotengine.org/en/stable/tutorials/physics/physics_introduction.html) (id: source-8cc54cd9f9a5c8e8)

CC-BY-4.0 · gamemechanics.pro contributors
