---
key: resource/game-math-primer
type: resource
id: game-math-primer
lang: en
title: 3D Math Primer for Graphics and Game Development
summary: >-
  A foundation in coordinates, vectors, matrices and transformations. Useful for
  understanding movement, cameras and object orientation.
updatedAt: null
status: active
url: 'https://gamemechanics.pro/en/resources/#resource-game-math-primer'
jsonUrl: 'https://gamemechanics.pro/api/v1/knowledge/en/resource/game-math-primer.json'
markdownUrl: 'https://gamemechanics.pro/content/knowledge/en/resource/game-math-primer.md'
aliases: []
tags:
  - book
  - ''
  - foundations
sourceIds:
  - source-ca231f4b4735a694
sources:
  - id: source-ca231f4b4735a694
    title: 3D Math Primer for Graphics and Game Development
    url: 'https://gamemath.com/book/'
    verifiedAt: null
relations: []
placements: []
supersededBy: []
attributes:
  kind: book
  format: null
  language: en
  authors: 'Fletcher Dunn, Ian Parberry'
endsAt: null
provenance: >-
  Original editorial recommendation. The external material retains its author’s
  rights.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
---
# 3D Math Primer for Graphics and Game Development

id: game-math-primer
type: resource
key: resource/game-math-primer
lang: en
status: active
url: https://gamemechanics.pro/en/resources/#resource-game-math-primer

A foundation in coordinates, vectors, matrices and transformations. Useful for understanding movement, cameras and object orientation.

## When to use it

A foundation in coordinates, vectors, matrices and transformations. Useful for understanding movement, cameras and object orientation.

## Access

The full book is free on the author’s site. It teaches mathematics rather than a particular game engine.

## Try it

Study coordinates and vectors, then explain how to transform a direction from local to world space.

## Connected materials


## Sources and provenance

Original editorial recommendation. The external material retains its author’s rights.

- [3D Math Primer for Graphics and Game Development](https://gamemath.com/book/) (id: source-ca231f4b4735a694)

CC-BY-4.0 · gamemechanics.pro contributors
