---
key: resource/game-feel-book
type: resource
id: game-feel-book
lang: en
title: 'Game Feel: A Game Designer’s Guide to Virtual Sensation'
summary: >-
  Steve Swink examines how input, movement, space and polish shape the sensation
  of control. Useful when a mechanic works but still feels unsatisfying.
updatedAt: null
status: active
url: 'https://gamemechanics.pro/en/resources/#resource-game-feel-book'
jsonUrl: 'https://gamemechanics.pro/api/v1/knowledge/en/resource/game-feel-book.json'
markdownUrl: 'https://gamemechanics.pro/content/knowledge/en/resource/game-feel-book.md'
aliases: []
tags:
  - book
  - ''
  - design
sourceIds:
  - source-7dcc67de155a8f9f
sources:
  - id: source-7dcc67de155a8f9f
    title: 'Game Feel: A Game Designer’s Guide to Virtual Sensation'
    url: >-
      https://www.routledge.com/Game-Feel-A-Game-Designers-Guide-to-Virtual-Sensation/Swink/p/book/9780429178566
    verifiedAt: null
relations: []
placements: []
supersededBy: []
attributes:
  kind: book
  format: null
  language: en
  authors: Steve Swink
endsAt: null
provenance: >-
  Original editorial recommendation. The external material retains its author’s
  rights.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
---
# Game Feel: A Game Designer’s Guide to Virtual Sensation

id: game-feel-book
type: resource
key: resource/game-feel-book
lang: en
status: active
url: https://gamemechanics.pro/en/resources/#resource-game-feel-book

Steve Swink examines how input, movement, space and polish shape the sensation of control. Useful when a mechanic works but still feels unsatisfying.

## When to use it

Steve Swink examines how input, movement, space and polish shape the sensation of control. Useful when a mechanic works but still feels unsatisfying.

## Access

Paid book; publisher page.

## Connected materials


## Sources and provenance

Original editorial recommendation. The external material retains its author’s rights.

- [Game Feel: A Game Designer’s Guide to Virtual Sensation](https://www.routledge.com/Game-Feel-A-Game-Designers-Guide-to-Virtual-Sensation/Swink/p/book/9780429178566) (id: source-7dcc67de155a8f9f)

CC-BY-4.0 · gamemechanics.pro contributors
