---
key: resource/fast-paced-multiplayer
type: resource
id: fast-paced-multiplayer
lang: en
title: Fast-Paced Multiplayer
summary: >-
  Explains authoritative servers, prediction, reconciliation, interpolation and
  lag compensation step by step. A conceptual starting point for networked
  games.
updatedAt: null
status: active
url: 'https://gamemechanics.pro/en/resources/#resource-fast-paced-multiplayer'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/resource/fast-paced-multiplayer.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/resource/fast-paced-multiplayer.md
aliases: []
tags:
  - article
  - ''
  - engineering
sourceIds:
  - source-10a0001856c71a41
sources:
  - id: source-10a0001856c71a41
    title: Fast-Paced Multiplayer
    url: 'https://www.gabrielgambetta.com/client-server-game-architecture.html'
    verifiedAt: null
relations: []
placements: []
supersededBy: []
attributes:
  kind: article
  format: null
  language: en
  authors: Gabriel Gambetta
endsAt: null
provenance: >-
  Original editorial recommendation. The external material retains its author’s
  rights.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
---
# Fast-Paced Multiplayer

id: fast-paced-multiplayer
type: resource
key: resource/fast-paced-multiplayer
lang: en
status: active
url: https://gamemechanics.pro/en/resources/#resource-fast-paced-multiplayer

Explains authoritative servers, prediction, reconciliation, interpolation and lag compensation step by step. A conceptual starting point for networked games.

## When to use it

Explains authoritative servers, prediction, reconciliation, interpolation and lag compensation step by step. A conceptual starting point for networked games.

## Access

The articles and demo are open. Transport, security and server operation require separate design.

## Try it

Compare a delayed client’s behavior before and after client-side prediction.

## Connected materials


## Sources and provenance

Original editorial recommendation. The external material retains its author’s rights.

- [Fast-Paced Multiplayer](https://www.gabrielgambetta.com/client-server-game-architecture.html) (id: source-10a0001856c71a41)

CC-BY-4.0 · gamemechanics.pro contributors
