---
key: resource/develop-games
type: resource
id: develop-games
lang: en
title: Develop.games
summary: >-
  An introductory guide to skills, tools, teams and releasing a game. Useful for
  mapping the questions behind a first small project.
updatedAt: null
status: active
url: 'https://gamemechanics.pro/en/resources/#resource-develop-games'
jsonUrl: 'https://gamemechanics.pro/api/v1/knowledge/en/resource/develop-games.json'
markdownUrl: 'https://gamemechanics.pro/content/knowledge/en/resource/develop-games.md'
aliases: []
tags:
  - article
  - ''
  - workflow
sourceIds:
  - source-37c59ce03238a309
sources:
  - id: source-37c59ce03238a309
    title: Develop.games
    url: 'https://develop.games/'
    verifiedAt: null
relations: []
placements: []
supersededBy: []
attributes:
  kind: article
  format: null
  language: en
  authors: Jason Thor Hall / Pirate Software
endsAt: null
provenance: >-
  Original editorial recommendation. The external material retains its author’s
  rights.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
---
# Develop.games

id: develop-games
type: resource
key: resource/develop-games
lang: en
status: active
url: https://gamemechanics.pro/en/resources/#resource-develop-games

An introductory guide to skills, tools, teams and releasing a game. Useful for mapping the questions behind a first small project.

## When to use it

An introductory guide to skills, tools, teams and releasing a game. Useful for mapping the questions behind a first small project.

## Access

The text is open. Check the author’s advice, prices and engine terms against official sources.

## Try it

Identify three unfamiliar parts of your project and choose one minimal prototype.

## Connected materials


## Sources and provenance

Original editorial recommendation. The external material retains its author’s rights.

- [Develop.games](https://develop.games/) (id: source-37c59ce03238a309)

CC-BY-4.0 · gamemechanics.pro contributors
