---
key: mechanic/voice-audio--family-14
type: mechanic
id: voice-audio--family-14
lang: en
title: 'Reaction, timing and prediction'
summary: >-
  The player recognizes a sound cue and acts at the right moment. Repeating
  patterns allow anticipation of the next cue.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-14/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/voice-audio--family-14.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/voice-audio--family-14.md
aliases: []
tags:
  - Voice and sound
  - Hearing as perception
sourceIds:
  - source-1d7348475e94799f
  - source-0ae3ecd831aa3143
  - source-2d05ad449c749c75
  - source-80237a48bc835f80
  - source-d5b7ed9f3ea34a9b
sources:
  - id: source-1d7348475e94799f
    title: A Blind Legend
    url: 'https://www.dowino.com/realisations/serious-game-ablindlegend/'
    verifiedAt: null
  - id: source-0ae3ecd831aa3143
    title: 'The Vale: Shadow of the Crown'
    url: 'https://falling-squirrel.itch.io/the-vale'
    verifiedAt: null
  - id: source-2d05ad449c749c75
    title: Blind Drive
    url: 'https://blinddrivegame.com/press/sheet.php?p=blind_drive'
    verifiedAt: null
  - id: source-80237a48bc835f80
    title: AudioWizards
    url: 'https://store.steampowered.com/app/1215350/AudioWizards/?l=dutch'
    verifiedAt: null
  - id: source-d5b7ed9f3ea34a9b
    title: One Hand Clapping - OHC
    url: 'https://apps.apple.com/us/app/one-hand-clapping-ohc/id1524426643?uo=4'
    verifiedAt: null
relations: []
placements:
  - catalogId: voice-audio
    id: family-14
    title: Voice and sound
    url: 'https://gamemechanics.pro/en/mechanics/voice-audio/#family-14'
    categoryIds:
      - hearing
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: 'Reaction, timing and prediction'
    description: >-
      The player recognizes a sound cue and acts at the right moment. Repeating
      patterns allow anticipation of the next cue.
    image:
      src: images/mechanics/sensor-one-hand-clapping-1.webp
      width: 1280
      height: 720
      game: One Hand Clapping - OHC
      sourceUrl: 'https://apps.apple.com/us/app/one-hand-clapping-ohc/id1524426643?uo=4'
      originalUrl: >-
        https://is1-ssl.mzstatic.com/image/thumb/Purple126/v4/f1/c4/ab/f1c4abe8-d24a-e0d7-173d-b2285473fa1a/60ee6b32-9e9f-4eca-ac38-820ffcaaa605_OneHandClapping_Screenshot_02_2208x1242.jpg/1280x1440bb.jpg
      credit: THQ Nordic Mobile GmbH
      rights: >-
        © THQ Nordic Mobile GmbH. Developer-distributed App Store screenshot.
        All rights reserved; excluded from MIT and CC BY 4.0.
      caption: 'One Hand Clapping: vocal performance follows a target contour'
      alt: 'One Hand Clapping: vocal performance follows a target contour'
      markers:
        - x: 52
          'y': 30
          label: The glowing points define the performance contour
    tips:
      - Check audio and input latency on the target device.
    examples:
      - title: One Hand Clapping - OHC
        url: 'https://apps.apple.com/us/app/one-hand-clapping-ohc/id1524426643?uo=4'
endsAt: null
provenance: >-
  Original taxonomy adapted from user-selected design discussions; linked
  sources support specific examples, not the whole classification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/voice-audio
---
# Reaction, timing and prediction

id: voice-audio--family-14
type: mechanic
key: mechanic/voice-audio--family-14
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-14/

The player recognizes a sound cue and acts at the right moment. Repeating patterns allow anticipation of the next cue.

## At a glance

![One Hand Clapping: vocal performance follows a target contour](https://gamemechanics.pro/images/mechanics/sensor-one-hand-clapping-1.webp)

[One Hand Clapping - OHC](https://apps.apple.com/us/app/one-hand-clapping-ohc/id1524426643?uo=4) · © THQ Nordic Mobile GmbH. Developer-distributed App Store screenshot. All rights reserved; excluded from MIT and CC BY 4.0.

1. The glowing points define the performance contour

- Check audio and input latency on the target device.

- [One Hand Clapping - OHC](https://apps.apple.com/us/app/one-hand-clapping-ohc/id1524426643?uo=4)

## How it works

Recognize a cue and perform the appropriate action at the right time.

## Variants

### Action windows

<a id="family-14-branch-1"></a>

- Attack, block or parry after an audio warning. <a id="family-14-branch-1-variant-1"></a>
- Dodge an approaching danger. <a id="family-14-branch-1-variant-2"></a>
- Jump, stop or change lanes on cue. <a id="family-14-branch-1-variant-3"></a>
- Press a button or speak within a short time window. <a id="family-14-branch-1-variant-4"></a>

### Waiting

<a id="family-14-branch-2"></a>

- Wait for the right phase of a repeating mechanism. <a id="family-14-branch-2-variant-1"></a>
- Continue counting after an audible beat disappears. <a id="family-14-branch-2-variant-2"></a>
- Predict collision time from an intensifying sound. <a id="family-14-branch-2-variant-3"></a>
- Act between noisy events or during a pause. <a id="family-14-branch-2-variant-4"></a>

### Selecting a reaction

<a id="family-14-branch-3"></a>

- Respond to one cue and ignore another. <a id="family-14-branch-3-variant-1"></a>
- Select an action from combined warning sounds. <a id="family-14-branch-3-variant-2"></a>
- Suppress an early response to a false cue. <a id="family-14-branch-3-variant-3"></a>
- Switch response rules when the game phase changes. <a id="family-14-branch-3-variant-4"></a>

## Context and limits

A working design-space map: 27 families, 81 branches and 324 variants. Voice control, audio-based play and communication can combine or exist separately. Released-game examples support particular techniques; supplementary combinations are design proposals.

## Connected materials


## Sources and provenance

Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.

- [A Blind Legend](https://www.dowino.com/realisations/serious-game-ablindlegend/) (id: source-1d7348475e94799f)
- [The Vale: Shadow of the Crown](https://falling-squirrel.itch.io/the-vale) (id: source-0ae3ecd831aa3143)
- [Blind Drive](https://blinddrivegame.com/press/sheet.php?p=blind_drive) (id: source-2d05ad449c749c75)
- [AudioWizards](https://store.steampowered.com/app/1215350/AudioWizards/?l=dutch) (id: source-80237a48bc835f80)
- [One Hand Clapping - OHC](https://apps.apple.com/us/app/one-hand-clapping-ohc/id1524426643?uo=4) (id: source-d5b7ed9f3ea34a9b)

CC-BY-4.0 · gamemechanics.pro contributors
