---
key: mechanic/voice-audio--family-13
type: mechanic
id: voice-audio--family-13
lang: en
title: Navigation and spatial memory
summary: >-
  Audio landmarks help build a spatial model, remember a route and guide a
  character or another participant to a goal.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-13/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/voice-audio--family-13.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/voice-audio--family-13.md
aliases: []
tags:
  - Voice and sound
  - Hearing as perception
sourceIds:
  - source-1d7348475e94799f
  - source-0ae3ecd831aa3143
  - source-52301c3226d81f2b
sources:
  - id: source-1d7348475e94799f
    title: A Blind Legend
    url: 'https://www.dowino.com/realisations/serious-game-ablindlegend/'
    verifiedAt: null
  - id: source-0ae3ecd831aa3143
    title: 'The Vale: Shadow of the Crown'
    url: 'https://falling-squirrel.itch.io/the-vale'
    verifiedAt: null
  - id: source-52301c3226d81f2b
    title: Blind Drive
    url: 'https://apps.apple.com/us/app/blind-drive/id964294239?uo=4'
    verifiedAt: null
relations:
  - type: explains
    direction: incoming
    label: Understand the principle
    key: lesson/level-wayfinding
    title: Making a route readable
    url: 'https://gamemechanics.pro/en/lessons/level-wayfinding/'
    jsonUrl: 'https://gamemechanics.pro/api/v1/knowledge/en/lesson/level-wayfinding.json'
    markdownUrl: 'https://gamemechanics.pro/content/knowledge/en/lesson/level-wayfinding.md'
placements:
  - catalogId: voice-audio
    id: family-13
    title: Voice and sound
    url: 'https://gamemechanics.pro/en/mechanics/voice-audio/#family-13'
    categoryIds:
      - hearing
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Navigation and spatial memory
    description: >-
      Audio landmarks help build a spatial model, remember a route and guide a
      character or another participant to a goal.
    image:
      src: images/mechanics/sensor-blind-drive-3.webp
      width: 1440
      height: 810
      game: Blind Drive
      sourceUrl: 'https://apps.apple.com/us/app/blind-drive/id964294239?uo=4'
      originalUrl: >-
        https://is1-ssl.mzstatic.com/image/thumb/PurpleSource114/v4/49/64/a2/4964a27a-e780-a9da-8191-19c8a4ba92f9/9636f08b-efd0-4ea7-b5e6-2b0cbb80d34c_3.jpg/1440x1080bb.jpg
      credit: Giori Politi
      rights: >-
        © Giori Politi. Developer-distributed App Store screenshot. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: >-
        Blind Drive: a limited display, with key threats communicated through
        sound
      alt: >-
        Blind Drive: a limited display, with key threats communicated through
        sound
      markers:
        - x: 49
          'y': 58
          label: The road situation must be reconstructed through sound
    tips:
      - Make key landmarks distinguishable and repeatable.
    examples:
      - title: Blind Drive
        url: 'https://apps.apple.com/us/app/blind-drive/id964294239?uo=4'
endsAt: null
provenance: >-
  Original taxonomy adapted from user-selected design discussions; linked
  sources support specific examples, not the whole classification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/voice-audio
---
# Navigation and spatial memory

id: voice-audio--family-13
type: mechanic
key: mechanic/voice-audio--family-13
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-13/

Audio landmarks help build a spatial model, remember a route and guide a character or another participant to a goal.

## At a glance

![Blind Drive: a limited display, with key threats communicated through sound](https://gamemechanics.pro/images/mechanics/sensor-blind-drive-3.webp)

[Blind Drive](https://apps.apple.com/us/app/blind-drive/id964294239?uo=4) · © Giori Politi. Developer-distributed App Store screenshot. All rights reserved; excluded from MIT and CC BY 4.0.

1. The road situation must be reconstructed through sound

- Make key landmarks distinguishable and repeatable.

- [Blind Drive](https://apps.apple.com/us/app/blind-drive/id964294239?uo=4)

## How it works

Build a spatial model and guide oneself or another character to a goal.

## Variants

### Landmarks

<a id="family-13-branch-1"></a>

- Move toward an audio beacon. <a id="family-13-branch-1-variant-1"></a>
- Follow a guide's voice or moving sound source. <a id="family-13-branch-1-variant-2"></a>
- Recognize places by characteristic soundscapes. <a id="family-13-branch-1-variant-3"></a>
- Track a fictional trail represented by changing sound. <a id="family-13-branch-1-variant-4"></a>

### Routes

<a id="family-13-branch-2"></a>

- Navigate a maze while remembering junctions. <a id="family-13-branch-2-variant-1"></a>
- Bypass an obstacle through changing landmark audibility. <a id="family-13-branch-2-variant-2"></a>
- Choose a safe route among several sounding paths. <a id="family-13-branch-2-variant-3"></a>
- Retrace a route without a continuous guide. <a id="family-13-branch-2-variant-4"></a>

### Mental map

<a id="family-13-branch-3"></a>

- Connect rooms into an overall layout. <a id="family-13-branch-3-variant-1"></a>
- Remember objects' relative positions. <a id="family-13-branch-3-variant-2"></a>
- Navigate by steps, turns and surface changes. <a id="family-13-branch-3-variant-3"></a>
- Revise a route after landmarks move or passages close. <a id="family-13-branch-3-variant-4"></a>

## Context and limits

A working design-space map: 27 families, 81 branches and 324 variants. Voice control, audio-based play and communication can combine or exist separately. Released-game examples support particular techniques; supplementary combinations are design proposals.

## Connected materials

- Understand the principle: [Making a route readable](https://gamemechanics.pro/en/lessons/level-wayfinding/) (key: lesson/level-wayfinding)

## Sources and provenance

Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.

- [A Blind Legend](https://www.dowino.com/realisations/serious-game-ablindlegend/) (id: source-1d7348475e94799f)
- [The Vale: Shadow of the Crown](https://falling-squirrel.itch.io/the-vale) (id: source-0ae3ecd831aa3143)
- [Blind Drive](https://apps.apple.com/us/app/blind-drive/id964294239?uo=4) (id: source-52301c3226d81f2b)

CC-BY-4.0 · gamemechanics.pro contributors
