---
key: mechanic/voice-audio--family-10
type: mechanic
id: voice-audio--family-10
lang: en
title: Nonverbal sounds and microphone actions
summary: >-
  A microphone can receive a clap, hum, click or another nonverbal sound. Rules
  map its features to an action.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-10/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/voice-audio--family-10.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/voice-audio--family-10.md
aliases:
  - Nonverbal microphone sounds
tags:
  - Voice and sound
  - Voice as physical action
sourceIds:
  - source-67d93faf2823c22c
  - source-e1ae9de4450dd6cd
  - source-05406165a9082e0a
sources:
  - id: source-67d93faf2823c22c
    title: Stifled
    url: 'https://blog.playstation.com/?p=195448'
    verifiedAt: null
  - id: source-e1ae9de4450dd6cd
    title: Lurking
    url: 'https://www.lurking-game.com/'
    verifiedAt: null
  - id: source-05406165a9082e0a
    title: Scream Go Hero
    url: 'https://apps.apple.com/us/app/scream-go-hero/id1212039074?uo=4'
    verifiedAt: null
relations: []
placements:
  - catalogId: voice-audio
    id: family-10
    title: Voice and sound
    url: 'https://gamemechanics.pro/en/mechanics/voice-audio/#family-10'
    categoryIds:
      - voice
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Nonverbal microphone sounds
    description: >-
      A microphone can receive a clap, hum, click or another nonverbal sound.
      Rules map its features to an action.
    image:
      src: images/mechanics/sensor-scream-go-0.webp
      width: 810
      height: 1440
      game: Scream Go Hero
      sourceUrl: 'https://apps.apple.com/us/app/scream-go-hero/id1212039074?uo=4'
      originalUrl: >-
        https://is1-ssl.mzstatic.com/image/thumb/Purple113/v4/55/be/ca/55becae8-2635-2e86-cea6-491bb90c2418/mzl.erwphtle.jpg/1280x1440bb.jpg
      credit: Ketchapp
      rights: >-
        © Ketchapp. Developer-distributed App Store screenshot. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: 'Scream Go Hero: voice moves the hero and a loud sound triggers jumping'
      alt: 'Scream Go Hero: voice moves the hero and a loud sound triggers jumping'
      markers:
        - x: 65
          'y': 50
          label: Voice level controls the jump between platforms
    tips:
      - Do not require a specific word when only sound level matters.
    examples:
      - title: Scream Go Hero
        url: 'https://apps.apple.com/us/app/scream-go-hero/id1212039074?uo=4'
endsAt: null
provenance: >-
  Original taxonomy adapted from user-selected design discussions; linked
  sources support specific examples, not the whole classification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/voice-audio
---
# Nonverbal sounds and microphone actions

id: voice-audio--family-10
type: mechanic
key: mechanic/voice-audio--family-10
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-10/

A microphone can receive a clap, hum, click or another nonverbal sound. Rules map its features to an action.

## At a glance

![Scream Go Hero: voice moves the hero and a loud sound triggers jumping](https://gamemechanics.pro/images/mechanics/sensor-scream-go-0.webp)

[Scream Go Hero](https://apps.apple.com/us/app/scream-go-hero/id1212039074?uo=4) · © Ketchapp. Developer-distributed App Store screenshot. All rights reserved; excluded from MIT and CC BY 4.0.

1. Voice level controls the jump between platforms

- Do not require a specific word when only sound level matters.

- [Scream Go Hero](https://apps.apple.com/us/app/scream-go-hero/id1212039074?uo=4)

## How it works

Use the microphone to detect sound events.

## Variants

### Mouth and breath sounds

<a id="family-10-branch-1"></a>

- Blow into the microphone to create a brief impulse. <a id="family-10-branch-1-variant-1"></a>
- Produce an audible exhalation or hiss. <a id="family-10-branch-1-variant-2"></a>
- Hum without words or click the tongue. <a id="family-10-branch-1-variant-3"></a>
- Whistle as a signal or combination element. <a id="family-10-branch-1-variant-4"></a>

### Body and object sounds

<a id="family-10-branch-2"></a>

- Clap under a specified condition. <a id="family-10-branch-2-variant-1"></a>
- Tap a surface in a specified rhythm. <a id="family-10-branch-2-variant-2"></a>
- Use an instrument or object as a game sound source. <a id="family-10-branch-2-variant-3"></a>
- Assemble a sequence of different noises. <a id="family-10-branch-2-variant-4"></a>

### Sound and silence

<a id="family-10-branch-3"></a>

- Stay silent until a signal appears. <a id="family-10-branch-3-variant-1"></a>
- Alternate audible sound and absence of sound. <a id="family-10-branch-3-variant-2"></a>
- Keep total noise below a game threshold. <a id="family-10-branch-3-variant-3"></a>
- Let the device hear a required real-world event. <a id="family-10-branch-3-variant-4"></a>

## Context and limits

A working design-space map: 27 families, 81 branches and 324 variants. Voice control, audio-based play and communication can combine or exist separately. Released-game examples support particular techniques; supplementary combinations are design proposals.

## Connected materials


## Sources and provenance

Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.

- [Stifled](https://blog.playstation.com/?p=195448) (id: source-67d93faf2823c22c)
- [Lurking](https://www.lurking-game.com/) (id: source-e1ae9de4450dd6cd)
- [Scream Go Hero](https://apps.apple.com/us/app/scream-go-hero/id1212039074?uo=4) (id: source-05406165a9082e0a)

CC-BY-4.0 · gamemechanics.pro contributors
