---
key: mechanic/voice-audio--family-06
type: mechanic
id: voice-audio--family-06
lang: en
title: Loudness and sound intensity
summary: >-
  Sound level controls an action. Quiet and loud voices can select different
  modes, speeds or movement magnitudes.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-06/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/voice-audio--family-06.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/voice-audio--family-06.md
aliases: []
tags:
  - Voice and sound
  - Voice as physical action
sourceIds:
  - source-0f26c2435129644f
  - source-05406165a9082e0a
sources:
  - id: source-0f26c2435129644f
    title: Scream Go Hero
    url: 'https://apps.apple.com/us/app/scream-go-hero/id1212039074'
    verifiedAt: null
  - id: source-05406165a9082e0a
    title: Scream Go Hero
    url: 'https://apps.apple.com/us/app/scream-go-hero/id1212039074?uo=4'
    verifiedAt: null
relations: []
placements:
  - catalogId: voice-audio
    id: family-06
    title: Voice and sound
    url: 'https://gamemechanics.pro/en/mechanics/voice-audio/#family-06'
    categoryIds:
      - voice
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Loudness and sound intensity
    description: >-
      Sound level controls an action. Quiet and loud voices can select different
      modes, speeds or movement magnitudes.
    image:
      src: images/mechanics/sensor-scream-go-0.webp
      width: 810
      height: 1440
      game: Scream Go Hero
      sourceUrl: 'https://apps.apple.com/us/app/scream-go-hero/id1212039074?uo=4'
      originalUrl: >-
        https://is1-ssl.mzstatic.com/image/thumb/Purple113/v4/55/be/ca/55becae8-2635-2e86-cea6-491bb90c2418/mzl.erwphtle.jpg/1280x1440bb.jpg
      credit: Ketchapp
      rights: >-
        © Ketchapp. Developer-distributed App Store screenshot. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: 'Scream Go Hero: voice moves the hero and a loud sound triggers jumping'
      alt: 'Scream Go Hero: voice moves the hero and a loud sound triggers jumping'
      markers:
        - x: 65
          'y': 50
          label: Voice level controls the jump between platforms
    tips:
      - Calibrate sensitivity for the microphone and room.
    examples:
      - title: Scream Go Hero
        url: 'https://apps.apple.com/us/app/scream-go-hero/id1212039074?uo=4'
endsAt: null
provenance: >-
  Original taxonomy adapted from user-selected design discussions; linked
  sources support specific examples, not the whole classification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/voice-audio
---
# Loudness and sound intensity

id: voice-audio--family-06
type: mechanic
key: mechanic/voice-audio--family-06
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-06/

Sound level controls an action. Quiet and loud voices can select different modes, speeds or movement magnitudes.

## At a glance

![Scream Go Hero: voice moves the hero and a loud sound triggers jumping](https://gamemechanics.pro/images/mechanics/sensor-scream-go-0.webp)

[Scream Go Hero](https://apps.apple.com/us/app/scream-go-hero/id1212039074?uo=4) · © Ketchapp. Developer-distributed App Store screenshot. All rights reserved; excluded from MIT and CC BY 4.0.

1. Voice level controls the jump between platforms

- Calibrate sensitivity for the microphone and room.

- [Scream Go Hero](https://apps.apple.com/us/app/scream-go-hero/id1212039074?uo=4)

## How it works

Control sound level to produce the intended action.

## Variants

### Thresholds and switching

<a id="family-06-branch-2"></a>

- Trigger an action with a brief loud impulse. <a id="family-06-branch-2-variant-1"></a>
- Switch between whispering, normal speech and a loud voice. <a id="family-06-branch-2-variant-2"></a>
- Cross several thresholds in the required order. <a id="family-06-branch-2-variant-3"></a>
- Use sufficient loudness while limiting resource use or risk. <a id="family-06-branch-2-variant-4"></a>

### Feedback

<a id="family-06-branch-3"></a>

- Adjust the voice to a moving sound target. <a id="family-06-branch-3-variant-1"></a>
- Compensate for changing sensitivity within game rules. <a id="family-06-branch-3-variant-2"></a>
- Separate quiet movement from a loud active action. <a id="family-06-branch-3-variant-3"></a>
- Coordinate several participants' loudness for a shared result. <a id="family-06-branch-3-variant-4"></a>

### Continuous control

<a id="family-06-branch-1"></a>

- Change action speed or strength through loudness. <a id="family-06-branch-1-variant-1"></a>
- Keep loudness within a target range. <a id="family-06-branch-1-variant-2"></a>
- Gradually increase or decrease sound intensity. <a id="family-06-branch-1-variant-3"></a>
- Balance an object by maintaining a target sound level. <a id="family-06-branch-1-variant-4"></a>

## Context and limits

A working design-space map: 27 families, 81 branches and 324 variants. Voice control, audio-based play and communication can combine or exist separately. Released-game examples support particular techniques; supplementary combinations are design proposals.

## Connected materials


## Sources and provenance

Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.

- [Scream Go Hero](https://apps.apple.com/us/app/scream-go-hero/id1212039074) (id: source-0f26c2435129644f)
- [Scream Go Hero](https://apps.apple.com/us/app/scream-go-hero/id1212039074?uo=4) (id: source-05406165a9082e0a)

CC-BY-4.0 · gamemechanics.pro contributors
