---
key: mechanic/visual-novel--family-21
type: mechanic
id: visual-novel--family-21
lang: en
title: Narrative structures
summary: >-
  Connections between scenes, points of view, and paths determine the order in
  which the story is encountered and the parts of it that are accessible.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-21/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/visual-novel--family-21.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/visual-novel--family-21.md
aliases: []
tags:
  - Visual novels
  - Structures
sourceIds:
  - source-8fcf1671c353b49b
sources:
  - id: source-8fcf1671c353b49b
    title: Disco Elysium
    url: 'https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/'
    verifiedAt: null
relations: []
placements:
  - catalogId: visual-novel
    id: family-21
    title: Visual novels
    url: 'https://gamemechanics.pro/en/mechanics/visual-novel/#family-21'
    categoryIds:
      - section-4
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Narrative structures
    description: >-
      Connections between scenes, points of view, and paths determine the order
      in which the story is encountered and the parts of it that are accessible.
    image:
      src: images/mechanics/disco-elysium-dialogue.webp
      width: 1440
      height: 810
      crop:
        x: 563
        'y': 38
        width: 825
        height: 712
      game: Disco Elysium
      sourceUrl: 'https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/632470/ss_23836438cd455287232be5ae9c4f48d5c488967b.1920x1080.jpg?t=1780913406
      credit: ZA/UM
      rights: © ZA/UM. All rights reserved.
      caption: Replies offer different conversation paths
      alt: Replies offer different conversation paths
      markers:
        - x: 79
          'y': 72
          label: Available replies define the next transitions
    tips:
      - 'Distinguish perspective, story branches and revisiting a familiar scene.'
    examples:
      - title: Disco Elysium
        url: >-
          https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/visual-novel
---
# Narrative structures

id: visual-novel--family-21
type: mechanic
key: mechanic/visual-novel--family-21
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-21/

Connections between scenes, points of view, and paths determine the order in which the story is encountered and the parts of it that are accessible.

## At a glance

![Replies offer different conversation paths](https://gamemechanics.pro/images/mechanics/disco-elysium-dialogue.webp)

[Disco Elysium](https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/) · © ZA/UM. All rights reserved.

1. Available replies define the next transitions

- Distinguish perspective, story branches and revisiting a familiar scene.

- [Disco Elysium](https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/)

## How it works

Connections between scenes, points of view, and paths determine the order in which the story is encountered and the parts of it that are accessible.

## Variants

### Variants and applications

<a id="family-21-variants"></a>

- Linear kinetic novel. Type: Structures. Rule: The story proceeds without choosing a plot direction; Interactivity may be limited to reading. <a id="variant-vn-197"></a>
- Branch tree. Type: Structures. Rule: Consistent decisions lead to divergent scenes and endings... <a id="variant-vn-198"></a>
- Fork with toe. Type: Structures. Rule: Different episodes return to a common plot point... <a id="variant-vn-199"></a>
- General route and separate branches. Type: Structures. Rule: The opening line leads into the route of the character or plot topics. <a id="variant-vn-200"></a>
- Nodal structure with a center. Type: Structures. Rule: The player returns to the place where he selected independent episodes. <a id="variant-vn-201"></a>
- Parallel lines of heroes. Type: Structures. Rule: History consists of several points of view... <a id="variant-vn-202"></a>
- Nonlinear discovery of fragments. Type: Structures. Rule: Parts of the story are available out of chronological order. <a id="variant-vn-203"></a>
- Cyclic structure. Type: Structures. Rule: History involves a return to a familiar period or state. <a id="variant-vn-204"></a>
- Assembling a story from conditional events. Type: Structures. Rule: Suitable episodes are selected based on the current state of the world and the hero. <a id="variant-vn-205"></a>
- Multiple endings. Type: Structures. Rule: The ending is determined by a set of conditions and decisions. <a id="variant-vn-206"></a>
- Unlockable final route. Type: Structures. Rule: The final line requires you to go through other routes or collect information... <a id="variant-vn-207"></a>
- Cumulative epilogue. Type: Structures. Rule: The total is compiled from individual results for characters and storylines. <a id="variant-vn-208"></a>

## Context and limits

Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Disco Elysium](https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/) (id: source-8fcf1671c353b49b)

CC-BY-4.0 · gamemechanics.pro contributors
