---
key: mechanic/visual-novel--family-19
type: mechanic
id: visual-novel--family-19
lang: en
title: Multiple players and audience participation
summary: >-
  Multiple participants or spectators distribute influence over decisions,
  information, and the flow of the narrative.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-19/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/visual-novel--family-19.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/visual-novel--family-19.md
aliases:
  - Players and audiences
tags:
  - Visual novels
  - Hybrid systems
sourceIds:
  - source-d44c4ba300a58186
sources:
  - id: source-d44c4ba300a58186
    title: As Dusk Falls
    url: 'https://store.steampowered.com/app/1341820/'
    verifiedAt: null
relations: []
placements:
  - catalogId: visual-novel
    id: family-19
    title: Visual novels
    url: 'https://gamemechanics.pro/en/mechanics/visual-novel/#family-19'
    categoryIds:
      - section-2
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Players and audiences
    description: >-
      Multiple participants or spectators distribute influence over decisions,
      information, and the flow of the narrative.
    image:
      src: images/mechanics/dialogue-as-dusk-falls-03.webp
      width: 1440
      height: 810
      game: As Dusk Falls
      sourceUrl: 'https://store.steampowered.com/app/1341820/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1341820/ss_2765f4e56734c84608a874cb263d2f05675b715e.1920x1080.jpg?t=1718812917
      credit: INTERIOR/NIGHT / Xbox Game Studios
      rights: >-
        Game imagery © its respective rights holders. Publisher-distributed
        Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.
      caption: Participants and an override of the shared decision
      alt: Participants and an override of the shared decision
      markers:
        - x: 57
          'y': 6
          label: May uses an override on the group’s choice
        - x: 81
          'y': 46
          label: Player markers are attached to the available choices
    tips:
      - Show who can influence a decision and how disagreements are resolved.
    examples:
      - title: As Dusk Falls
        url: 'https://store.steampowered.com/app/1341820/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/visual-novel
---
# Multiple players and audience participation

id: visual-novel--family-19
type: mechanic
key: mechanic/visual-novel--family-19
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-19/

Multiple participants or spectators distribute influence over decisions, information, and the flow of the narrative.

## At a glance

![Participants and an override of the shared decision](https://gamemechanics.pro/images/mechanics/dialogue-as-dusk-falls-03.webp)

[As Dusk Falls](https://store.steampowered.com/app/1341820/) · Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.

1. May uses an override on the group’s choice
2. Player markers are attached to the available choices

- Show who can influence a decision and how disagreements are resolved.

- [As Dusk Falls](https://store.steampowered.com/app/1341820/)

## How it works

Multiple participants or spectators distribute influence over decisions, information, and the flow of the narrative.

## Variants

### Variants and applications

<a id="family-19-variants"></a>

- Joint decision. Type: Hybrid systems. Rule: Several participants agree on a single choice. <a id="variant-vn-183"></a>
- Voting for an option. Type: Hybrid systems. Rule: The option is determined by majority or other scoring rule. <a id="variant-vn-184"></a>
- Individual decisions of heroes. Type: Hybrid systems. Rule: Players are responsible for different characters in the overall story. <a id="variant-vn-185"></a>
- Hidden information between players. Type: Hybrid systems. Rule: Participants have different information and decide what to disclose. <a id="variant-vn-186"></a>
- Competing for limited opportunity. Type: Hybrid systems. Rule: Participants compete for a meeting, resource, location or relationship. <a id="variant-vn-187"></a>
- Coordination of personal and general goals. Type: Hybrid systems. Rule: Individual gain can help or hinder the group's outcome. <a id="variant-vn-188"></a>

## Context and limits

Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [As Dusk Falls](https://store.steampowered.com/app/1341820/) (id: source-d44c4ba300a58186)

CC-BY-4.0 · gamemechanics.pro contributors
