---
key: mechanic/visual-novel--family-13
type: mechanic
id: visual-novel--family-13
lang: en
title: Indirect choices through activities
summary: >-
  The outcome of another activity, such as making a drink, conveys the player's
  choice and influences the conversation or story.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-13/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/visual-novel--family-13.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/visual-novel--family-13.md
aliases: []
tags:
  - Visual novels
  - Hybrid systems
sourceIds:
  - source-eb07faa8e8b2ef2d
sources:
  - id: source-eb07faa8e8b2ef2d
    title: 'VA-11 Hall-A: Cyberpunk Bartender Action'
    url: 'https://store.steampowered.com/app/447530/'
    verifiedAt: null
relations: []
placements:
  - catalogId: visual-novel
    id: family-13
    title: Visual novels
    url: 'https://gamemechanics.pro/en/mechanics/visual-novel/#family-13'
    categoryIds:
      - section-2
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Indirect choices through activities
    description: >-
      The outcome of another activity, such as making a drink, conveys the
      player's choice and influences the conversation or story.
    image:
      src: images/mechanics/narrative-va11halla-03.webp
      width: 1280
      height: 720
      game: 'VA-11 Hall-A: Cyberpunk Bartender Action'
      sourceUrl: 'https://store.steampowered.com/app/447530/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/447530/ss_b9171d76f5972a2bfb940fc16d956b129f568977.1920x1080.jpg?t=1730740610
      credit: Sukeban Games / Ysbryd Games / PLAYISM
      rights: © Sukeban Games / Ysbryd Games / PLAYISM. All rights reserved.
      caption: A drink is chosen in response to the customer’s request
      alt: A drink is chosen in response to the customer’s request
      markers:
        - x: 35
          'y': 86
          label: The request gives meaning to the ingredient choice
    tips:
      - Connect the activity’s result to a visible response from the customer.
    examples:
      - title: 'VA-11 Hall-A: Cyberpunk Bartender Action'
        url: 'https://store.steampowered.com/app/447530/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/visual-novel
---
# Indirect choices through activities

id: visual-novel--family-13
type: mechanic
key: mechanic/visual-novel--family-13
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-13/

The outcome of another activity, such as making a drink, conveys the player's choice and influences the conversation or story.

## At a glance

![A drink is chosen in response to the customer’s request](https://gamemechanics.pro/images/mechanics/narrative-va11halla-03.webp)

[VA-11 Hall-A: Cyberpunk Bartender Action](https://store.steampowered.com/app/447530/) · © Sukeban Games / Ysbryd Games / PLAYISM. All rights reserved.

1. The request gives meaning to the ingredient choice

- Connect the activity’s result to a visible response from the customer.

- [VA-11 Hall-A: Cyberpunk Bartender Action](https://store.steampowered.com/app/447530/)

## How it works

The outcome of another activity, such as making a drink, conveys the player's choice and influences the conversation or story.

## Variants

### Variants and applications

<a id="family-13-variants"></a>

- Preparing a drink or dish. Type: Hybrid systems. Rule: The result of the preparation replaces or complements the choice of cue. <a id="variant-vn-128"></a>
- Selection of composition and dosage. Type: Hybrid systems. Rule: Proportions determine the properties of the product and the subsequent reaction. <a id="variant-vn-129"></a>
- Reading an implicit order. Type: Hybrid systems. Rule: The player derives the desired result from wishes and context. <a id="variant-vn-130"></a>
- Choosing who to serve. Type: Hybrid systems. Rule: Priority or refusal changes available conversations and events. <a id="variant-vn-131"></a>
- Checking documents. Type: Hybrid systems. Rule: The player compares the information with the rules and makes a decision on admission. <a id="variant-vn-132"></a>
- Assessment, diagnosis or recommendation. Type: Hybrid systems. Rule: A conclusion based on a set of features triggers further consequences... <a id="variant-vn-133"></a>
- Repair and setup of the facility. Type: Hybrid systems. Rule: The way the work is done affects the client and the plot. <a id="variant-vn-134"></a>
- Creating creative work. Type: Hybrid systems. Rule: The collected text, drawing, composition or other result evokes a meaningful reaction. <a id="variant-vn-135"></a>

## Context and limits

Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [VA-11 Hall-A: Cyberpunk Bartender Action](https://store.steampowered.com/app/447530/) (id: source-eb07faa8e8b2ef2d)

CC-BY-4.0 · gamemechanics.pro contributors
