---
key: mechanic/vehicles-racing--t142
type: mechanic
id: vehicles-racing--t142
lang: en
title: 'Drifting, stunts and skid control'
summary: >-
  Controlled skids and stunts turn reduced grip into scored actions with
  deliberate entry, sustain and recovery phases.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t142/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/vehicles-racing--t142.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/vehicles-racing--t142.md
aliases: []
tags:
  - 'Vehicles, racing and machinery'
  - Mechanics and variants
sourceIds:
  - source-8cc54cd9f9a5c8e8
  - source-a62ae5b62aeabe68
  - source-8cba10e7ecbcbb1c
sources:
  - id: source-8cc54cd9f9a5c8e8
    title: 'Godot: Physics introduction'
    url: >-
      https://docs.godotengine.org/en/stable/tutorials/physics/physics_introduction.html
    verifiedAt: null
  - id: source-a62ae5b62aeabe68
    title: 'OpenTTD: About'
    url: 'https://www.openttd.org/about'
    verifiedAt: null
  - id: source-8cba10e7ecbcbb1c
    title: Assetto Corsa
    url: 'https://store.steampowered.com/app/244210/'
    verifiedAt: null
relations:
  - type: uses
    direction: outgoing
    label: Sources in the selection
    key: resource/godot-physics
    title: 'Godot: physics introduction'
    url: 'https://gamemechanics.pro/en/resources/#resource-godot-physics'
    jsonUrl: 'https://gamemechanics.pro/api/v1/knowledge/en/resource/godot-physics.json'
    markdownUrl: 'https://gamemechanics.pro/content/knowledge/en/resource/godot-physics.md'
placements:
  - catalogId: vehicles-racing
    id: t142
    title: 'Vehicles, racing and machinery'
    url: 'https://gamemechanics.pro/en/mechanics/vehicles-racing/#t142'
    categoryIds:
      - mechanics
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: 'Drifting, stunts and skid control'
    description: >-
      Controlled skids and stunts turn reduced grip into scored actions with
      deliberate entry, sustain and recovery phases.
    image:
      src: images/mechanics/general-assetto-corsa-05.webp
      width: 1440
      height: 810
      game: Assetto Corsa
      sourceUrl: 'https://store.steampowered.com/app/244210/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/244210/ss_a098061e7aaf52410030a012d07582b11ff4cb72.1920x1080.jpg?t=1782208838
      credit: Kunos Simulazioni / 505 Games
      rights: >-
        Game imagery © its respective rights holders. Publisher-distributed
        screenshot from Steam; all rights reserved. Excluded from MIT and CC BY
        4.0.
      caption: Cars take a corner with lateral sliding
      alt: Cars take a corner with lateral sliding
      markers:
        - x: 49
          'y': 61
          label: Body and wheel orientation reveal the slide
    tips:
      - Score a drift through control and recovery rather than car angle alone.
    examples:
      - title: Assetto Corsa
        url: 'https://store.steampowered.com/app/244210/'
endsAt: null
provenance: >-
  Original bilingual editorial overviews authored for gamemechanics.pro on
  2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design
  examples; prototype checks describe work to perform, not completed playtests.
  Primary sources support the stated techniques and implementation context, not
  every proposed variant.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/vehicles-racing
---
# Drifting, stunts and skid control

id: vehicles-racing--t142
type: mechanic
key: mechanic/vehicles-racing--t142
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t142/

Controlled skids and stunts turn reduced grip into scored actions with deliberate entry, sustain and recovery phases.

## At a glance

![Cars take a corner with lateral sliding](https://gamemechanics.pro/images/mechanics/general-assetto-corsa-05.webp)

[Assetto Corsa](https://store.steampowered.com/app/244210/) · Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.

1. Body and wheel orientation reveal the slide

- Score a drift through control and recovery rather than car angle alone.

- [Assetto Corsa](https://store.steampowered.com/app/244210/)

## How it works

Controlled skids and stunts turn reduced grip into scored actions with deliberate entry, sustain and recovery phases.

## Variants

### Mechanic variants

<a id="t142-variants"></a>

- Drift angle raises reward alongside risk. <a id="t142-v1"></a>
- Transitions require smoothly switching sides. <a id="t142-v2"></a>
- Landings test orientation and velocity. <a id="t142-v3"></a>
- Repeated tricks reduce the value of a safe pattern. <a id="t142-v4"></a>

## Design example

A player connects two drifts across a straight while preserving speed without wall contact.

Prototype check: Test distinction between a controlled drift and ordinary sliding and explain why a chain ends.

## Context and limits

Vehicle mechanics connect controls, momentum, routes and machine condition; the chosen simplifications should stay consistent. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map.

## Connected materials

- Sources in the selection: [Godot: physics introduction](https://gamemechanics.pro/en/resources/#resource-godot-physics) (key: resource/godot-physics)

## Sources and provenance

Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.

- [Godot: Physics introduction](https://docs.godotengine.org/en/stable/tutorials/physics/physics_introduction.html) (id: source-8cc54cd9f9a5c8e8)
- [OpenTTD: About](https://www.openttd.org/about) (id: source-a62ae5b62aeabe68)
- [Assetto Corsa](https://store.steampowered.com/app/244210/) (id: source-8cba10e7ecbcbb1c)

CC-BY-4.0 · gamemechanics.pro contributors
