---
key: mechanic/tactics-defense--t081
type: mechanic
id: tactics-defense--t081
lang: en
title: Planning simultaneously executed turns
summary: >-
  Participants plan from one world state, then the system jointly executes
  orders using explicit conflict rules.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t081/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/tactics-defense--t081.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/tactics-defense--t081.md
aliases:
  - Simultaneous plan execution
tags:
  - Tactics and defense
  - Mechanics and variants
sourceIds:
  - source-32d0598945d8807a
  - source-ced218e9db77438e
sources:
  - id: source-32d0598945d8807a
    title: OpenRA
    url: 'https://www.openra.net/'
    verifiedAt: null
  - id: source-ced218e9db77438e
    title: Frozen Synapse
    url: 'https://store.steampowered.com/app/98200/'
    verifiedAt: null
relations: []
placements:
  - catalogId: tactics-defense
    id: t081
    title: Tactics and defense
    url: 'https://gamemechanics.pro/en/mechanics/tactics-defense/#t081'
    categoryIds:
      - mechanics
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Simultaneous plan execution
    description: >-
      Participants plan from one world state, then the system jointly executes
      orders using explicit conflict rules.
    image:
      src: images/mechanics/strategy-frozen-synapse-00.webp
      width: 1280
      height: 720
      game: Frozen Synapse
      sourceUrl: 'https://store.steampowered.com/app/98200/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/98200/ss_8a3c20ebb40066b04e78d7a74e4013a4d69fd57e.1920x1080.jpg?t=1458256347
      credit: Mode 7 / Mode 7
      rights: © Mode 7 / Mode 7. All rights reserved.
      caption: Routes define the squad’s upcoming actions
      alt: Routes define the squad’s upcoming actions
      markers:
        - x: 29
          'y': 57
          label: Green waypoints define a unit’s route
        - x: 51
          'y': 64
          label: An order direction on the battlefield
    tips:
      - >-
        Separate planning from execution and preserve a readable account of
        conflicting orders.
    examples:
      - title: Frozen Synapse
        url: 'https://store.steampowered.com/app/98200/'
endsAt: null
provenance: >-
  Original bilingual editorial overviews authored for gamemechanics.pro on
  2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design
  examples; prototype checks describe work to perform, not completed playtests.
  Primary sources support the stated techniques and implementation context, not
  every proposed variant.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/tactics-defense
---
# Planning simultaneously executed turns

id: tactics-defense--t081
type: mechanic
key: mechanic/tactics-defense--t081
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t081/

Participants plan from one world state, then the system jointly executes orders using explicit conflict rules.

## At a glance

![Routes define the squad’s upcoming actions](https://gamemechanics.pro/images/mechanics/strategy-frozen-synapse-00.webp)

[Frozen Synapse](https://store.steampowered.com/app/98200/) · © Mode 7 / Mode 7. All rights reserved.

1. Green waypoints define a unit’s route
2. An order direction on the battlefield

- Separate planning from execution and preserve a readable account of conflicting orders.

- [Frozen Synapse](https://store.steampowered.com/app/98200/)

## How it works

Participants plan from one world state, then the system jointly executes orders using explicit conflict rules.

## Variants

### Mechanic variants

<a id="t081-variants"></a>

- Short phases reduce prediction uncertainty. <a id="t081-v1"></a>
- Priority resolves competing claims to a cell. <a id="t081-v2"></a>
- Interception triggers when movement paths cross. <a id="t081-v3"></a>
- Cancellation ends when a plan is confirmed. <a id="t081-v4"></a>

## Design example

Two squads move toward a bridge simultaneously and the faster scout occupies it first.

Prototype check: Test paired order conflicts and ensure playback matches the displayed priority rules.

## Context and limits

Tactics and defense turn positioning, action order and preparation into limited resources. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map.

## Connected materials


## Sources and provenance

Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.

- [OpenRA](https://www.openra.net/) (id: source-32d0598945d8807a)
- [Frozen Synapse](https://store.steampowered.com/app/98200/) (id: source-ced218e9db77438e)

CC-BY-4.0 · gamemechanics.pro contributors
