---
key: mechanic/survival-construction--t118
type: mechanic
id: survival-construction--t118
lang: en
title: 'Weather, seasons and threat preparation'
summary: >-
  Weather and seasonal changes reward preparing supplies, routes and protection
  before a threat arrives.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t118/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/survival-construction--t118.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/survival-construction--t118.md
aliases:
  - 'Weather, seasons and preparation'
tags:
  - 'Survival, crafting and construction'
  - Mechanics and variants
sourceIds:
  - source-2350e106ed66faaf
  - source-80f8f0a3ff41788f
sources:
  - id: source-2350e106ed66faaf
    title: 'Klei: Don’t Starve'
    url: 'https://www.klei.com/games/dont-starve'
    verifiedAt: null
  - id: source-80f8f0a3ff41788f
    title: No Man’s Sky
    url: 'https://www.nomanssky.com/visions-update/'
    verifiedAt: null
relations: []
placements:
  - catalogId: survival-construction
    id: t118
    title: 'Survival, crafting and construction'
    url: 'https://gamemechanics.pro/en/mechanics/survival-construction/#t118'
    categoryIds:
      - mechanics
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: 'Weather, seasons and preparation'
    description: >-
      Weather and seasonal changes reward preparing supplies, routes and
      protection before a threat arrives.
    image:
      src: images/mechanics/rpg-nms-visions-23.webp
      width: 1440
      height: 810
      game: No Man’s Sky
      sourceUrl: 'https://www.nomanssky.com/visions-update/'
      originalUrl: >-
        https://www.nomanssky.com/media/legacy/uploads/2018/11/visions-crystals-1.jpg
      credit: Hello Games; official Visions update screenshot
      rights: >-
        Game imagery © its respective rights holders. Official game guide or
        publisher-distributed screenshot; all rights reserved. Excluded from MIT
        and CC BY 4.0.
      caption: A storm enables harvesting luminous crystals
      alt: A storm enables harvesting luminous crystals
      markers:
        - x: 61
          'y': 71
          label: Storm crystals become harvestable during dangerous weather
    tips:
      - Signal an approaching hazard period before protection is exhausted.
    examples:
      - title: No Man’s Sky
        url: 'https://www.nomanssky.com/visions-update/'
endsAt: null
provenance: >-
  Original bilingual editorial overviews authored for gamemechanics.pro on
  2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design
  examples; prototype checks describe work to perform, not completed playtests.
  Primary sources support the stated techniques and implementation context, not
  every proposed variant.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/survival-construction
---
# Weather, seasons and threat preparation

id: survival-construction--t118
type: mechanic
key: mechanic/survival-construction--t118
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t118/

Weather and seasonal changes reward preparing supplies, routes and protection before a threat arrives.

## At a glance

![A storm enables harvesting luminous crystals](https://gamemechanics.pro/images/mechanics/rpg-nms-visions-23.webp)

[No Man’s Sky](https://www.nomanssky.com/visions-update/) · Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.

1. Storm crystals become harvestable during dangerous weather

- Signal an approaching hazard period before protection is exhausted.

- [No Man’s Sky](https://www.nomanssky.com/visions-update/)

## How it works

Weather and seasonal changes reward preparing supplies, routes and protection before a threat arrives.

## Variants

### Mechanic variants

<a id="t118-variants"></a>

- Forecasts state their confidence about an event. <a id="t118-v1"></a>
- Seasons change material and route availability. <a id="t118-v2"></a>
- Storms require securing vulnerable structures. <a id="t118-v3"></a>
- Transition periods create brief gathering windows. <a id="t118-v4"></a>

## Design example

A frozen river opens a winter route, but a thaw requires relocating a depot beforehand.

Prototype check: Test whether early weather signals allow preparation without prior knowledge of the scenario.

## Context and limits

Survival connects supply consumption, environmental conditions and preparing a safe return; construction changes that relationship. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map.

## Connected materials


## Sources and provenance

Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.

- [Klei: Don’t Starve](https://www.klei.com/games/dont-starve) (id: source-2350e106ed66faaf)
- [No Man’s Sky](https://www.nomanssky.com/visions-update/) (id: source-80f8f0a3ff41788f)

CC-BY-4.0 · gamemechanics.pro contributors
