---
key: mechanic/stealth-infiltration--t038
type: mechanic
id: stealth-infiltration--t038
lang: en
title: 'Escape, chases and evading pursuit'
summary: >-
  Escape breaks pursuer contact through routes, obstacles and changed visibility
  rather than running speed alone.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/stealth-infiltration--t038/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/stealth-infiltration--t038.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/stealth-infiltration--t038.md
aliases: []
tags:
  - 'Stealth, infiltration and escape'
  - Mechanics and variants
sourceIds:
  - source-3817d420df0baa92
  - source-e5f0e3004142ba56
sources:
  - id: source-3817d420df0baa92
    title: 'Robert Nystrom: State'
    url: >-
      https://github.com/munificent/game-programming-patterns/blob/master/book/state.markdown
    verifiedAt: null
  - id: source-e5f0e3004142ba56
    title: 'Hunt: Showdown 1896'
    url: 'https://www.huntshowdown.com/player-guide/en_US'
    verifiedAt: null
relations:
  - type: uses
    direction: outgoing
    label: Sources in the selection
    key: resource/state-pattern
    title: 'State: Game Programming Patterns'
    url: 'https://gamemechanics.pro/en/resources/#resource-state-pattern'
    jsonUrl: 'https://gamemechanics.pro/api/v1/knowledge/en/resource/state-pattern.json'
    markdownUrl: 'https://gamemechanics.pro/content/knowledge/en/resource/state-pattern.md'
placements:
  - catalogId: stealth-infiltration
    id: t038
    title: 'Stealth, infiltration and escape'
    url: 'https://gamemechanics.pro/en/mechanics/stealth-infiltration/#t038'
    categoryIds:
      - mechanics
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: 'Escape, chases and evading pursuit'
    description: >-
      Escape breaks pursuer contact through routes, obstacles and changed
      visibility rather than running speed alone.
    image:
      src: images/mechanics/hunt-extraction-guide.webp
      width: 1440
      height: 810
      crop:
        x: 240
        'y': 0
        width: 960
        height: 600
      game: 'Hunt: Showdown 1896'
      sourceUrl: 'https://www.huntshowdown.com/player-guide/en_US'
      originalUrl: >-
        https://www.huntshowdown.com/files/playerguide/landing/Phase2_Step6_poster2448.jpg
      credit: Crytek; extraction screenshot from official player guide
      rights: >-
        Game imagery © its respective rights holders. Screenshot supplied in the
        official guide; all rights reserved. Excluded from MIT and CC BY 4.0.
      caption: Extraction ends a dangerous expedition
      alt: Extraction ends a dangerous expedition
      markers:
        - x: 50
          'y': 36
          label: The countdown shows the time until successful extraction
    tips:
      - Distinguish breaking contact with an enemy from reaching a safe exit.
    examples:
      - title: 'Hunt: Showdown 1896'
        url: 'https://www.huntshowdown.com/player-guide/en_US'
endsAt: null
provenance: >-
  Original bilingual editorial overviews authored for gamemechanics.pro on
  2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design
  examples; prototype checks describe work to perform, not completed playtests.
  Primary sources support the stated techniques and implementation context, not
  every proposed variant.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/stealth-infiltration
---
# Escape, chases and evading pursuit

id: stealth-infiltration--t038
type: mechanic
key: mechanic/stealth-infiltration--t038
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/stealth-infiltration--t038/

Escape breaks pursuer contact through routes, obstacles and changed visibility rather than running speed alone.

## At a glance

![Extraction ends a dangerous expedition](https://gamemechanics.pro/images/mechanics/hunt-extraction-guide.webp)

[Hunt: Showdown 1896](https://www.huntshowdown.com/player-guide/en_US) · Game imagery © its respective rights holders. Screenshot supplied in the official guide; all rights reserved. Excluded from MIT and CC BY 4.0.

1. The countdown shows the time until successful extraction

- Distinguish breaking contact with an enemy from reaching a safe exit.

- [Hunt: Showdown 1896](https://www.huntshowdown.com/player-guide/en_US)

## How it works

Escape breaks pursuer contact through routes, obstacles and changed visibility rather than running speed alone.

## Variants

### Mechanic variants

<a id="t038-variants"></a>

- Branches make a pursuer infer the chosen route. <a id="t038-v1"></a>
- A barrier buys time at the cost of a consumable. <a id="t038-v2"></a>
- Crowds hide a player who changes behavior. <a id="t038-v3"></a>
- Vehicles change speed and usable passages. <a id="t038-v4"></a>

## Design example

A player closes a grille, changes clothes in a workshop and leaves through another exit.

Prototype check: Test the end of pursuit: safety should follow lost information rather than an unexplained hidden timer.

## Context and limits

Stealth manages what observers know through visibility, suspicion, traces, decoys and escape routes. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map.

## Connected materials

- Sources in the selection: [State: Game Programming Patterns](https://gamemechanics.pro/en/resources/#resource-state-pattern) (key: resource/state-pattern)

## Sources and provenance

Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.

- [Robert Nystrom: State](https://github.com/munificent/game-programming-patterns/blob/master/book/state.markdown) (id: source-3817d420df0baa92)
- [Hunt: Showdown 1896](https://www.huntshowdown.com/player-guide/en_US) (id: source-e5f0e3004142ba56)

CC-BY-4.0 · gamemechanics.pro contributors
