---
key: mechanic/spatial-interfaces--t300
type: mechanic
id: spatial-interfaces--t300
lang: en
title: 'VR locomotion, bodies and room-scale space'
summary: >-
  VR locomotion connects physical pose to virtual routes while maintaining
  understandable space boundaries and turning methods.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/spatial-interfaces--t300/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/spatial-interfaces--t300.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/spatial-interfaces--t300.md
aliases:
  - 'VR: body and room-scale space'
tags:
  - Spatial and alternative interfaces
  - Mechanics and variants
sourceIds:
  - source-6ca85c9fb9703865
  - source-4055bba1b9f6c648
  - source-dfa4e6ec35f54db1
sources:
  - id: source-6ca85c9fb9703865
    title: 'Khronos: OpenXR'
    url: 'https://www.khronos.org/openxr/'
    verifiedAt: null
  - id: source-4055bba1b9f6c648
    title: 'MDN: WebXR Device API'
    url: 'https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API'
    verifiedAt: null
  - id: source-dfa4e6ec35f54db1
    title: The Thrill of the Fight - VR Boxing
    url: 'https://store.steampowered.com/app/494150/'
    verifiedAt: null
relations: []
placements:
  - catalogId: spatial-interfaces
    id: t300
    title: Spatial and alternative interfaces
    url: 'https://gamemechanics.pro/en/mechanics/spatial-interfaces/#t300'
    categoryIds:
      - mechanics
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: 'VR: body and room-scale space'
    description: >-
      VR locomotion connects physical pose to virtual routes while maintaining
      understandable space boundaries and turning methods.
    image:
      src: images/mechanics/general-thrill-fight-02.webp
      width: 1440
      height: 810
      game: The Thrill of the Fight - VR Boxing
      sourceUrl: 'https://store.steampowered.com/app/494150/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/494150/ss_12a837830a46435b3c0295f2e31698d46bd86397.1920x1080.jpg?t=1789007112
      credit: Halfbrick Studios Pty Ltd / Halfbrick Studios Pty Ltd
      rights: >-
        Game imagery © its respective rights holders. Publisher-distributed
        screenshot from Steam; all rights reserved. Excluded from MIT and CC BY
        4.0.
      caption: Boxing distance connects offense and defense
      alt: Boxing distance connects offense and defense
      markers:
        - x: 52
          'y': 54
          label: Glove position shows the opponent’s guard
    tips:
      - >-
        Align physical pose with virtual distance and available space
        boundaries.
    examples:
      - title: The Thrill of the Fight - VR Boxing
        url: 'https://store.steampowered.com/app/494150/'
endsAt: null
provenance: >-
  Original bilingual editorial overviews authored for gamemechanics.pro on
  2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design
  examples; prototype checks describe work to perform, not completed playtests.
  Primary sources support the stated techniques and implementation context, not
  every proposed variant.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/spatial-interfaces
---
# VR locomotion, bodies and room-scale space

id: spatial-interfaces--t300
type: mechanic
key: mechanic/spatial-interfaces--t300
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/spatial-interfaces--t300/

VR locomotion connects physical pose to virtual routes while maintaining understandable space boundaries and turning methods.

## At a glance

![Boxing distance connects offense and defense](https://gamemechanics.pro/images/mechanics/general-thrill-fight-02.webp)

[The Thrill of the Fight - VR Boxing](https://store.steampowered.com/app/494150/) · Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.

1. Glove position shows the opponent’s guard

- Align physical pose with virtual distance and available space boundaries.

- [The Thrill of the Fight - VR Boxing](https://store.steampowered.com/app/494150/)

## How it works

VR locomotion connects physical pose to virtual routes while maintaining understandable space boundaries and turning methods.

## Variants

### Mechanic variants

<a id="t300-variants"></a>

- Teleportation selects a validated destination. <a id="t300-v1"></a>
- Continuous movement assigns speed to a separate axis. <a id="t300-v2"></a>
- Snap turning changes orientation in steps. <a id="t300-v3"></a>
- Room-scale movement uses the available physical area. <a id="t300-v4"></a>

## Design example

A player inspects a bench by stepping physically and travels between rooms using selected teleport controls.

Prototype check: Test seated play, recentering and tracking-boundary changes without requiring a physical step for completion.

## Context and limits

Spatial and specialized input requires calibration, clear action confirmation and a way to continue after signal loss. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map.

## Connected materials


## Sources and provenance

Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.

- [Khronos: OpenXR](https://www.khronos.org/openxr/) (id: source-6ca85c9fb9703865)
- [MDN: WebXR Device API](https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API) (id: source-4055bba1b9f6c648)
- [The Thrill of the Fight - VR Boxing](https://store.steampowered.com/app/494150/) (id: source-dfa4e6ec35f54db1)

CC-BY-4.0 · gamemechanics.pro contributors
