---
key: mechanic/shared-family-47
type: mechanic
id: shared-family-47
lang: en
title: 'Competition, negotiation and mutual choice'
summary: >-
  Participants compare results, negotiate or choose actions while considering
  one another’s intentions.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/shared-family-47/'
jsonUrl: 'https://gamemechanics.pro/api/v1/knowledge/en/mechanic/shared-family-47.json'
markdownUrl: 'https://gamemechanics.pro/content/knowledge/en/mechanic/shared-family-47.md'
aliases:
  - Competition and mutual choice
tags:
  - Children’s games
  - 'Story, communication and creativity'
  - Educational games
sourceIds:
  - source-b67a8fdac5557e73
sources:
  - id: source-b67a8fdac5557e73
    title: Street Fighter™ 6
    url: 'https://store.steampowered.com/app/1364780/'
    verifiedAt: null
relations: []
placements:
  - catalogId: children
    id: family-47
    title: Children’s games
    url: 'https://gamemechanics.pro/en/mechanics/children/#family-47'
    categoryIds:
      - social
  - catalogId: education
    id: family-47
    title: Educational games
    url: 'https://gamemechanics.pro/en/mechanics/education/#family-47'
    categoryIds:
      - social
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Competition and mutual choice
    description: >-
      Participants compare results, negotiate or choose actions while
      considering one another’s intentions.
    image:
      src: images/mechanics/priority-street-fighter6-09.webp
      width: 1440
      height: 810
      game: Street Fighter™ 6
      sourceUrl: 'https://store.steampowered.com/app/1364780/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1364780/ss_201488fc9f1aa5e29e2fc6d96ef2b66e41ddf32e.1920x1080.jpg?t=1791866175
      credit: 'CAPCOM Co., Ltd.'
      rights: >-
        Game imagery © its respective rights holders. Publisher-distributed
        Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.
      caption: An airborne attack meets a low opponent position
      alt: An airborne attack meets a low opponent position
      markers:
        - x: 53
          'y': 50
          label: Attacking fighter in the air
        - x: 77
          'y': 74
          label: Second fighter’s low position
    tips:
      - Make shared rules and comparison results clear to all participants.
    examples:
      - title: Street Fighter™ 6
        url: 'https://store.steampowered.com/app/1364780/'
endsAt: null
provenance: >-
  Play-focused selection adapted from the original children-education taxonomy,
  with original editorial additions dated 2026-10-20. Developer sources support
  specific examples, not the entire classification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/children
---
# Competition, negotiation and mutual choice

id: shared-family-47
type: mechanic
key: mechanic/shared-family-47
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/shared-family-47/

Participants compare results, negotiate or choose actions while considering one another’s intentions.

## At a glance

![An airborne attack meets a low opponent position](https://gamemechanics.pro/images/mechanics/priority-street-fighter6-09.webp)

[Street Fighter™ 6](https://store.steampowered.com/app/1364780/) · Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.

1. Attacking fighter in the air
2. Second fighter’s low position

- Make shared rules and comparison results clear to all participants.

- [Street Fighter™ 6](https://store.steampowered.com/app/1364780/)

## How it works

Compete in solving

## Variants

### Variants

<a id="family-47-branch-1"></a>

- Compete in solving <a id="family-47-variant-1"></a>
- Compete with one's previous result <a id="family-47-variant-2"></a>
- Play team against team <a id="family-47-variant-3"></a>
- Choose simultaneously <a id="family-47-variant-4"></a>
- Anticipate opponents <a id="family-47-variant-5"></a>
- Exchange by agreement <a id="family-47-variant-6"></a>
- Divide shared resources <a id="family-47-variant-7"></a>
- Participate in simple auctions <a id="family-47-variant-8"></a>
- Vote on shared choices <a id="family-47-variant-9"></a>
- Choose cooperation or personal benefit <a id="family-47-variant-10"></a>
- Agree on rules <a id="family-47-variant-11"></a>
- Compare methods without requiring a winner <a id="family-47-variant-12"></a>

## Design example

Trade cards so everyone completes a required set.

## Context and limits

An action map for children’s digital, board, active and mixed games. An instructional goal is optional: children can invent stories, explore toys, compete or enjoy play itself. Select age suitability, reading demands, controls and pace separately; different implementations can suit different ages. Learning tasks and instructional support have their own reference.

## Context: Educational games

A mechanic map for games with explicit learning goals, from first encounters with a topic to professional practice. It covers children, teenagers and adults; choose subject, difficulty, context and controls for the learner. Player actions, subject content, instructional support and assessment are distinct layers. Scores and game completion alone do not establish mastery or skill transfer.

## Connected materials


## Sources and provenance

Play-focused selection adapted from the original children-education taxonomy, with original editorial additions dated 2026-10-20. Developer sources support specific examples, not the entire classification.

- [Street Fighter™ 6](https://store.steampowered.com/app/1364780/) (id: source-b67a8fdac5557e73)

CC-BY-4.0 · gamemechanics.pro contributors
