---
key: mechanic/shared-family-34
type: mechanic
id: shared-family-34
lang: en
title: Whole-body movement
summary: >-
  Body motion becomes control. Active Arcade uses a phone camera to connect
  jumps and other movements with on-screen events.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/shared-family-34/'
jsonUrl: 'https://gamemechanics.pro/api/v1/knowledge/en/mechanic/shared-family-34.json'
markdownUrl: 'https://gamemechanics.pro/content/knowledge/en/mechanic/shared-family-34.md'
aliases: []
tags:
  - Children’s games
  - 'Action, construction and control'
  - Educational games
sourceIds:
  - source-186323c99307fc90
sources:
  - id: source-186323c99307fc90
    title: Active Arcade
    url: 'https://apps.apple.com/us/app/active-arcade/id1553158383?uo=4'
    verifiedAt: null
relations: []
placements:
  - catalogId: children
    id: family-34
    title: Children’s games
    url: 'https://gamemechanics.pro/en/mechanics/children/#family-34'
    categoryIds:
      - action
  - catalogId: education
    id: family-34
    title: Educational games
    url: 'https://gamemechanics.pro/en/mechanics/education/#family-34'
    categoryIds:
      - action
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Whole-body movement
    description: >-
      Body motion becomes control. Active Arcade uses a phone camera to connect
      jumps and other movements with on-screen events.
    image:
      src: images/mechanics/input-active-arcade-1.webp
      width: 720
      height: 405
      crop:
        x: 225
        'y': 60
        width: 495
        height: 285
      game: Active Arcade
      sourceUrl: 'https://apps.apple.com/us/app/active-arcade/id1553158383?uo=4'
      originalUrl: >-
        https://is1-ssl.mzstatic.com/image/thumb/PurpleSource115/v4/a6/f6/47/a6f64733-077d-715b-80b4-dfef3fecf396/8e690756-92fb-4664-952a-0adc89822d2d_body-motion-gameplay-.jpg/720x1560bb.jpg
      credit: Nex
      rights: >-
        Imagery © Nex. Developer-distributed screenshot or frame; all rights
        reserved. Excluded from MIT and CC BY 4.0.
      caption: 'Active Arcade: a person’s movement participates in gameplay'
      alt: 'Active Arcade: a person’s movement participates in gameplay'
      markers:
        - x: 65
          'y': 43
          label: The camera sees the player while the game adds scores and effects
    tips:
      - Keep the phone stationary and show the visible play area.
    examples:
      - title: Active Arcade
        url: 'https://apps.apple.com/us/app/active-arcade/id1553158383?uo=4'
endsAt: null
provenance: >-
  Play-focused selection adapted from the original children-education taxonomy,
  with original editorial additions dated 2026-10-20. Developer sources support
  specific examples, not the entire classification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/children
---
# Whole-body movement

id: shared-family-34
type: mechanic
key: mechanic/shared-family-34
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/shared-family-34/

Body motion becomes control. Active Arcade uses a phone camera to connect jumps and other movements with on-screen events.

## At a glance

![Active Arcade: a person’s movement participates in gameplay](https://gamemechanics.pro/images/mechanics/input-active-arcade-1.webp)

[Active Arcade](https://apps.apple.com/us/app/active-arcade/id1553158383?uo=4) · Imagery © Nex. Developer-distributed screenshot or frame; all rights reserved. Excluded from MIT and CC BY 4.0.

1. The camera sees the player while the game adds scores and effects

- Keep the phone stationary and show the visible play area.

- [Active Arcade](https://apps.apple.com/us/app/active-arcade/id1553158383?uo=4)

## How it works

Repeat a pose

## Variants

### Variants

<a id="family-34-branch-1"></a>

- Repeat a pose <a id="family-34-variant-1"></a>
- Repeat a movement <a id="family-34-variant-2"></a>
- Perform movement sequences <a id="family-34-variant-3"></a>
- Move to a marked zone <a id="family-34-variant-4"></a>
- Maintain balance <a id="family-34-variant-5"></a>
- Stop on cue <a id="family-34-variant-6"></a>
- Express concepts through movement <a id="family-34-variant-7"></a>
- Coordinate with a partner <a id="family-34-variant-8"></a>
- Follow rules through an obstacle course <a id="family-34-variant-9"></a>
- Throw at targets <a id="family-34-variant-10"></a>
- Represent shape or magnitude with the body <a id="family-34-variant-11"></a>
- Switch movement when rules change <a id="family-34-variant-12"></a>

## Design example

Represent an angle from a picture with the body.

## Context and limits

An action map for children’s digital, board, active and mixed games. An instructional goal is optional: children can invent stories, explore toys, compete or enjoy play itself. Select age suitability, reading demands, controls and pace separately; different implementations can suit different ages. Learning tasks and instructional support have their own reference.

## Context: Educational games

A mechanic map for games with explicit learning goals, from first encounters with a topic to professional practice. It covers children, teenagers and adults; choose subject, difficulty, context and controls for the learner. Player actions, subject content, instructional support and assessment are distinct layers. Scores and game completion alone do not establish mastery or skill transfer.

## Connected materials


## Sources and provenance

Play-focused selection adapted from the original children-education taxonomy, with original editorial additions dated 2026-10-20. Developer sources support specific examples, not the entire classification.

- [Active Arcade](https://apps.apple.com/us/app/active-arcade/id1553158383?uo=4) (id: source-186323c99307fc90)

CC-BY-4.0 · gamemechanics.pro contributors
