---
key: mechanic/shared-family-09
type: mechanic
id: shared-family-09
lang: en
title: 'Order, sequences and procedures'
summary: Players arrange actions into a sequence whose order affects the result.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/shared-family-09/'
jsonUrl: 'https://gamemechanics.pro/api/v1/knowledge/en/mechanic/shared-family-09.json'
markdownUrl: 'https://gamemechanics.pro/content/knowledge/en/mechanic/shared-family-09.md'
aliases:
  - Order and sequences
tags:
  - Children’s games
  - 'Structures, logic and space'
  - Educational games
sourceIds:
  - source-2fb392d4831688b7
sources:
  - id: source-2fb392d4831688b7
    title: Human Resource Machine
    url: 'https://store.steampowered.com/app/375820/'
    verifiedAt: null
relations: []
placements:
  - catalogId: children
    id: family-09
    title: Children’s games
    url: 'https://gamemechanics.pro/en/mechanics/children/#family-09'
    categoryIds:
      - logic
  - catalogId: education
    id: family-09
    title: Educational games
    url: 'https://gamemechanics.pro/en/mechanics/education/#family-09'
    categoryIds:
      - logic
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Order and sequences
    description: Players arrange actions into a sequence whose order affects the result.
    image:
      src: images/mechanics/adventure-human-resource-machine-00.webp
      width: 1440
      height: 810
      game: Human Resource Machine
      sourceUrl: 'https://store.steampowered.com/app/375820/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/375820/ss_5de238ca62f67dc97c940bd6af61c03a4320c981.1920x1080.jpg?t=1692721273
      credit: Tomorrow Corporation
      rights: >-
        Game imagery © its respective rights holders. Publisher-distributed
        Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.
      caption: Program commands control transport and calculation
      alt: Program commands control transport and calculation
      markers:
        - x: 84
          'y': 65
          label: The program defines execution order
        - x: 25
          'y': 49
          label: An agent executes commands in the game world
    tips:
      - Show how reordering steps changes a procedure’s result.
    examples:
      - title: Human Resource Machine
        url: 'https://store.steampowered.com/app/375820/'
endsAt: null
provenance: >-
  Play-focused selection adapted from the original children-education taxonomy,
  with original editorial additions dated 2026-10-20. Developer sources support
  specific examples, not the entire classification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/children
---
# Order, sequences and procedures

id: shared-family-09
type: mechanic
key: mechanic/shared-family-09
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/shared-family-09/

Players arrange actions into a sequence whose order affects the result.

## At a glance

![Program commands control transport and calculation](https://gamemechanics.pro/images/mechanics/adventure-human-resource-machine-00.webp)

[Human Resource Machine](https://store.steampowered.com/app/375820/) · Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.

1. The program defines execution order
2. An agent executes commands in the game world

- Show how reordering steps changes a procedure’s result.

- [Human Resource Machine](https://store.steampowered.com/app/375820/)

## How it works

Order events by time

## Variants

### Variants

<a id="family-09-branch-1"></a>

- Order events by time <a id="family-09-variant-1"></a>
- Restore instructions <a id="family-09-variant-2"></a>
- Assemble a recipe <a id="family-09-variant-3"></a>
- Order life-cycle stages <a id="family-09-variant-4"></a>
- Find a missing step <a id="family-09-variant-5"></a>
- Find incorrect order <a id="family-09-variant-6"></a>
- Add a beginning or ending <a id="family-09-variant-7"></a>
- Respect step dependencies <a id="family-09-variant-8"></a>
- Build a schedule <a id="family-09-variant-9"></a>
- Distinguish required and optional steps <a id="family-09-variant-10"></a>

## Design example

Order pictures showing how bread is made.

## Context and limits

An action map for children’s digital, board, active and mixed games. An instructional goal is optional: children can invent stories, explore toys, compete or enjoy play itself. Select age suitability, reading demands, controls and pace separately; different implementations can suit different ages. Learning tasks and instructional support have their own reference.

## Context: Educational games

A mechanic map for games with explicit learning goals, from first encounters with a topic to professional practice. It covers children, teenagers and adults; choose subject, difficulty, context and controls for the learner. Player actions, subject content, instructional support and assessment are distinct layers. Scores and game completion alone do not establish mastery or skill transfer.

## Connected materials


## Sources and provenance

Play-focused selection adapted from the original children-education taxonomy, with original editorial additions dated 2026-10-20. Developer sources support specific examples, not the entire classification.

- [Human Resource Machine](https://store.steampowered.com/app/375820/) (id: source-2fb392d4831688b7)

CC-BY-4.0 · gamemechanics.pro contributors
