---
key: mechanic/shared-family-07
type: mechanic
id: shared-family-07
lang: en
title: Memory and reconstruction
summary: >-
  The player memorizes information or object positions and recalls them after
  concealment, a delay or a distracting action.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/shared-family-07/'
jsonUrl: 'https://gamemechanics.pro/api/v1/knowledge/en/mechanic/shared-family-07.json'
markdownUrl: 'https://gamemechanics.pro/content/knowledge/en/mechanic/shared-family-07.md'
aliases:
  - Memory and recall
tags:
  - Children’s games
  - 'Perception, attention and information'
  - Educational games
sourceIds:
  - source-2d319d48a3e49f54
sources:
  - id: source-2d319d48a3e49f54
    title: Human Benchmark
    url: 'https://humanbenchmark.com/tests/chimp'
    verifiedAt: null
relations: []
placements:
  - catalogId: children
    id: family-07
    title: Children’s games
    url: 'https://gamemechanics.pro/en/mechanics/children/#family-07'
    categoryIds:
      - perception
  - catalogId: education
    id: family-07
    title: Educational games
    url: 'https://gamemechanics.pro/en/mechanics/education/#family-07'
    categoryIds:
      - perception
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Memory and recall
    description: >-
      The player memorizes information or object positions and recalls them
      after concealment, a delay or a distracting action.
    image:
      src: images/mechanics/learning-human-benchmark-chimp.webp
      width: 1280
      height: 588
      game: Human Benchmark
      sourceUrl: 'https://humanbenchmark.com/tests/chimp'
      originalUrl: 'https://humanbenchmark.com/tests/chimp'
      credit: 'Human Benchmark; public test capture, 2026-10-22'
      rights: >-
        © Human Benchmark. Actual unsigned test session captured 2026-10-22.
        Cropped to the application header and task area; advertising outside the
        task omitted. All rights reserved; excluded from MIT and CC BY 4.0.
      caption: 'Human Benchmark: five numbers before concealment on the first click'
      alt: 'Human Benchmark: five numbers before concealment on the first click'
      markers:
        - x: 75
          'y': 24
          label: Memorize positions before the numbers are hidden
    tips:
      - Separate presentation time from the recall stage.
    examples:
      - title: Human Benchmark
        url: 'https://humanbenchmark.com/tests/chimp'
endsAt: null
provenance: >-
  Play-focused selection adapted from the original children-education taxonomy,
  with original editorial additions dated 2026-10-20. Developer sources support
  specific examples, not the entire classification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/children
---
# Memory and reconstruction

id: shared-family-07
type: mechanic
key: mechanic/shared-family-07
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/shared-family-07/

The player memorizes information or object positions and recalls them after concealment, a delay or a distracting action.

## At a glance

![Human Benchmark: five numbers before concealment on the first click](https://gamemechanics.pro/images/mechanics/learning-human-benchmark-chimp.webp)

[Human Benchmark](https://humanbenchmark.com/tests/chimp) · © Human Benchmark. Actual unsigned test session captured 2026-10-22. Cropped to the application header and task area; advertising outside the task omitted. All rights reserved; excluded from MIT and CC BY 4.0.

1. Memorize positions before the numbers are hidden

- Separate presentation time from the recall stage.

- [Human Benchmark](https://humanbenchmark.com/tests/chimp)

## How it works

Turn over matching cards

## Variants

### Variants

<a id="family-07-branch-1"></a>

- Turn over matching cards <a id="family-07-variant-1"></a>
- Repeat a sequence <a id="family-07-variant-2"></a>
- Restore object positions <a id="family-07-variant-3"></a>
- Recall a vanished object <a id="family-07-variant-4"></a>
- Recall a changed object <a id="family-07-variant-5"></a>
- Repeat a route <a id="family-07-variant-6"></a>
- Retain multistep instructions <a id="family-07-variant-7"></a>
- Recall after a distracting task <a id="family-07-variant-8"></a>
- Reproduce without a model <a id="family-07-variant-9"></a>
- Reconstruct observations in another form <a id="family-07-variant-10"></a>

## Design example

Remember an order and assemble it after the list disappears.

## Context and limits

An action map for children’s digital, board, active and mixed games. An instructional goal is optional: children can invent stories, explore toys, compete or enjoy play itself. Select age suitability, reading demands, controls and pace separately; different implementations can suit different ages. Learning tasks and instructional support have their own reference.

## Context: Educational games

A mechanic map for games with explicit learning goals, from first encounters with a topic to professional practice. It covers children, teenagers and adults; choose subject, difficulty, context and controls for the learner. Player actions, subject content, instructional support and assessment are distinct layers. Scores and game completion alone do not establish mastery or skill transfer.

## Connected materials


## Sources and provenance

Play-focused selection adapted from the original children-education taxonomy, with original editorial additions dated 2026-10-20. Developer sources support specific examples, not the entire classification.

- [Human Benchmark](https://humanbenchmark.com/tests/chimp) (id: source-2d319d48a3e49f54)

CC-BY-4.0 · gamemechanics.pro contributors
