---
key: mechanic/settlement-management--t103
type: mechanic
id: settlement-management--t103
lang: en
title: 'Staff, skills and delegation'
summary: >-
  Staff perform delegated work according to skill, time and authority, reducing
  the need for manual orders.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t103/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/settlement-management--t103.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/settlement-management--t103.md
aliases: []
tags:
  - Organization and settlement management
  - Mechanics and variants
sourceIds:
  - source-96be186d8ada50a0
  - source-f672c9b9d82b6e7d
sources:
  - id: source-96be186d8ada50a0
    title: 'Factorio: Content'
    url: 'https://www.factorio.com/game/content'
    verifiedAt: null
  - id: source-f672c9b9d82b6e7d
    title: RimWorld
    url: 'https://store.steampowered.com/app/294100/'
    verifiedAt: null
relations: []
placements:
  - catalogId: settlement-management
    id: t103
    title: Organization and settlement management
    url: 'https://gamemechanics.pro/en/mechanics/settlement-management/#t103'
    categoryIds:
      - mechanics
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: 'Staff, skills and delegation'
    description: >-
      Staff perform delegated work according to skill, time and authority,
      reducing the need for manual orders.
    image:
      src: images/mechanics/strategy-rimworld-03.webp
      width: 1440
      height: 810
      game: RimWorld
      sourceUrl: 'https://store.steampowered.com/app/294100/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/294100/57c3e8d556d47bb5ad048699643528aefc652aa6/ss_57c3e8d556d47bb5ad048699643528aefc652aa6.1920x1080.jpg?t=1782756789
      credit: Ludeon Studios / Ludeon Studios
      rights: © Ludeon Studios / Ludeon Studios. All rights reserved.
      caption: A colonist’s skills help allocate work
      alt: A colonist’s skills help allocate work
      markers:
        - x: 51
          'y': 43
          label: The profile lists the selected character’s skills
        - x: 50
          'y': 74
          label: Summary of the starting team’s skills
    tips:
      - Match job requirements to the worker’s skills and availability.
    examples:
      - title: RimWorld
        url: 'https://store.steampowered.com/app/294100/'
endsAt: null
provenance: >-
  Original bilingual editorial overviews authored for gamemechanics.pro on
  2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design
  examples; prototype checks describe work to perform, not completed playtests.
  Primary sources support the stated techniques and implementation context, not
  every proposed variant.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/settlement-management
---
# Staff, skills and delegation

id: settlement-management--t103
type: mechanic
key: mechanic/settlement-management--t103
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t103/

Staff perform delegated work according to skill, time and authority, reducing the need for manual orders.

## At a glance

![A colonist’s skills help allocate work](https://gamemechanics.pro/images/mechanics/strategy-rimworld-03.webp)

[RimWorld](https://store.steampowered.com/app/294100/) · © Ludeon Studios / Ludeon Studios. All rights reserved.

1. The profile lists the selected character’s skills
2. Summary of the starting team’s skills

- Match job requirements to the worker’s skills and availability.

- [RimWorld](https://store.steampowered.com/app/294100/)

## How it works

Staff perform delegated work according to skill, time and authority, reducing the need for manual orders.

## Variants

### Mechanic variants

<a id="t103-variants"></a>

- Qualifications unlock particular task types. <a id="t103-v1"></a>
- Shifts limit worker availability. <a id="t103-v2"></a>
- Training spends time for future efficiency. <a id="t103-v3"></a>
- Authority permits independent purchasing decisions. <a id="t103-v4"></a>

## Design example

An experienced mechanic orders parts independently while a trainee handles routine maintenance.

Prototype check: Test explanations for automatic worker selection and the ability to override an unsuitable assignment.

## Context and limits

Organization management allocates space, time, staff and services among competing needs. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map.

## Connected materials


## Sources and provenance

Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.

- [Factorio: Content](https://www.factorio.com/game/content) (id: source-96be186d8ada50a0)
- [RimWorld](https://store.steampowered.com/app/294100/) (id: source-f672c9b9d82b6e7d)

CC-BY-4.0 · gamemechanics.pro contributors
